Dark Sonic
Smash Hero
he already has both of those <_<
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Realy?he already has both of those <_<
must not have been PM then lolRealy?
i saw some Mario matches, and his recovery isnt diferent for me,![]()
1. he has a decent recovery. nado distance is pretty good lol.well. if he dont have a good recovery in P:M, would be nice if P:M team could fix that.
Mario's recovery is good, but isnt enought to compensate his poor range and slow kill moves.
i feel than Mario isnt in a top tier level, after all one of the goals of P:M is balance the roster at the top characters.
again this is a sugerence, i dont want start a discusion about it.
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This.Dsmash comes out on frame 5, the same frame that Metaknight's down smash comes out on, if that's not a quick KO move I don't know what is.
So much **** in one post. Everyone should just stfu and go play the game.Lol this thread kills me, i don't understand how most people have never played this game anywhere close to high level and or have explored fully all of the options for multiple situations or even have the creativity to create new techniques and have the nerve to complain about certain moves. Like the ganon arguement lmfao. Obviously shows how bad a certain person using ganon must be at the game because ganon has plenty of tools to kill spacies easily. I wish people will get good and find ways around things instead of crying for change. Snakes side-b is fine also and its super good vs any recovery that comes from below stage. The next time someone wants to post about something needing to be changed or buffed or made better or worse, take a moment and tap into the creative side of your brain and find a use for it or try to find a way around something you can't overcome. Please leave the salt out of your opinion of character development
Stop watching Mario matches, go play some Mario matches.Realy?
i saw some Mario matches, and his recovery isnt diferent for me,![]()
That pretty much sums it up, yeah. Doc punch is almost always the best option vs an airborne opponent so we made it the more prominent hit on an airborne opponent. The spike hit is more useful against a grounded opponent so it's easier to land on a grounded opponent.It seems like it's "mainly" the Doc punch with just a little of the meteor tacked onto the end of it.
Playing PM.I feel that i should be doing something here... what, I'm not sure :\
yea if im not mistaken its called wave bouncing or b reversal.. not sure of the termSo I was playing against some CPUs today (lvl9 Link is kinda hard lol) and discovered something (again). Don't know if it's known so I would like some confirmation.
Lets say Falco is running to the right and you want to do a illusion/phantasm to the left, you'd have to stop and hit left-b because if you input it while running you go into turn-around animation. So to do an instant side-b to the opposite side while running you have to input the phantasm (for example) to the direction your running (this activates the move) and IMMEDIATELY hit the opposite direction, which causes the change in direction.
Haven't tried this in Melee because of laziness. Is this something the developers purposely added or a bug or something?
Ohh, I didn't know you could do it on the ground, or with side-b's for that matter, the more you know...yea if im not mistaken its called wave bouncing or b reversal.. not sure of the term
WOOW, i didnt know that, when i said "slow kill moves" i was do reference to his Fsmash and Fair.Dsmash comes out on frame 5, the same frame that Metaknight's down smash comes out on, if that's not a quick KO move I don't know what is.
This technique is called waveboucing or b-reversal as Sneak mentioned, but it's not added or a bug, it was in Brawl. It's much more useful in P:M though thanks to momentum carrying over from a jump. I don't recall anyone using wavebouncing on the ground though. I can't imagine it would be useful at all.So I was playing against some CPUs today (lvl9 Link is kinda hard lol) and discovered something (again). Don't know if it's known so I would like some confirmation.
Lets say Falco is running to the right and you want to do a illusion/phantasm to the left, you'd have to stop and hit left-b because if you input it while running you go into turn-around animation. So to do an instant side-b to the opposite side while running you have to input the phantasm (for example) to the direction your running (this activates the move) and IMMEDIATELY hit the opposite direction, which causes the change in direction.
Haven't tried this in Melee because of laziness. Is this something the developers purposely added or a bug or something?
You can, but you won't have any of the carried momentum from the moonwalk; you'd just end up moonwalking then fsmashing while standing in place. The reason moonwalk grabs slide so far is because you can jump out of the moonwalk, carrying the momentum from it, and then JC grab, still preserving the momentum of the original jump.Can you moonwalk -> Fsmash as Sonic?
Not "nerfed", simply not dumb anymore. Dumb in that randomly tripping. Every move in the game has had its tripping rate shot down to 0% until we can fix that random 1% chance that a trip can occur from a move even without any trip rate. A good example of this is Fox's shine, it randomly trips because of that 1% chance we can't seem to fix. If you read the OP, it probably would have been very clear what happened to Lucas' Dtilt.Why was Lucas' down tilt nerfed?
Techable naners and... his recovery isn't as good as it is in vBrawl. Really, he fits in so well that there doesn't need to be much changed for him. So we haven't really looked at him in-depth enough yet, though I'm sure some tweaks will be made at some point, we just haven't gotten to him because of this patch we're doing.Any updates on Diddy Kong in P:M? Any major changes I should brace myself for?
To do Meteor effect on a grounded enemy you must hit in the maximum range of the Fair.What about Mario's fair? I notice it doesn't always spike anymore...
Also, weird thing - Every so often (usually on 2v2s) it won't let me record replays. It's kinda uncommon, but it happened a few times to my friends and I last night. Question mark?
Tornado is a already a good move. With the increased horizontal momentum while airborne, it's actually a decent approach. Only saying decent though.he is a very good character. but i still think than he need an improvement, maybe his tornado. Give it more Damage and knokback and a better air movility (not so flexible like vBrawl Luigi DownB)
well, i am not a Mario main, so if i am wrong with some things, sorry, i was trying to give ideas![]()
One can dream.You know you can't press B on nearly every frame like a cpu right?
Mario M is extremely good, you can even use the Tornado as an actual move since it doesn't stop your momentum.
Turn on BufferLucas' down tilt seems much slower, it wasn't about the tripping.
Well, it's a merge between Doc and Mario, so I think that, since Mario should keep some pros over Luigi like Dr. did?Well, we got to be careful. We can't have all of Mario's moves super. I mean, Luigi must have advantages over Mario. Considering Mario and Luigi were in the same tier, Luigi needs about just as many buffs. (Well, I'm saying it like that, but quantity doesn't matter much. Rather, quality of the buffs). In other words, he needs about as much of an effectiveness boost.
Slightly longer fireball, which has already been considered could up his projectile usefulness, but it's still not his greatest strenght, so it matters little. Luigi has a crazy wavedash, so I guess moves could capitalize on this. I think Luigi tornado should travel a longer distance than Mario's, obviously, and his attacks should probably be made to connect better.
I'm just throwing ideas around. I expect you to do your own thing and pleasantly surprise me anyways.
His dash attack sure represents his personality.it's too bad basically none of luigi's moves originate from any of the games he's been in. lazy sakurai