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the momentum and IASA's are all the same? Im just absolutely gutted that they didnt even like it a little bit. I think they played about 5 games, then went back to meleelol, people refuse to believe that the data is direct rips, its pretty amazing at times
then why are they moaning that its all different? does it all come down to LD?Of course the IASAs are all the same, frame data includes everything not just hitbox timings but IASAs too!
it's not even that big of a change for someone like sheik. It's really them groaning for the sake of groaning lolthen why are they moaning that its all different? does it all come down to LD?
especially if they bury you into the ground cause of it, i felt like an ant after they slated itit's not even that big of a change for someone like sheik. It's really them groaning for the sake of groaning lol
melee purists are hard to convert
is it possible that because of LD, you leave the ground slightly later, so all IASA's are relatively different? That could explain alotYes, it's due to LD.
someone please verify ^^LD only affects landing, as the name would suggest.
There was a time for awhile where gravity didn't apply on the same frame for Melee characters in PM but Magus fixed all of that for the demo and now jump heights match (which is why a lot of things like Falco's SHL feel better than they did months ago or why you're able to SHDF with Marth consistently whereas before it was quite difficult).is it possible that because of LD, you leave the ground slightly later, so all IASA's are relatively different? That could explain alot
plus because u leave later, you feel that momentum is different cause you go slightly futher than you would in melee
what exactly do you mean by static and dynamic LD?People really don't realize how much an impact LD makes because Melee's is dynamic while Brawl's is static.
thanks for the verification. I guess if LD is ever fixed, that momentum and airtimes could be tightened slightly to accomodate. Hope for breakthroughs soonIt takes like literally 1-2 matches to adjust back to melee timing. Anyone who really says otherwise I think is kind of silly.
It's like: Airtimes & momentum are just about identical aside from1-2 fr subtleties, iasas, hitbox locations, knockbacks are identical, etc. Unless you are an absolutely technical beast, your inputs will basically be identical aside from your L-cancel timing (and like SHL timing, etc).
So yeah...
that explains alot, thanksHe means that the place where you land in Melee is always the same (at their shins), in Brawl, it changes depends on what you are doing (aerials, air dodge, etc...)
I thought it was the other way around.He means that the place where you land in Melee is always the same (at their shins), in Brawl, it changes depends on what you are doing (aerials, air dodge, etc...)
Oh, no hybrid air dodge, well darn, there goes that plan. Thanks anyway.My HAD code I wrote is also tremendously outdated as compared to current MAD, and still required animation edits to everyones specialfall landlag to look normal. Also, it requires you to remove the action overrides for ness, lucas, and yoshi. So overall, no, no HAD for you!
Maybe if this had been... oh... the first brawl mod in existence, then yes, I would concede to your sarcasm.yea because 33 stages is not enough stages for a demo
cause its awesome.Why on Earth do you think they would spend time putting that glitch back in the game? o_O
Because this is a demo. If they had everything in the game at once, they it wouldn't be a "demo" so much as an almost "full version".Maybe if this had been... oh... the first brawl mod in existence, then yes, I would concede to your sarcasm.
but wait.
oh right.
Hm.
I had just finished compiling a slew of neutral versions of stages as well as using Dant's alternate stage loader to pack in several stages to one icon.
I am not even asking for stages you guys made. Take your time with castlevania and everything else. But norfair's various mods and big blue+ can be just as enjoyable as the original temple ( I would like to add that the new compressed temple is very smooth).
Ah, but everyone is afraid of the worst possible reaction due to leaks in the past... well then continue.
snake that is all and i only have 2 gccsThe Black Hole Glitch is one of the few situations in this project where "Why don't you just play Melee? :/" can actually be used.
kenshen, why don't you just play Melee? :/
It's a fake-out, and it's intentional. To actually detonate the mine, you need to let go of Down. To fake the detonation, keep pressing Down.Snake is love. Really.
I have a question regarding his DownB. Sometimes, when I try to plant a C4 on an enemy, Snake initializes the animation but then he stops and doesn't even release a C4 anywhere.
I guess this is happening when the enemy is moving fast and gets out of range or something, but I wanna hear the explanation.
Previously there was a glitch for many months with the C4 when we removed its transferrability that made it so in teams if you stuck it on someone that C4 wasn't actually stuck onto that person. When you would down B it would explode a different player rather than the one you stuck. This also affected free for alls as well, so to remedy this we looked towards a different solution. Turns out there was something else that could be nopped instead to get rid of the transferrability that didn't cause the teams bug.Snake is love. Really.
I have a question regarding his DownB. Sometimes, when I try to plant a C4 on an enemy, Snake initializes the animation but then he stops and doesn't even release a C4 anywhere.
I guess this is happening when the enemy is moving fast and gets out of range or something, but I wanna hear the explanation.
Edit: @GPDP: no problem ; )
But a demo of a game is supposed to be a portion of the full product. And the devs said that they want to jump from the demo to the full thing when it's finished. If they add too much stuff to the demo, then they're basically giving us the full thing early, which either:Erm... why purposely exclude finished things for a demo, hotdog? It's not like this is a retail game that needs to build up hype for people to buy it.