Connoisseur
Smash Rookie
Your name is legit.Link is awesome so far :3
Moonwalk Pivot Grab is legit :V
ES Posthumus are talented. Not sure if you were thinking that, but I like it regardless.
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Your name is legit.Link is awesome so far :3
Moonwalk Pivot Grab is legit :V
Offtopic: Thank you ;pYour name is legit.
ES Posthumus is talented. Not sure if you were thinking that, but I like it regardless.
Because it seriously reduces his ability to abuse his B moves. Sonic is a close ranged fighter that mostly has approach moves. So to beat him, you need timing. Once you get a good timing, he's noi much more powerful than say... Mario.You know typically characters aren't as threatening when you've grabbed them. I don't think this is exactly a Sonic exclusive detail.
Just saying.
yea because 33 stages is not enough stages for a demoThe sss still bugs me though. I feel we could be getting quite a few more stages.
Fox falls at the exact same speed and he lands 1 frame earlier. Your friend is either Silent Wolf or a liar.I think his biggest gripe was fox's falling speed. He said he falls to fast
I can't see any reason why they would.I also believe stage spikes happen alot earlier in this game aswell.
no, i know that, but he doesnt feel exactly the same, and his combos are different due to DI. its more that playing him in PM is a little disapointing, and i would prefere to use snake or lucas instead Cant wait till the final releaseLD isn't going to ruin your Fox, Jalued, unless you play with literally frame perfect precision.
it just seems that everything is easier in PM, the wavedashing, the waveshining (i can even do it with falco consistantly), which just makes me feel there must be a catch when i go back to melee. Thats all. Im happy to just enjoy the boosted low tiers and brawl characters than play basic melee matchups (fox v marth etc)I'm actually enjoying Falco quite a bit. Just have to learn how to JC shine a hell of a lot better. Did some nasty stuff with boost pivoting.
Doc's fireball man. Eats misspaced sh's for breakfast. This game has rekindled interest in my more casual group in Melee. Every character is fun, teams are fun, FFA's, everything.
Hell of a job!
(side note, is the patch out or is it still being worked on?)
Infinite replay is already included lol.Is it possible to find out what codes are used? I'd like to somehow include an infinite replay time code with the other required codes.
awwThere are no plans for Ice Climbers yet as we have decided to do them last due to how ridiculous they are to work with (because there's two of them for one .pac).
Wavedashing, wavelanding, and waveshining all feel easier due to the GC light press code. You don't have to hit the R or L button all the way to do the wavedash action.it just seems that everything is easier in PM, the wavedashing, the waveshining (i can even do it with falco consistantly), which just makes me feel there must be a catch when i go back to melee. Thats all. Im happy to just enjoy the boosted low tiers and brawl characters than play basic melee matchups (fox v marth etc)
**** youuuuuuuuuuuuuuuuuuuurrrrrrrrrrrr Zeldaaaaaaaaaa and Toon Link Bombs. FFFFFFFFFBeing able to airdodge out of both side B and up B with Zelda is the best thing ever. Just saying.
It was a minor nerf to a move that single-handedly could put most of the cast in low-tier. Not to mention Sheik got wall-cling and crawling out of it.I don't understand why you guys used a slightly altered sheik dthrow instead of using the pal version. Actually I do understand why, sheik loses her guaranteed setups on 90% of the cast. It's a slippery slope though when you say: all top tiers will be recreated but you then change one aspect of a character, what's next?
Melee Air Dodge - Brawl Air Dodge, after being given a chance in Project M (via Hybrid Air Dodge), simply didn't fit, and as in vBrawl, it put an emphasis on defensive playstyles and offered little in terms of competitive depth. Thus, Melee Air Dodge was adopted in its entirety. Directional Air Dodge based on analog stick input, stationary Air Dodge when there isn't a directional input, character goes into special fall afterward. Along with the Melee Air Dodge comes the infamous Wavedashing Advanced Technique, a universal spacing tool that adds options to a player's gameplay and adds depth. As a result of Melee Air Dodge in the Project M environment, a new Advanced Technique called Aerial Glide Tossing is possible.
The hybrid air dodge code that is out there is not a good idea to use with Project M. We have decided a long time ago not to go with HAD after much testing with it.
As you guys are not going with a hybrid air dodge could I please have to brawl hack code for hybrid air dodge? I wish to use it for reasons of my own.
I know that I just want the code for my own hacked brawl.The hybrid air dodge code that is out there is not a good idea to use with Project M. We have decided a long time ago not to go with HAD after much testing with it.