Longer SHFFL time by a couple of frames?All snake's aerials are better with the new LD. All aerials are. lol.
EDIT: How would landing detection(melee's) ever hurt someone?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Longer SHFFL time by a couple of frames?All snake's aerials are better with the new LD. All aerials are. lol.
EDIT: How would landing detection(melee's) ever hurt someone?
lol you mad?so i played pm today and stand by what i say with snake definitely being the worse of the characters in the demo
Lucas is almost good...he just needs some thing...whatever it is...and suddenly he'll be among the best...maybe have his downB work better or as a reflect also...idk.So do I, but I feel he's better than at least Lucas.
Even with PK Thunder's improvements, it's still a bad recovery move....
Snake like the new Ganon so far. He's got some good things but good character hinder his greatness. He's good though....if you camp your *** off.Yea its just harder to win with snake than it is with most other chars... but i like playing snake
well...i call it what it looks like. If the battle is drug out past 6 minutes and 30 seconds then someone is just being an *******.I think using actual battle strategy the way Snake was designed shouldn't be referred to as camping. LOL
but monk, all 4 hits of his dair come out with brawl landing detection with short hop, it's not really a change.Well, all 4 hits of dair all come out now with the melee landing detection.
the platforms seem to be slightly too high...or is that just me?No need to revamp PS2, it should stay how it is.
compared to?the platforms seem to be slightly too high...or is that just me?
This would be awesome.I'm cool with PS2 frozen, especially if the Devs can't get PS1 to work properly.
The shenanigans one could get up to there are really interesting to think about, though. Ice stage would give swd's+great shield push; electric's conveyors would be like having constant Whispy wind, but just onstage; the gravity on air might be a bit more manageable after the transition to melee's higher gravity; ground has never really been an issue.
Could be a really neat counterpick, if its possible to tune a few things down (conveyor speed, Air stage's gravity, etc.).
What I meant to say was, it's a lot easier to get all 4 hits out now from a short hop. Keep in mind snakes' SH height was decreased from vBrawl IIRC.but monk, all 4 hits of his dair come out with brawl landing detection with short hop, it's not really a change.
We have like 7 or 9 lol.I'm a proponent of revamping PS2. We've already got more neutrals than are likely to be used in a starter list, anyway.
I was thinking his down b could work more like Fox/Falco's shine where if the opponent is within a certain range they're spiked away from Lucas with an electric effect, basically what he has right now but stronger. As of now it really isn't that effective and I can imagine a lot of things coming together for Lucas if his down b becomes more of an offensive move.Lucas is almost good...he just needs some thing...whatever it is...and suddenly he'll be among the best...maybe have his downB work better or as a reflect also...idk.
the regular pokemon stadium that isn't in the demo atm.compared to?
it's a unique stage.
I think that would really help. Also having better spammable use of his PK flash.I was thinking his down b could work more like Fox/Falco's shine where if the opponent is within a certain range they're spiked away from Lucas with an electric effect, basically what he has right now but stronger. As of now it really isn't that effective and I can imagine a lot of things coming together for Lucas if his down b becomes more of an offensive move.
More than enough for a good starter list.We have like 7 or 9 lol.
well yeah it's not what he has that is the problem its what he doesn't have...in a weird way. If his Down had a constant hitbox that would fix him completely lol.What Lucas has as down B is already quite strong, as its growth is pretty high. Not all moves can be as amazing as shining, and this move seems useful enough. B reversal is sick.
I wish the charge for the smashes could be held (think samus) which would be a very natural change. I don't remember if it was going to be implemented or not.
A couple of his moves could use a tiny extra sourspot hitbox to cover some flaws. Dair comes to mind, perhaps. Fair could do for a little one near the front-top to help him out against advancing marths and woodland creatures.
Well whenever I use it I let go immediately anyways because i noticed it seemed to do 2 things to my opponents. Jack and ****!It's only when you let it go spam.
Also, pkt2 no longer bounces off walls! (Both Ness and Lucas)
Thanks for your support buddy. And I'll enable links during the stream, so feel free to post it in my chat window. Also, feel free to correct any misconception we might have. As informed as I am trying to be, I'm still not a PMBR member. I could get a fact wrong, but I'll take extra care not to.Nice.
Oh and don't forget about Vigilante's podcast on Saturday! Our livestream will work around his schedule.
Well it's not a shine. I don't play lucas much but when I do I try to stop recoveries with it. Once it hits they're dead.(even standing on the edge holding down b can work since he holds it in front of him)Well whenever I use it I let go immediately anyways because i noticed it seemed to do 2 things to my opponents. Jack and ****!
how long will that work after ledge-teching is fixed though? ......Overall Lucas is good enough to barely lose to pretty much everyone so far. He does well against puff though from what I can see. Everyone else and even puff at times takes a dump on him. The Charge-B moves give him a shot though I guess.Well it's not a shine. I don't play lucas much but when I do I try to stop recoveries with it. Once it hits they're dead.(even standing on the edge holding down b can work since he holds it in front of him)