Shanus said:
figure out how to fix them and I gladly will
This is probably stupid, but isn't the problem that airdodges can be interrupted by Zairs? If that's the case, wouldn't that imply that in the airdodge page of characters with Zairs, they'll be a IASA for Zair there? Or is it hard coded?
You could remove shield grab, since we have jump cancelled grabs now anyway, and just make it so R+A doesn't register as a grab input, or in the air a zair input. Though I don't think people would be happy with losing shield grab...
Or in the airdodge page, put a line to disable using grab/zairs?
Make the start of Zairs momentum cancels, or reduce the momentum, so that even if you airdodge into it, you don't get that ridiculous speed and distance?
(Obviously it isn't that simple, or shanus would've easily figured it out...)
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Maybe just leave them in the game, since all the characters with Zairs happen to also not be very good, and could use the option? If you increase Zair landing lag, and decrease the damage and hitstun from them, you could make them less useful for attacking so they don't overcentralize the characters play.
Really I'm divided on the issue of Zairs in P:M. On the one hand, it's a cool tech that gives speed, a solid approach, and more options to characters in desperate need of that. On the other hand, it's potentially overcentralizing because it might be the best option the character has- look at vBrawl Samus, it was zairs all day with her too, and now with AGT Zairs I'm worried it could negatively effect the playstyles of the Zair characters and instead make them spammy and boring characters. I think if it could be kept for all the positive reasons of speed, options, and depth, while preventing it from being effective if used consecutively, perhaps by making it fairly inconsequential on hit.
Sneak8288 said:
posting for epicness... me and redhalberd double snake at pound 5!
Snake dittos in PM will actually be really interesting, especially since Snake happens to be vulnerable to his own strategies. Please record your matches Sneak, so we get more sexy PM snake videos.
RedHalberd said:
TBH I'm really confused as to why that video was made public. I SD'd twice, and it's not even using the current build of MK...we've had 2 updates since then. I don't mind so if they put it up without asking me that's all good but I have a feeling it may just be a mistake... Anyways hope you enjoy if anything. We're working hard to remove the gimmicks but keep what makes the character fast and fun to play as.
The video was obviously an accident since it has now been removed, and when it is of an old build featuring poor play with a character that isn't meant to be seen yet, it shouldn't have been up even temporarily.
SpamArrows said:
I get the feeling no matter what Pit will be epic in teams. Partner saves via arrows!?!? WHAT!!!???
Pit's projectile just lends itself to teams, and I think even in P:M that won't change. A controllable fast moving projectile is practically the ideal weapon for teams. Interrupt opponent, manipulate it around your teammate to hit the opponent, aim and save your teammate while recovering, it's properties would have to be changed quite a bit before it gives up it's throne of the best teams projectile.
that was some real nice tech skill but it looked so awkward, especially the zairs and the flashes for l-cancels
Zair AGTs provide essentially a fast movement option in the air, coupled with an attack with great range. It is a byproduct of MAD, and right now it cannot be removed without side effects.
When L-canceling, the white flash is helpful without being obnoxious, and it helps provide an instant way to recognize a successful L cancel. If you don't enjoy the way it looks, at least acknowledge that it does help some people and can be beneficial to play without detracting anything- its a graphic effect, if you want, you can remove it easily for your personal use. The overall feedback regarding it has been positive, and it will help people to L cancel- think of it as a showcase of technical skill each time you L cancel. People can easier recognize that you are consistently L canceling- if it is bothersome to to many people, the flash can be shortened and dimmed.