humble
Smash Ace
Really, the best thing to do would be to give Ivy, and Oli new up-Bs, and zairs.
ZSS already has down B, her up-B gives her a huge momentum boost, her side B and up B can be used multiple times in the air, really her recovery is fine.
As I posted a long time ago, Ivy should have a vinecoptor, or a rising drill attack (think nair tilted upwards) for an up-B, and her current up-B should be angled from 45 degrees to 0 (flat horizontal) do less damage, not send her into freefall, remove the hop on it when used, and take away all landing lag, essentially making it a standard zair.
Olimar should have the same thing for a zair, where it goes straight forward, does less damage, no hop or free fall, no landing lag, making it a regular zair. Also it would be lulzy to see a zair which grows in length the more pikmin near. I have a random idea for an up-B for Oli (however any new up-B for oli would be good) Essentially, my idea is that Oli's up-B causes him to jump off one of his pikmins heads, killing the one he jumps off of but hopping upwards similar to the hop Olimar recieves in vBrawl when he uses his up-B. It would allow him to rise a bit, but also one would have to keep in mind your pikmin, as they die each time you use his up-B hop. And if he is out of pikmin he can't rise and falls to his death, and he also can't use his zair either. His recovery would be good and useful, but also very pikmin dependant, so his usual tactical play of using pikmin is important.
ZSS already has down B, her up-B gives her a huge momentum boost, her side B and up B can be used multiple times in the air, really her recovery is fine.
As I posted a long time ago, Ivy should have a vinecoptor, or a rising drill attack (think nair tilted upwards) for an up-B, and her current up-B should be angled from 45 degrees to 0 (flat horizontal) do less damage, not send her into freefall, remove the hop on it when used, and take away all landing lag, essentially making it a standard zair.
Olimar should have the same thing for a zair, where it goes straight forward, does less damage, no hop or free fall, no landing lag, making it a regular zair. Also it would be lulzy to see a zair which grows in length the more pikmin near. I have a random idea for an up-B for Oli (however any new up-B for oli would be good) Essentially, my idea is that Oli's up-B causes him to jump off one of his pikmins heads, killing the one he jumps off of but hopping upwards similar to the hop Olimar recieves in vBrawl when he uses his up-B. It would allow him to rise a bit, but also one would have to keep in mind your pikmin, as they die each time you use his up-B hop. And if he is out of pikmin he can't rise and falls to his death, and he also can't use his zair either. His recovery would be good and useful, but also very pikmin dependant, so his usual tactical play of using pikmin is important.