It definitely is, you want to be closer to the edge when you hit up b in project M.
Also got seventh outta 43 at my local on friday and got at least my wins recorded. What do you guys think?
Last one is a mm with MN's number 1 and I cracked under pressure a little.
https://www.youtube.com/watch?v=HMeW7oJNCgY
I'm going to do the game you lost (vs Chexr) since (imo) it shows the problems you have the moreso than decisive winning matches.
You gotta get your L-cancels down. They're noticable when you're hitting your opponent or opponent's shield. Wolf got a good amout of punishes on you because you're stuck in that extra bit of lag. Not only that, but make sure you delay your DJ + Aerial so you can get the move out properly.
I've noticed that you tend to use a tilt or jab right after using a DJC'd aerial, and a lot of those times, it has been used in a bad situation where you had no pressure on Wolf. Also, Wolf got some hits off you for making those choices. You need to make sure that you're not committing as much until you know you can get a punish on your opponent.
You're spotdodge happy. Normally, I'd be fine if it was any other game where Yoshi couldn't jump OoS, but since he can, you have to treat your options like any other character. Learn to sit in your shield instead of always spotdodging, and use your OoS options to get out of situations. Lots of good players don't really use their rolls or spotdodge.
I think that you have some issues when it comes to realizing shifts in momentum and when you're at a advantage / disadvantage. Many times you got punished it was because you were still pressing buttons from stuff like missed grabs, recovering, etc. (it's very apparent in game 2). As I said previously, I feel like you don't trust your shield, and that is hurting you from being able to handle pressure from high level players.
Mix up your ledge getup options. Either that, or learn ECE so that you can get pressure off you when someone is close. You took a chunk of damage just trying to get off the ledge. Most of the times, you were forcing your way in using DJ Armor, and against better players, you'll get blown up for it (which you felt against Wolf). If you were to rewatch your match, you'd see that every time you got onto the ledge, you'd probably do one move to regrab, then get up with a High DJ to Fair or drop down and DJ > Waveland. You can delay time by just regrabbing until you can find a option that will help you get onto the stage with the least damage taken (downB regrab or ECE). Not only that, but you still have regular ledge get up options and can use the ledge jump + waveland to keep from using your DJ. You can even push the limits of Yoshi's ability to recover by trying to use egglay to snatch 'em before regrabbing the ledge. Hit the lab, and try out multiple stuff to get to know how far you can push Yoshi's recovery.
Also, food for thought, try out B-reverse, Turnaround, and Wavebounce Egglay.
Your lack of fundamentals are catching up, and you have to make sure you get that up. Playing people will definitely help you get that understanding much quicker. When you practice in training mode, try working on a lvl 1-3 CPU and just practice being outside of his attack range. Think about the placements characters would not have a strength in and how you can get them there, then you practice offensive pressure (combos and w/e) to get used to those spots. It's not the best type of practice, but it's something without people to practice with consistently.