D
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How is debating the character's hypothetical tier position non legitimate discussion?
It gives feedback to identify and improve characters strength's and weaknesses.
Its too early to start authoritatively discussing their positions like you know what you're talking about, but the discussion is still valid and helpful to the goal of the project.
Anyway some critiques I have are:
Link's bomb explosion's hitbox is too large compared to Melee and it limits his options when he wants to say throw a bomb OoS or throw a bomb close to an opponent and punish. THis seems less useful in PM imo.
Secondly, Lucas's bair non sweetspot hit doesn't seem that useful. The hit path on it is too high and the move is too weak. I think if it were made as strong as Fox/Falco's bair and had the same hitpath, it would be a great move to use.
Finally, Idk much about Lucas's uair hitpath and power, but it feels lackluster. Correct me if I'm wrong, but the move is quite weak for KOs and has an odd hit path?
It gives feedback to identify and improve characters strength's and weaknesses.
Its too early to start authoritatively discussing their positions like you know what you're talking about, but the discussion is still valid and helpful to the goal of the project.
Anyway some critiques I have are:
Link's bomb explosion's hitbox is too large compared to Melee and it limits his options when he wants to say throw a bomb OoS or throw a bomb close to an opponent and punish. THis seems less useful in PM imo.
Secondly, Lucas's bair non sweetspot hit doesn't seem that useful. The hit path on it is too high and the move is too weak. I think if it were made as strong as Fox/Falco's bair and had the same hitpath, it would be a great move to use.
Finally, Idk much about Lucas's uair hitpath and power, but it feels lackluster. Correct me if I'm wrong, but the move is quite weak for KOs and has an odd hit path?