MonkUnit
Project M Back Roomer
tech rolls store momentum, ledge teching, ledge occupancy, etc.
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Here...http://www.livestream.com/stproject...5f48&utm_source=lslibrary&utm_medium=ui-thumbCould someone link me videos with the fixed LD?
Moveset editing =/= sound effect edits. And no, that'd still require Riivolution or FPC to load .brsar file.If it is the same as the item pickup sound, couldn't that be done via moveset editing?
We can, you just can't use the melee SFX without .brsar editing.I thought you could change the sound effect that was played in PSA.
ah ha! So thats why my CG's have been ****ing up lol. I was convinced it was me.SFP, grabbing from behind is a good thing to have back. It allows marth and other characters to have their old melee grabs and CGs. Such as marth's uthrow CG against FFers and spacies.
You could only by hitting Z or Air dodging and pressing A immediately.You can grab items in the air, you just can't do it like Melee did, by hitting Z only(or could you also do it with A...?)
It is using that sound. There is a slight difference in the item pickup noise in brawl and the shine noise in melee. It's just something that some people would like to be brought back. We tried matching some melee SFX already using what brawl had such as ganon's bair, Fox/Falco shine, Falco dair, etc.I thought Melee Reflector = Brawl Pickup sound
I can't tell the difference.
Oh, that's it then. I guess SDI plays a huge role on being able to ledge-teching. Did you guys manage to do it with the new DI implemented?That would be ledgeteching which is currently not possible in the public demo.
Actually I made my own brstm the day I saw it in the NG front page. I use it for midair stadium and the actual target test. :DI use that on Battlefield, just search for it, there's a brstm around somewhere.
DSDI does help; the C-Stick being held in a direction performs 1 frame of Auto Smash DI.I thought SDI is needed in order to ledge tech. I don't think double stick DI will help with that.
Basically everyone here is wrong.I thought SDI is needed in order to ledge tech. I don't think double stick DI will help with that.
I guess this means that Spikes are much more powerful in P:M than in Melee, but I don't think it isn't fixable, since LD and other things seemed much more complicated to fix.The reason you cannot ledgetech in brawl is that during SDI you cannot trigger a wall collision. Think of this as almost an orthogonal analog to CCing, but thats a bit of a stretch.