Allirght, sorry DJO, on the late response.. I wanted to respond while I was at my cpu, rather than while on a phone.. ^^
Ok, so Im going to try and remember everything that I saw off of memory here, and i'll refer back to the matches for specific things too.. Ok let's get started..
Allright, so for "in general" things that I'm not a "HUGE" fan of that I noticed, is that when you're high in the air without a jump or unsure of your options... you tend to "Yoshi" Bomb back to the stage.. Though, in "most" cases this worked out for you, there is in general no real purpose of this, besides "hoping" your opponent hits it. It's not the best option, and it's not exactly safe either.. You'd be surprised, how simply coming down, towards the edge, or even just maneuvering away from your opponent will work out for you.. Promise
(I'm not saying it's flawless, but it's safer, with the right concept of it.
Maybe even a properly timed aerial of your own...
(Even coming down with a Dair, you'd be shocked at the moves priority..
<--- this is in comparison to melee dair..
When you're in shield you tend to bair OoS quite often, this isn't necessarily a bad thing, but at times, there were better options that covers this.. TRUST YOUR DJC out of shield.. <--- this is RIDICULOUSLY good with this character, and way too underused (from what i've seen) I do see you Nair OoS, which is solid, to increase your hitbox range, but at lower % try implementing the DJC's to maybe start some combos..
This next thing is something I believe I'm just "indifferent" on with the other Yoshi's but i'm NOT a fan of eggroll airborne.. I understand why it's used, and even the hitboxes, but with Yoshi's egg now exploding upon impact, I'd rather throw an egg or two slightly to force a position, rather than the eggroll, "I understand the movement, the egg can do airborne, but just at high levels of play, I haven't warrant any "major success" with it. I'd almost rather, anticipate a move, I do admit, sometimes it can be used as mindgame, but at top level play, I don't believe it's going to warrant any kind of success, to be overused as such... then again my only practice are high level players who have "seen" it often... perhaps to someone who doesn't see it, may work?
Not many DJC's
Seriously use these/learn these... these are sooo good, I promise <3
Don't end your combos so early at low %..
Dthrow<DJCUair<Utiltx1(2)<DJCUair... or Dthrow<DJCNair<Ftiltx1(2) often leads to jab resets... Be creative with Ftilt, Utilt, DJCUair, DJCNair, <---- all of these are amazing combo moves. :
I will agree that Eggroll, on the ground, is useful/effective, but I do use it alot less than most of you that I've watched.. I'll usually only use it for techchases... be careful when using it to just blindly approach an opponent, again it worked for you during these matches... but at higher levels most cases it will get punished... Eggroll is improved, it's surprisingly good, however you don't want to show it off enough to where your opponent figures it out.. It's improved.. it's not OP (despite popular belief) any character with a projectile you'll learn to lessen it's use) Since you do like to use it though, something you may want to "experiment" with is Eggroll OoS.
Seriously..
reverse your momentum upon which direction you started your eggroll, once you hit the stage. It isn't foolproof, but will surprise an unsuspecting opponent.
When your opponent is at high% Don't Nair OoS <--- it's not that it's not good but remember you can USmash OoS now) and with the buff it got, it kills early in both of these matchups.
DJCNair<Fsmash shield pressure is safe in both of these matchups on shieldgrabs, and in general, try using this rather than your late Fair approach all the time, Remember in these matchups if you're uncertain about pressure and how safe it is, do try and attack behind the characters shield.. Yoshi is quick enough to get behind shields on shield pressure even when starting from the front of the shield... Crossups
Not many ECE's..
Eggs are very good use these <3
What's with the Dair(s) OoS? I think I understand in terms of trying to build %, but you were getting punished for using these, and not gettng too many positives from it.. (I won't say it's a "bad" option" but there are indeed better choices" I do understand trying to build percentage..
Interesting to see you throw an Egg to recover, then use your Eggroll to get back on the stage, using the egg to cover your eggroll... I don't fully agree with this choice because, if you get hit, during that you don't have a jump. MOST cases you're going to get hit anyway, but that's what you have to use your DJarmor for, it's much better to DJcounter, and receive damage rather than do nothing in return.. I agree there are certain situations this worked out for you, but again, it's safer to just get back on the stage without a risk of your jump.
Woot Dthrow to Yoshi Bomb combo on no DI, glad to see you've noticed it works ^^
Glad to see you and the Yoshi's know how GOOD Yoshi's pivot grab is.. <3
That's all I can remember for now, I'll likely watch one more time before I go again, I love watching Yoshi's play and see how everyone develops! I want to help as many of you as I can.. ^^ I've watched most of the matches here, if anyone wants any feedback, i'll do my best to get to you promise... ^^. So glad to see so many Yoshi players in P.M. if only there were this many of you for melee.. ^^
Random notes: Remember Yoshi can do ANYTHING OoS guys... (It's tough to mentally remember this) But shield<DJ<release shieldduring DJ)<(neutral position) Of course you'll need to be quick, and very precise.. But Dsmashing or Fsmashing oos, is a nice way to throw off some DI..
(Practice with this, before trying to add it to your game) It took me nearly a full day to get it subconsciously and I'll still be too slow at times, but it's a new area to explore in terms of OoS options.
I'm nearly certain i'm missing more, and I'll watch again.. Hope this helps for now man! <3 Keep it up everyone, I can't wait to see everyone develop! ^^