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Lucas Ai PKT2 Fix V.1Fantastic. Any chance you could make Lucas PKT2 properly?
Ever tried SHFFL'd drill against a good opponent? SHFFL'd drill is like... 2004 **** lolUmm isn't Wolf's Nair pretty much the same thing as Fox's drill? At least in their use? If you're saying its bad to shffl Fox's Dair then we have a problem.
These two comments make no sense, I don't see how anyone could say they have to relearn Falco completely in order to use him in PM and "display lag" is your TV's fault.Again, if I can get over the big disconnect from Melee, especially on things like Toon Link's Air Pluck DJ and the entirety of Falco, and the huge amount of display lag it has compared to Melee, I'd love to come smash with you in, Ohio, right? c:
What kind of TV are you using? If it's HD, there's always going to be input delay for any Smash game.Is anyone else experiencing input lag? There's at least a quarter-second delay between tapping the stick and dashing, for example.
Castlevania's stage wasn't designed for widescreen, the mountains in the back are cropped incorrectly.
Other odd, inconsistent bugs include (custom) music pausing and extended controller rumbling on the stage select screen, and the ragequit code not working (it just unpauses)
what is ur q?I love how no one feels the need to answer a very simple yes or no question yet you want to respond to idiots who think a technique that's essentially short hop - wavelanding is too technical. God I hate people so much.
Unless it's a CRT, there's gonna be lag, though it varies with the model and the resolution of what you're displaying.How is display lag the TV's fault when the same TV display's Melee with no problem...?
Oh, I missed that post before mine. But isn't it possible to code the custom random to only pick from the available characters without having to put in extras?maybe .
Well the custom music only pauses on the stage select screen, so I dunno.What kind of TV are you using? If it's HD, there's always going to be input delay for any Smash game.
Custom music pausing is probably on your end, not the mod's, probably SD Card failing. And... there is no rage quit code, it's what it says on the Pause screen to quit. We have not changed it... yet anyway.
90% of the time, every time.Does anyone else's random select love Mario?
Every CPU game I play, Mario is involved 90% of the time.
They already explained why it happens, if random select chooses a character who is not part of the demo roster, you get Mario.Does anyone else's random select love Mario?
Every CPU game I play, Mario is involved 90% of the time.
Sweetspot claw swipeWolf just lacks a frontal killer on the air. I gotta say I likd his vbrawl nair, but he's pretty good as he is now.
Yeah, rainbow cruise has a low ceiling. lolSo I just Seismic Toss'd Puff onto the top carpet of Rainbow and she died at 69%...is that supposed to happen? lol
With my Wolf, I find myself comboing into his ground moves instead of aerials for this very reason.Wolf just lacks a frontal killer on the air. I gotta say I likd his vbrawl nair, but he's pretty good as he is now.
This.Ever tried SHFFL'd drill against a good opponent? SHFFL'd drill is like... 2004 **** lol
Its not an awful option, just not as good as Nair most of the time.
And even drill is better than twirly-wirly nair because it has a better hitbox/hurtbox ratio, stays out for longer and combos better.
Thanks for doing these. I haven't had a chance to try the demo yet, so I was wondering if the AI kills itself by airdodging while off-stage. If so, do you think that that's something you could fix?Lucas Ai PKT2 Fix V.1
Here's the fix for Lucas, still has some recover issues that i have to fix with it, but this is much better then the current.
Mario is going to take some time, he's root through the fighter.pac () So i going to had to test every routine. ()