Machiavelli.CF
Ivy of the West
- Joined
- Apr 24, 2008
- Messages
- 757
- Location
- Orange County, CA
- NNID
- Machiavelli.CF
- 3DS FC
- 3222-5675-4966
Pits up B Idea:
Imagine pit charging for a fraction of a second and getting ready to do one big flap of his wings
and then when he does, he pushes himself (with a blue light trailing behind him) foreward and a bit up (kind of like wolf's side B's angle)
except after that initial push he goes into standard glide mode, in wich he can attack (and go into freefall?)
when he goes into gliding mode his momentum gained from his up B would allow him to glide (most of the time he'd want to spend his momentup going upward obviously) with some speed for a short time, kind of like starting off in a glide that had just leveled out from a dive a character height or so tall.
possibly, whatever direction the controll stick is pushed in (wich direction hes facing) he would do the corresponding air attack, and maybe the Z button for his regular gliding attack.
if the upB itsself did damage, it could push people close to his direction, so he can hit them afterwards (using his disposal of air moves to catch the oppponent, since they can DI low or high.
in that mannor it would be somewhat like hitting with sonic's spin dash on the ground and jumping and following up with an attack.
this would be pretty easy to make I'd imagine, just a short animation, or reworking an old one, and scripting him to go into glide after. (and figuring out if you can alter his glide's starting energy)
Anyone like this idea?
Imagine pit charging for a fraction of a second and getting ready to do one big flap of his wings
and then when he does, he pushes himself (with a blue light trailing behind him) foreward and a bit up (kind of like wolf's side B's angle)
except after that initial push he goes into standard glide mode, in wich he can attack (and go into freefall?)
when he goes into gliding mode his momentum gained from his up B would allow him to glide (most of the time he'd want to spend his momentup going upward obviously) with some speed for a short time, kind of like starting off in a glide that had just leveled out from a dive a character height or so tall.
possibly, whatever direction the controll stick is pushed in (wich direction hes facing) he would do the corresponding air attack, and maybe the Z button for his regular gliding attack.
if the upB itsself did damage, it could push people close to his direction, so he can hit them afterwards (using his disposal of air moves to catch the oppponent, since they can DI low or high.
in that mannor it would be somewhat like hitting with sonic's spin dash on the ground and jumping and following up with an attack.
this would be pretty easy to make I'd imagine, just a short animation, or reworking an old one, and scripting him to go into glide after. (and figuring out if you can alter his glide's starting energy)
Anyone like this idea?