I R MarF
Smash Ace
Lucario is a fastfaller right?There are those, DDD, Ike(borderline), and a secret
And Wolf... obviously
And Roy is also a fast faller.
If it isn't one of those Idk who the secret ff is.
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Lucario is a fastfaller right?There are those, DDD, Ike(borderline), and a secret
you do know dant is trolling, right?Eh.
I hate Dantarion now.
I'm going to start working on a proper buffed moveset for Pichu, I'll post it here when it is done and see what you devs think.
Whatever the case, I seriously hope you aren't putting Dant's Pichu in.
This.Sarcasm is rather difficult to detect on the internet I'm afraid....
THANK YOU. That's the only reason I brought any of this up XD It made me sad to see falco turned back into more of a clone character =/.I HOPE that's sarcasm xD
EDIT: Oh, and with the whole "Is it Melee or Brawl thing".
If it not designed to completely emulate Melee, just bring back the feel and mechanics of it like a true successor, I don't get why things were changed back to how they were in Melee when the Brawl versions were fine.
We make the good melee characters play like melee. Brawl characters are altered to have a melee playstyle.THANK YOU. That's the only reason I brought any of this up XD It made me sad to see falco turned back into more of a clone character =/.
Besides that though, I'm not trying to change anyone's opinion or make anyone stop the project -.-' I'm just trying to figure out if I'M going to give it a shot myself... I don't care much for the top tier characters getting their old moves back.... It'd be more interesting if they used their new ones....
And you would be correct good sir. But I promised a friend (Being a melee-fan) that I'd play P:M with him.... It is very unfortunate for me under these circumstances.... Oh well good luck with the project and all that, I'm really looking forward to the clone engine ^^We make the good melee characters play like melee. Brawl characters are altered to have a melee playstyle.
It's as simple as that. Lucas plays extraordinarly well and is technical and fast, and maintains his playstyle. I don't get your point. If this isn't for you, sorry then, but its what we are doing and what many people enjoy and are hoping for this project. This was built for melee-fans, and is meant to be a bridge from melee to brawl pulling on all the technical capabilities of melee.
Yes, certain melee characteristics have changed (i.e. meteor cancel window), but they are within reason. Weaker characters have been buffed, etc.
It sounds to me like your more a brawl player than a melee player.
DAAAAMMMNNNN get messed up son.It sounds to me like your more a brawl player than a melee player.
My thoughts exactlywhy would you guys have doubt in Dant?
Uh....I guess changing about 8 characters back to their melee forms makes it a melee clone right? Did people forget that characters below Ganondorf exist?EDIT: But from the way you're explaining it it still sounds like a melee clone with added content...
becaues this statement is entirely subjective, thus we pulled the opinions of the majority of players who use the characters.If it not designed to completely emulate Melee, just bring back the feel and mechanics of it like a true successor, I don't get why things were changed back to how they were in Melee when the Brawl versions were fine.
Yes, I'm being told that it's not melee or brawl, right? So it must be somewhere in between... Being Melee.... WITH Brawl content in it. So it is exactly what I said it is XD. You seem to be misunderstanding me, I'm not saying this IS melee.... I'm saying that part of it has become almost EXACTLY like melee. Why give falco shine when fox already has that? Why give JigglyPuff an overpowered back air if you could just power up her other moves and make her overall character play better?Uh....I guess changing about 8 characters back to their melee forms makes it a melee clone right? Did people forget that characters below Ganondorf exist?
We changed the top tiers back to melee form because....THEY WERE TOP TIER! They were the DEFINING play style of melee. If you're going to take the "best" parts of characters from melee, then it would stand to reason that the best characters in melee would play the same.
But then there's everyone else. Would melee still be melee if Bowser were a great character? Now add Zelda. Now add Ness. Now add ROY. Now add....every brawl character.
Even with all the melee top tiers and high tiers in tact, they're still outnumbered 3-1 by all the changed or completely revamped characters...and it's a melee clone?
Just sayin' <_<
Is it bad that I like brawl?.....DAAAAMMMNNNN get messed up son.
It's bad that you dont play melee and are honestly trying to even talk about it or project M like you have any clue what you're talking about....Is it bad that I like brawl?.....
I'm sorry that I am soooo uneducated and that I'm talking about it as a visual and game programming major and a gamer and a smash bros fan and not specifically a melee tourney player that has invested years worth of time into melee XDIt's bad that you dont play melee and are honestly trying to even talk about it or project M like you have any clue what you're talking about....
I like Brawl also, but only really because I'm good at it![]()
*sigh* sorry for the double post, they loved that about him because it made him top tier, because it made them good with him, no other reason I'm sure... You guys are trying to give me ammo now XD Ya know what, fine, I'm totally a troll, this is all I can do now...why would they change things from melee that people know and love? That's part of the reason so many people stayed with melee, brawl took away what people loved about melee.
90% of players in melee play high tier characters. why would they change characters like falco when people already love him?
blah blah blah read the first post
Being a game programmer has nothing to do with understanding a game. Even being a top player has nothing to do with understanding a game. Being a smash bros fan has nothing to do with understanding a game. And a slight increase in clarity of the front page isn't going to help you understand melee.I'm sorry that I am soooo uneducated and that I'm talking about it as a visual and game programming major and a gamer and a smash bros fan and not specifically a melee tourney player that has invested years worth of time into melee XD
Then if it doesn't matter then don't reply to me XD It'd be much appreciated if you would make that more clear in your OP or even the Dojo though...
Then how DO you understand the game?...Being a game programmer has nothing to do with understanding a game. Even being a top player has nothing to do with understanding a game. Being a smash bros fan has nothing to do with understanding a game. And a slight increase in clarity of the front page isn't going to help you understand melee.
They're played because their style is fun. Yes, there are always those who main a character because it's their favorite but many realise that it doesn't suit their playstyle later on.*sigh* sorry for the double post, they loved that about him because it made him top tier, because it made them good with him, no other reason I'm sure... You guys are trying to give me ammo now XD Ya know what, fine, I'm totally a troll, this is all I can do now...
Most people tend to love the characters that they play well with, or the ones they just really like personally. I really enjoy Link because I'm a zelda fan but he was terrible in brawl and only mediocre in melee. I'd love playing as link more if he were better which PM is doing now. They're making characters easier to love.they loved that about him because it made him top tier, because it made them good with him, no other reason I'm sure...
Umm, the Project M tier list will (obviously) look nothing like the Melee tier list, since only the Melee high tiers will remain more or less unchanged (and even they won't play 100% exactly like their Melee counterparts).I know you guys are all in love with melee and it's tiers and all that wonderful stuff -.-' But why not make A NEW tier list. Or rather why not GET RID OF the tier list all-together?
By get rid of it I mean make it as even as possible. Unlike brawl having an S tier and then a G tier for instance.... If their are tiers there should be no "Gawd they suck" tier and no "God" tier.Umm, the Project M tier list will (obviously) look nothing like the Melee tier list, since only the Melee high tiers will remain more or less unchanged (and even they won't play 100% exactly like their Melee counterparts).
And if you're really studying game design, you should already know that it's impossible to "GET RID OF the tier list all-together." That doesn't even make sense.
Pretty cool storyI'm sorry that I am soooo uneducated and that I'm talking about it as a visual and game programming major and a gamer and a smash bros fan and not specifically a melee tourney player that has invested years worth of time into melee XD
Halzy has a fundamental understanding of the game mechanics. He respects the good aspects, acknowledges the bad aspects and thus understands why certain changes have been made. It's also why he is good at the games.Then how DO you understand the game?...
Oh lawd. You haven't played PM or seen any footage have you?By get rid of it I mean make it as even as possible. Unlike brawl having an S tier and then a G tier for instance.... If their are tiers there should be no "Gawd they suck" tier and no "God" tier.
Then how do I NOT understand the game? XD I've seen some of the footage, I thought it was interesting and looked pretty cool, I wasn't really WOW'd by it and it doesn't tell me anything about how the tiers would be....Pretty cool story
Halzy has a fundamental understanding of the game mechanics. He respects the good aspects, acknowledges the bad aspects and thus understands why certain changes have been made. It's also why he is good at the games.
Most importantly, he can take a loss and be cool with it. In fact, he learns from it. Know what I mean? He doesn't whine in threads after his melee buddies beat him at a game with brawl characters in it...
Oh lawd. You haven't played PM or seen any footage have you?
But if you really want to keep them all the same then what's the point in making a brawl mod for this? XD Why not just figure out a better way to mod the melee disc?How about they're changing Fox, Falco, and other top/high tier characters back to Melee moves because they have eons better technical game than their Brawl counterparts (especially Melee Falco compared to Brawl Falco) and there's no point in experimenting with them if they already work in the first place? What potential is there in Brawl Falco that's possibly worth messing with when we already know of a perfectly fine and much more technical moveset?
Another example would be Ganondorf, who I believe is better in every single way in Melee except for Brawl >B (well, and the swing at the end of his Up B). What the hell would be the point of sticking with Brawl 'Dorf minus those two moves? Captain Falcon suffers almost completely because of the engine (and some other issues like Knee sweetspot hitbox) so nothing really changes here.
And then there's Marth and Sheik who really won't change for anything but the better given that their Brawl counterparts essentially nerfed them and left it at that.
So is changing all the animations in brawl XD along with the entire physics of the game. And how is a clone engine more accessible then just originally having the characters there?it would be more work/less accessible
logic is flawed. That would be Brawl+ your thinking of.Yes, I'm being told that it's not melee or brawl, right? So it must be somewhere in between...
This is a continuation of Melee. How many streetfighter games or games involving those characters have been released? at least 15. I can tell you that the basic character move-sets of the popular characters are almost identical throughout all of them regardless of the content change. Being a continuation doesn't mean a complete overhaul. With that said there are a number of differences between Melee 1 and what will be Melee 2. I do agree with you on the Puff thing but that would be unfair to Puff players. As for the Falco/Fox thing. Falco's old shine would be hard to incorporate into a melee setting. That and the fact that Fox's and Falco's shine have the same animation and frame rate....aside from that they are COMPLETELY different. If you can't see that then by this time 10 years later then you need to be checked out asap.I'm saying that part of it has become almost EXACTLY like melee. Why give falco shine when fox already has that? Why give JigglyPuff an overpowered back air if you could just power up her other moves and make her overall character play better?
If you like what Sakurai does just wait for SSB4 and you'll get what your looking for. This is called project Melee for a reason sir. It's hard to explain the small differences to you because obviously you don't know much about melee. What you are bringing up has already been talked about, tested, explored, and pretty much failed after awhile. As I said earlier you should've been around for the B+ Era....It proved to be a disaster in the long run though.1. Being brawl characters with melee physics and metagame and being something new and creative that doesn't have to be brawl nor melee. (Being exactly how P:M states to be in the OP and what I'm in preference to.)
2. Being Melee.... With extra content from brawl.... (This being what I'm saying that you're doing)
3. Being a straight up Melee clone with everything exactly the same as it was in melee but just ported over to the wii so that it can have all the modding features of brawl. Or just making the old sucky characters better for tourney play...
You make it obvious you have no idea what your talking about. The only reason top tiers are being restored is because A. They are already good and Proven to work in a Melee setting vs their brawl counterparts which for the most part suck in melee settings. It's already been stated that pretty much anything that was Better is being kept. Like Fox's Fair or Most of Falco's standard tilts and aerials. It just so happened that a Falco with his Brawl DownB would be a ****ty character because that doesn't work out for him in melee.I know you guys are all in love with melee and it's tiers and all that wonderful stuff -.-' But why not make A NEW tier list. Or rather why not GET RID OF the tier list all-together? You're trying to make all the characters viable right? Trying to make them as BALANCED as possible right? Is the goal of project M to make it so all the old hardcore melee players want to play this over melee so they're trying to not make them hate it? Or are they actually trying to make something new that would bring some old love to a newer version of the game? (Newer not necessarily needing to mean better)
nobody cares tbhMy PERSONAL opinion is...
.Is it bad that I like brawl?....
Because brawl hacking is far more advanced than melee hacking, simply because the wii is easier to hack than the gamecube.So is changing all the animations in brawl XD along with the entire physics of the game. And how is a clone engine more accessible then just originally having the characters there?
But you're only trying to add the lost MELEE characters, I don't see you trying to add every single character there is.... That would just be ridiculous. But that could STILL be done in Melee, right? Besides the brawl newcomers of course but you guys don't seem to care much for them because as you said their movesets need to be completely revamped because they are OBVIOUSLY no good... Cause they're Brawl and Melee is so much better right? Can't just tweak the moves to fit Melee, gotta completely redo them.That, and we're talking about seven to eight characters here out of thirty-nine (gonna kill myself if I got that wrong). That leaves thirty-one other characters that either need help (Melee veterans) or completely revamped movesets (Brawl newcomers).
EDIT: The clone engine allows us to add characters that aren't already there.