Dingding123
Smash Journeyman
IMHO, anyone who thinks snake's melee attacks are weak misses his ridiculous Brawl melee attacks (at least somewhat).
His kill moves and gimp setups are his explosives; his melee attacks are meant to get people at high enough % and to keep them away for long enough so that he can set up his mines, throw grenades and follow up with melee attacks to finish them off, or drop or sticky C4.
/end snake rant
/start actual reason for posting
Apologies if this has all already been discussed before, but has messing with 2v2 gameplay ever been considered in Project M? I know you guys won't start working on it now or anytime soon (please get that patch ready for summer! :D ) but I've come up with a few ideas for 2v2 gameplay.
Friendly fire is a liiiiiiittle too extreme for 2v2. Having to sit back in a 2v1 and wait till your friend either finishes the remaining opponent off, gets KO'ed, or sends him/her/it/them flying your way in order to participate without potentially killing off your own teammate or helping them get combo'd is dull, and underutilizes the potential of 2v1. Consider the following:
-Melee attacks deal half damage and KB to allies.
-Projectiles either:
A.) Go through and do not affect your teammates unless an AOE hitbox comes from the projectiles hitting another target, or
B.) Only hit your teammates if they are currently attacking (In other words, they go through an ally that is dodging, has his/her/its/their shield up, standing still, jumping, walking or running).
This would make 2v1's a bit more one-sided, but not TOO one-sided. 2v1's and 3v1's with a handicap for the minority would be more balanced and more interesting.
Your thoughts? .-.
His kill moves and gimp setups are his explosives; his melee attacks are meant to get people at high enough % and to keep them away for long enough so that he can set up his mines, throw grenades and follow up with melee attacks to finish them off, or drop or sticky C4.
/end snake rant
/start actual reason for posting
Apologies if this has all already been discussed before, but has messing with 2v2 gameplay ever been considered in Project M? I know you guys won't start working on it now or anytime soon (please get that patch ready for summer! :D ) but I've come up with a few ideas for 2v2 gameplay.
Friendly fire is a liiiiiiittle too extreme for 2v2. Having to sit back in a 2v1 and wait till your friend either finishes the remaining opponent off, gets KO'ed, or sends him/her/it/them flying your way in order to participate without potentially killing off your own teammate or helping them get combo'd is dull, and underutilizes the potential of 2v1. Consider the following:
-Melee attacks deal half damage and KB to allies.
-Projectiles either:
A.) Go through and do not affect your teammates unless an AOE hitbox comes from the projectiles hitting another target, or
B.) Only hit your teammates if they are currently attacking (In other words, they go through an ally that is dodging, has his/her/its/their shield up, standing still, jumping, walking or running).
This would make 2v1's a bit more one-sided, but not TOO one-sided. 2v1's and 3v1's with a handicap for the minority would be more balanced and more interesting.
Your thoughts? .-.