@hotdogturtle
If that wasn't so situational, I wouldn't mind it being so jagged...but what, that's 1 time ultra jaggedness helped compared 32,104 times it missed because of it. Not enough to forgive it.
Edit: @curry
His range isn't too bad considering his safety and fall speed is compensated by the fact our up b is the hardest thing to punish since CT Nu.
Utilt: If you're using this outside of basic anti air, ur doing it wrong.
Ftilt: Yes this move needs more range. Also it having a sour spot the size of Mexico doesn't help either. Treat it somewhat as a GTFO move when you learn to get it perfectly.
Dtilt: Could use a bit more range, but as is, if you're getting outranged by jabs, even in melee, you need to space it better.
Usmash: It is terribad. Don't use it for anything other than punishing high recoveries and even then there are better options. (Make it more like Zelda's brawl one and I'll be happy.)
Fsmash: Not good, but not bad. Still would rarely use it atm though. (Either increase it's range or power and it's good.)
Dsmash: Good edge guard and pretty fast. Wish it had a lower angle though to make it more rewarding to land but it's pretty good on knockback, range, and speed.