Dinowulf
Smash Journeyman
Would it be to much trouble to ask to CNC my matches..
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No problem! I understand whiffing fairs, it happens to all of us. XD Also, try and experiment. You never know what you can do. I've done some pretty jank things, like Edge-Cancelled bair -> fair ->fsmash. Also, as a note, against some characters, Sweet Spot Dair (Which yields 48% or so damage) or even semi sweetspot -> Fsmash can be a thing, at lower percents. I look forward to see what you'll do in the future!Thanks for the analysis!
I'll try using Bair and Fair more often, but I never feel safe using Fair since I usually wiff it whenever I try to use it, I'll try to find safer ways to approach with it or use it in combos or something though. Also thanks for telling me about Dthrow->Down-B. I usually only use down special after a grounded Dair since the hitstun for it lasts so long, but I never thought about using it after Dthrow so I'll definitely experiment a lot with that! I have a really bad habit of trying to Up-Smash out of Egg Roll, so I'll for sure experiment with the Egg Roll exits you mentioned too
Again thanks for the analysis, I'll try to keep everything you said in mind the next time I play. :3
I'll give you my feedback for the one match on the first link.http://www.twitch.tv/fluxwolf/c/4021618 set where I go Yoshi second match, don't do the best, but feedback is nice
http://www.twitch.tv/fluxwolf/b/517390469 firt match is 22:22, second is 26:15, third is 29:30, 4th is 2:26:45, 5th 3:37:05, 6th 3:42:30
thanks everybody for the feedback
Alright! I watched the third video of yours, the one that was entirely you playing, this is what I've found:Yea id like some advice if you don't mind. I have plans to put yoshi on the map in pm at CEO.
Sure I'd be happy to help! Though you list has one flaw... Black is the best yoshi color. XD lol It really doesn't matter. True story I play black yoshi.@ Deviljho oh boy oh boy, me next!
things I know:
more egg roll
less roll dodge
stop wasting dj
MORE NAIR
recovery mixup
grab, like a lot more
always pick purple
thanks a bunch, the proper DI is really difficult for me since I've only recently started competitively and it's clearly not too important when practicing tech alone. I'm not really sure the best way to edge guard with yoshi. As squirtle I go out deep and do a lot of drop zones, but I imagine it's not the same with Yoshi. I'm usually pretty good at grabbing ledge, but then I'm lost from there on.Sure I'd be happy to help! Though you list has one flaw... Black is the best yoshi color. XD lol It really doesn't matter. True story I play black yoshi.
Well, you pointed out a couple of the things I would have told you. Egg roll, dodge roll, being careful with your dj, recovery, you got that.
Dtilt is not your only tilt. I find ftilt and utilt just as important as dtilt. Try comboing with them.
Your edgeguarding wasn't quite good. I like a mix of eggs, dtilts, and dsmashes as appropriate for edge guarding. It works for pretty much all the cast, and it's awesome when you interupt a recovery into your dsmash.
I couldn't tell if you were DI'ing right or wrong... Perhaps working on your DI could help? *I also have to work a bit on that*
Down B and Egg toss aren't your only options on the ledge. And further, don't spend a lot of time on the ledge. Drop and DJ away from the ledge, then egg roll back to catch anyone unaware, or do something else like dair or something.
Hope that helps!
DI is important to get you out of combos and to help you live longer. Practicing it in friendlies is a good way to make it second nature in competition. As for edge guarding, I just like to keep their movement limited by throwing eggs off stage at them, which with yoshi it's easy due to the control he has over the toss. When they get close throw them just slightly as to cover the ledge with the egg. If it hits, it pops them up which is nice for following up. If they avoid it, it put's them in a bad spot to be edgeguarded. Be creative! I once saw V3ctorman (in melee, but the principle still applies) hit an offstage fox with an egg and immediately hit them with a fair.thanks a bunch, the proper DI is really difficult for me since I've only recently started competitively and it's clearly not too important when practicing tech alone. I'm not really sure the best way to edge guard with yoshi. As squirtle I go out deep and do a lot of drop zones, but I imagine it's not the same with Yoshi. I'm usually pretty good at grabbing ledge, but then I'm lost from there on.
I recently watched a tech skill video by @aMSa and he was just doing amazing things with his melee yoshi and wavelanding and it just made me think about how much movement potential Yoshi has. You'll notice that even though I shoot myself in the foot at times I'm still really working at wavelanding consistently. Yoshi's neutral is so much better with platforms and I love it.DI is important to get you out of combos and to help you live longer. Practicing it in friendlies is a good way to make it second nature in competition. As for edge guarding, I just like to keep their movement limited by throwing eggs off stage at them, which with yoshi it's easy due to the control he has over the toss. When they get close throw them just slightly as to cover the ledge with the egg. If it hits, it pops them up which is nice for following up. If they avoid it, it put's them in a bad spot to be edgeguarded. Be creative! I once saw V3ctorman (in melee, but the principle still applies) hit an offstage fox with an egg and immediately hit them with a fair.
I did notice that your wavelands were smooth and flashy. I forgot to mention that before.
I assume you're talking about the red essence? That's an awesome video. Yeah, be careful about your wavelands. I'm not proficient with them in combat so I only use them after an opponent has been ko'd. But they can be used in combat. I have done Waveland bair -> ftilt before.I recently watched a tech skill video by @aMSa and he was just doing amazing things with his melee yoshi and wavelanding and it just made me think about how much movement potential Yoshi has. You'll notice that even though I shoot myself in the foot at times I'm still really working at wavelanding consistently. Yoshi's neutral is so much better with platforms and I love it.
I can say the same about u tilt. Them tilts man.To comment on using ftilts, I noticed you can actually spam ftilt on spacies depending on the DI. Got like 50% on a Falco yesterday
Waveland uair? Sounds sweet!yup red essence is the one.
I want to master wavelands, they're too good. Waveland Uair is beautiful.
I just remember watching old Vectorman videos and he would waveland fast fall uair and catch a lot of people off guard. And uair is a perfect combo starter.Waveland uair? Sounds sweet!
His videos inspired me to learn shield drop -> uair. That's a nice one. I've never really done anything out of uair though...I just remember watching old Vectorman videos and he would waveland fast fall uair and catch a lot of people off guard. And uair is a perfect combo starter.
In the first match I saw MK dash attack often, which is a weak approach option because Yoshi can CC it up to 101%. Most of MK's attacks can be CC'd to high %s, except his d-air (1-34%) and his u-smash can't be CC'd at all, but both of them can be punished with n-air OOS before he can shield.http://www.twitch.tv/fluxwolf/c/4021618 set where I go Yoshi second match, don't do the best, but feedback is nice
http://www.twitch.tv/fluxwolf/b/517390469 firt match is 22:22, second is 26:15, third is 29:30, 4th is 2:26:45, 5th 3:37:05, 6th 3:42:30
thanks everybody for the feedback
That's really good to keep in mind, I've really been focusing on incorporating CCing more since all my characters can utilize it well. I just got some more footage so I'll post it as soon as I record when each of my Yoshi matches start. I mostly used Diddy, but Yoshi was a close second. I think my Yoshi was a little more solid this time around, at least when I didn't lose focus -_-In the first match I saw MK dash attack often, which is a weak approach option because Yoshi can CC it up to 101%. Most of MK's attacks can be CC'd to high %s, except his d-air (1-34%) and his u-smash can't be CC'd at all, but both of them can be punished with n-air OOS before he can shield.
I noticed that you generally used d-tilt more than the other tilts against even at high %s. On-stage d-tilt is a great move to get away from your opponent and it has very low endlag compared to f-tilt and u-tilt but it doesn't lead into any combos. f-tilt and u-tilt are weak against fast fallers at low %s because they can tech before you can follow up or even punish the endlag if they're at a very low %, but they come out earlier (f-tilt and u-tilt come out on frame 6 while d-tilt comes out on frame 8) and they can start juggling as early as 45% vs Wolf. Same thing with d-throw vs u-throw, u-throw is a better option for low %s because they can tech before any of your moves can come out, but u-throw will at least lead into a u-tilt or f-tilt, while d-throw starts having potential for followup around 45% vs Wolf. d-throw to d-smash is really good and starts working very early if they have bad DI. Hell it's even possibly to chaingrab with u-throw at low %s! I mention grabs a lot because I think spacies can CC nair for a long time.That's really good to keep in mind, I've really been focusing on incorporating CCing more since all my characters can utilize it wll. I just got some more footage so I'll post it as soon as I record when each of my Yoshi matches start. I mostly used Diddy, but Yoshi was a close second. I think my Yoshi was a little more solid this time around, at least when I didn't lose focus -_-
edit: didn't wanna dub post
http://www.twitch.tv/fluxwolf/b/518759981
first: 38:02
second: 42:02
third:46:25
fourth: 1:09:07
fifth: 2:14:36
sixth: 2:18:47
seventh,doubles, 2:36:04
eighth 3:31:05
thanks again all who provide help
I've tried CG ing spacies. I think you're right.I think you can get a CG with uthrow on spacies, but it'll require pivot grabs. I've only ever tried on cpus though.
OOS stands for out of shield, meaning options that Yoshi has while in his shield. PM Yoshi got the ability to jump out of his shield so he can jump or djc aerials, and he can up-smash oos because he can go shield->jumpsquat->up-smash. He can also wavedash oos and has a ton of other things.can somebody explain oos for me, what it is and how its used?
Bowser is simple low percentages.... you downthrow and then dash under him and upsmash. And this stays viable until he's like 160%I have a few netplay matches that I'd like some critique on, all vs Bowser. There was 30ms ping with 4 buffer which isn't much delay. I lost most of the matches but here's a 2 loss / 2 win split. The rest of the matches are on the same channel.
https://www.youtube.com/watch?v=uqqfmaf5Flg - Loss
https://www.youtube.com/watch?v=d2JsSgh9lhI - Loss
http://www.youtube.com/watch?v=b9b1M5Vzpm4 - Win
http://www.youtube.com/watch?v=O0YxViP0hYY - Win
The Bowser matchup feels very different from what I get against other characters. I didn't like approaching him so you'll see me tossing eggs a lot. He's not easy to approach at low % because he doesn't flinch from dair or fair which are my go-to approaches (same with dash attack). At that % he can retaliate with his up-b whirling fortress even if he doesn't shield. In hindsight I should've approached with nair more because he's knocked back at all percents. DJC'ing aerials felt unsafe, in one of the matches I DJC a uair but Bowser did a nair which armoured through it and knocked me off. He can use fortress OOS which can kill Yoshi at around 100% on the initial hitbox which comes out on frame 4. None of Yoshi's aerials are safe on shield unless they're rising because they have 7-13 frames of l-cancelled landing lag, meaning Bowser can retaliate with fortress before Yoshi can shield. Bowser's aerials have a long landing lag so it's always possible to punish them. He tended to up-b whenever he was close to me on the ground but I was slow in punishing him / not punishing him at all. Pivot grab is amazing in this matchup if Bowser approaches with anything but flame cancel.
Entirely too much fair. Fair should be your least used aerial, honestly. If you wanna hit stuff in front of you, you should usually nair. Fair is for spiking offstage, or setting up tech chases on airborne opponents, it's not a good default followup or approach. The grabs at the beginning of game1 were good, do more of that, but follow up with djc uairs instead of going for fairs. Grabs are the bane of Bowser's existence, and Yoshi's grab game is too good for him to handle.I have a few netplay matches that I'd like some critique on, all vs Bowser. There was 30ms ping with 4 buffer which isn't much delay. I lost most of the matches but here's a 2 loss / 2 win split. The rest of the matches are on the same channel.
https://www.youtube.com/watch?v=uqqfmaf5Flg - Loss
https://www.youtube.com/watch?v=d2JsSgh9lhI - Loss
http://www.youtube.com/watch?v=b9b1M5Vzpm4 - Win
http://www.youtube.com/watch?v=O0YxViP0hYY - Win
The Bowser matchup feels very different from what I get against other characters. I didn't like approaching him so you'll see me tossing eggs a lot. He's not easy to approach at low % because he doesn't flinch from dair or fair which are my go-to approaches (same with dash attack). At that % he can retaliate with his up-b whirling fortress even if he doesn't shield. In hindsight I should've approached with nair more because he's knocked back at all percents. DJC'ing aerials felt unsafe, in one of the matches I DJC a uair but Bowser did a nair which armoured through it and knocked me off. He can use fortress OOS which can kill Yoshi at around 100% on the initial hitbox which comes out on frame 4. None of Yoshi's aerials are safe on shield unless they're rising because they have 7-13 frames of l-cancelled landing lag, meaning Bowser can retaliate with fortress before Yoshi can shield. Bowser's aerials have a long landing lag so it's always possible to punish them. He tended to up-b whenever he was close to me on the ground but I was slow in punishing him / not punishing him at all. Pivot grab is amazing in this matchup if Bowser approaches with anything but flame cancel.
I saw that post you made on my video thanks for that. Now i have a counter attack for lucas.Bowser is simple low percentages.... you downthrow and then dash under him and upsmash. And this stays viable until he's like 160%