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I like this. It uses some different and unusual gimmicks which is great considering that a lot of the popular stages are very similar to each other.I don't know, if here in poject M you'll use this, but here is it
Green Hill Zone + 2.0
What's new?
*New stage layout.
*The two platforms are low now and, the upper platform moves.
*It has new texture (from original sprites from GHZ).
*New collision, now you can't get trapped under the edges.
*New location, now you can see the sonic TV but it doesn't part of the fight.
+1 support.*brings up a topic made a dozen pages ago*
I've had an interesting idea for Pichu. Howzabout his electric attacks have such little lag and give just enough stun to where he becomes the most combo-happy character ever? Leave the damage he takes when he does any electic attacks; just make them all have a follow-up to the point of him having legitimate 0-death combos on lighter members of the cast.
*goes back to lurking*
...How would Raichu be easier to make?-10 support
Raichu would probably be easier/funner to make
This is so true.its always easy to say "no more talking about ____" when you're the last one to say anything about it.
I already suggested Yoshi above.Can we talk about roy? :B
If not, some suggestion of character?
I mean, from the devs, after all there's no much point in discussing one character and the devs come and say for that to not be discussed yet.I already suggested Yoshi above.
But Roy would be cool as well.
Yoshi's fair is already faster and 64-esque. His neutral B also has 64-esque rangeWhether or not the suggestion was taken into the consideration, I do remember the idea of speeding up Yoshi's Fair being brought up some time ago...
Ah, that is excellent to hear.Yoshi's fair is already faster and 64-esque. His neutral B also has 64-esque range
Suh-wheat. I love 64 yoshi's playstyle. It's much more aggressive than what it was turned into.Yoshi's fair is already faster and 64-esque. His neutral B also has 64-esque range
Isn't Great Bay banned? Or maybe it's like a doubles only counterpick. I can't remember.Suh-wheat. I love 64 yoshi's playstyle. It's much more aggressive than what it was turned into.
Also Mewtoo2000 announced that he's going to start working on Great Bay. Would that be included in the release if he's okay with it?
Even if it is, it's still a melee recreation. I think it'd be nice to have but if it's not included because it's banned, I can understand that.Isn't Great Bay banned? Or maybe it's like a doubles only counterpick. I can't remember.
I agree. I kind of hope that it's brought along with the water physics of Brawl, though. It would be pretty awesome. Even though it was never really that legal, I quite enjoyed Great Bay. It's up there with Fourside.He creates the stages for the sake of creating them, really. It's nice to have access to stages which should've been present throughout the entire series in the first place.
Too right you. Great Bay was my favorite stage on melee despite how unfair it can be. Random turtle saves just made playing there too much fun.I agree. I kind of hope that it's brought along with the water physics of Brawl, though. It would be pretty awesome. Even though it was never really that legal, I quite enjoyed Great Bay. It's up there with Fourside.
I think the water physics thing should be possible to implement. They were able to remove the water physics from Jungle Japes (mostly as a test, but as an alternative too). They should be able to port it over; Mewtwo_2000 is brilliant at stage hacking so he'll figure something out. Even in the case someone doesn't want the water physics, it would be simple to have two versions.I agree. I kind of hope that it's brought along with the water physics of Brawl, though. It would be pretty awesome. Even though it was never really that legal, I quite enjoyed Great Bay. It's up there with Fourside.
After taking a long look to this thread (old messages from even before I started Hyrule64), I've decided I will be doing a 3D version of Great Bay. I will be using that tales of Symphonia model in the vault for the moment, and will 3D-ize the models I already have in 2D in the edited version of Nikopunk's 2D stage. Those were my plans much time ago, and now I guess it's time to do it, as it seems that NecroMasterX's version was deleted.
And Fountain of Dreams is supposed to be resumed today, as the Melee Sized Fourside is already out.
Don't worry. Mewtoo_2000 said he's working on that as well. I like checking the stage hacking thread which is the only reason I know this.What ever happened with fountain of dreams though?