rPSIvysaur
[ɑɹsaɪ]
- Joined
- Jun 7, 2009
- Messages
- 16,415
because he can't grab people behind him.
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As a Link and Mario main, dynamic LD is a godsend to them, especially Link. It's incredibly annoying how much earlier Link will land when I'm trying to land Bair, Nair, or Fair on anybody. Falcon and Ganondorf make a lot of use out of using Uair at nearly the last possible frame for them to put the hitbox out, extending combos.I don't think landing detection is 100 percent necessary since it opens up weaknesses and strengths we haven't seen before (and the game is still superb without it fixed).
I see, thanks for the explanation.Previously there was a glitch for many months with the C4 when we removed its transferrability that made it so in teams if you stuck it on someone that C4 wasn't actually stuck onto that person. When you would down B it would explode a different player rather than the one you stuck. This also affected free for alls as well, so to remedy this we looked towards a different solution. Turns out there was something else that could be nopped instead to get rid of the transferrability that didn't cause the teams bug.
However, a couple weeks after porting everything from Snake's previous pac onto the new one with this fix in it someone discovered what you're experiencing. And basically what's happening is that instead of the C4 dropping down to the floor because you missed, it just disappears. This only happens when you're trying to stick a person while they are in the air and you are in the air. Otherwise, it never seems to happen when Snake is grounded and the opponent is on the ground. It's not that big of a glitch because really all that would happen is the C4 would fall to the ground and be stuck there instead, now it just disappears as though you really did miss.
Not sure if we'll be able to fix that (I don't find it to be that big of a problem, especially when you consider the OTHER glitch we had for months), you'll have to deal with it. It only happens when you miss though so be more precise when you're trying to stick someone in the air.
It's easier, and standing animation on Fox is perfectly fine xDToday I played the hell out of fox and I have 2 questions.
Is wave shining easier because of ld and light press or have I improved my spacies?
Is someone planning to make a melee standing animation for fox? hes just not the same without it.
One of the devs in the chat for the livestream yesterday confirmed that it would be in the "patch" that's coming out for the demo soon.Oh, and any reason unrestricted camera was removed? Seems like a silly code to remove, I'm sure it was just forgotten and I'd love to have it back in.
It has exact Melee stats. It's probably due to no non-tumble DI.Marthas forward b is odd...
Just wait till you see CPU PeachAlso, computer Marth and Zelda are just lulz. I don't know why, but it's Project: M's Level 9 Luigi.
Haha, I was so impressed when I waveshined like four times and usmashed lol. Who knows, maybe I have improved too *boots up melee*It's easier, and standing animation on Fox is perfectly fine xD
WAIT ONE GODDAMN MINUTE. i wanna ****ing capslock rage right now because ive ****ing written and tested SSS codes WITHOUT THE STAGE ROSTER EXPANSION CODE BUT WITH MORE THAN 10 STAGES ON THE SECOND PAGE. what the **** are you talking about we're not using the SREC, you dont need it if you're not using all 41 stage slots in the current SSS. Which i know for a fact you arent because i goddamn wrote it, and even if i hadn't i couldve searched it in the GCT and anyone with any expertise with the SSS code (which is like 4 people, none of whom are you) couldve seen that easily. So don't gimme this BULL**** about 'it's a demo', they're ****ing stages, if you havent changed them there's no reason not to put them on the second page even if you dont want them on the first with the 'competitive' stages...and on that note, what the **** is up with castle siege? why is it not on the first page? it's ****ing semi-neutral for crying out loud. ****.It's the second page I was talking about maestro and we;'re not using the SEC because it's a demo... and we don't have the need for it (not done with stages)
Redirect it to color 00 if it isn't found (if possible).BTW.
Guy who posted about adding costume slots.
DEFINETLY POSSIBLE!
The problem is actually making a way to select them.
I think I can do it though. The only problem is what to do if the file is missing.
It's been attempted in the past with no success at all.are tether grabs going to be attempted to be fixed?
It's not stronger than the Brawl one, it's actually the same. It's completely unchanged from Brawl.I noticed Marth's Counter is the much stronger Brawl one...
I'm assuming this is on purpose - May I ask why? I mean, I know it's not something INCREDIBLE or BROKEN OMG, but it makes his already beast edge-guard game even more insane... Wasn't it good enough to begin with?
Again, I don't want to sound like I'm hating on this project (Can not emphasize how much I love it) - I just wanna see why you do some of the things I find a tad questionable.
I thought Melee had the set distance one? This one gets stronger at higher percentages...because the melee one is stronger than the brawl one
Are you serious ? If you manage to do it, you would be god !BTW.
Guy who posted about adding costume slots.
DEFINETLY POSSIBLE!
The problem is actually making a way to select them.
I think I can do it though. The only problem is what to do if the file is missing.