ETWIST51294
Smash Hero
It was way harder than it is here. Multi moonwalks are even easymode in PM.moonwalking was never hard.
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It was way harder than it is here. Multi moonwalks are even easymode in PM.moonwalking was never hard.
Really? You're going to see about making something which doesn't really matter harder?I don't find it difficult in either game, so *shrug*. I can ask Magus about it.
So let me get this straight.I don't find it difficult in either game, so *shrug*. I can ask Magus about it.
EDIT: Magus says....
moonwalks are easier because you have less momentum forward from a quick dash
if you press forward 1 frame in each game you go further in melee
you brake faster in PM or something
it's cool just the way it is now, just think about a zair that long and Link will be like "LOL come and get me"... and the Idea of adding more frames to zair landing animation to compensate would be pretty bad just for a longer chain, IMO of courseRegarding link's zair, we have not been able to find a way to make the chain go a further distance
I actually have a harder time doing it in PM because they're so easy to me in melee. But I think I just need to find the timing, I just really don't care enough to do so.I don't find it difficult in either game, so *shrug*. I can ask Magus about it.
Sadly, no testers close to me, hell I don't think there's a testers on the island :/if you live close to a PMBR member, you could play with them. Also, bring your friend with you, that way he could use samus. lol
There is no priority code. Melee priority works differently than Brawl's. I believe Brawl's is whoever's hitbox overrides will take "priority" or something like that. Whatever it is, Brawl works differently.Awesome news about DI.
Are you planning to restore Sheik's needles to their Melee potency? Obviously stopping Samus' charge shot is a little bizarre, but they should still retain their utility in edgeguarding, especially considering the stated goal of no nerfs. The d-throw CG was one thing, but the needles were fine. I assume they're only worse because you haven't been able to modify them?
So that means falcons nair will never have good priority again? That SUCKKKKKKKKKKKKKKKKKKKKKKKKKSSSSSSSSSSSSSSSSSSS.There is no priority code. Melee priority works differently than Brawl's. I believe Brawl's is whoever's hitbox overrides will take "priority" or something like that. Whatever it is, Brawl works differently.
is it possible to make every second one laser priority? so one wont be enough, but a slight charge will? (since they are released in a clump)There is no singular way to define priority, in fact priority means so many things these days it's not even worth really using it as a term to describe one hitbox beating another because it's not a singular value we can control.
The only thing that could be constituted as "priority" in PSA is the difference between whether a hitbox clanks or not otherwise known as laser priority (you all know it as transcendant priority) versus normal priority which is determined through hitbox flags.. Otherwise, it's whichever hitbox comes out first. IIRC, Samus' charge shot has "laser" priority, which allows it to beat everything similarly to Falco's lasers or MK's attacks in Brawl.
So unless you want Sheik's needles to be like lasers... then you know where I'm going with this.![]()
Nah the change is recent. In the chat, standardtoaster one told me that my avatar made him think I was a Link main at first, so I changed my avatar as a joke to put Falco.errr...Vigilante has your av always had falco's face in it? O_o
And to go back on topic, I think tethers are impossible. I'd rather see some clone engine action going on. :D
is the way priority is determined different between brawl and melee
That should answer your question, Pen_Island.There is no singular way to define priority, in fact priority means so many things these days it's not even worth really using it as a term to describe one hitbox beating another because it's not a singular value we can control.
The only thing that could be constituted as "priority" in PSA is the difference between whether a hitbox clanks or not otherwise known as laser priority (you all know it as transcendant priority) versus normal priority which is determined through hitbox flags.. Otherwise, it's whichever hitbox comes out first. IIRC, Samus' charge shot has "laser" priority, which allows it to beat everything similarly to Falco's lasers or MK's attacks in Brawl.
So unless you want Sheik's needles to be like lasers... then you know where I'm going with this.![]()
But what about being stoped by falco's knee =0Whether or not you are right, the Charge Shot should definitely not be stopped by needles.
If Falco had the knee, he'd be waaaaay overpowered.But what about being stoped by falco's knee =0