Sneak8288
Smash Champion
sry for double post.. but with endlag it only affects the moves usage in the air considering you can L cancel and still combo on stagelol well by adding on endlag you're taking away established ones...
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sry for double post.. but with endlag it only affects the moves usage in the air considering you can L cancel and still combo on stagelol well by adding on endlag you're taking away established ones...
just want everyone to see...i didnt start anything...this idiot did.man, it's really difficult to speculate when you don't know how pit's looking at the present.
see why are you trying to change pits dair into marth lite...just let pit be pit -,-
Change is the whole point of this project. With Meleefication comes changes to brawl characters and so far all of those changes have come out pretty good.okay so you're negatively affecting an aerial moves usage in the air >.> it's primary use is an aerial juggler and setup move even in brawl...why change it into something its not for no reason @.@ thats what I have to say about it.
and uair and nair have totally different uses lol...they're only alike in animation. do you even play pit? just curious
I hope this time his upb is actually useful >_>. Ive always hated how I can never use upb if I wanna win lulz.Change is the whole point of this project. With Meleefication comes changes to brawl characters and so far all of those changes have come out pretty good.
I played pit was the character I used in brawl 80% of the time. hence the name I chose when I joined this site. I can say that his Nair and Uair are as useful as Young links standing UpB. They just kinda exist and annoy you if you get hit by it lol.
As of last time I played(APEX) His Uair does 12% and sends the other character to the left or right out of combo range. I think his Uair could be used to juggle/kill and could look something like Wolf's however slightly different and with his sword.
His Nair is frustrating and somewhat self-mindgaming lol. He does like 5 or 6 damage and you can't follow up with any more aerials until after you and the opponent have already touched the ground unless the opponent is at really high percent. I'm not sure what should be done about the nair tbh.
All I'm saying is maybe if his other aerials were more useful he wouldn't have to have a spike. However I like the ideas of semi-spikes or meteors and multi-effects of his dair like the idea I R Marf gave.
is that directed to me?what's he supposed to be?
Yea but this isn't brawl and with the brawl characters there isn't many creative boundaries to stick to so I'm just shooting out ideas and my opinion. And my pit in PM is beast, I just don't save any vids because he isn't anywhere near finished. And yea dair may be an aerial juggler but i still can't see anyone using the move at the peak of a full jump and being able to combo from it so having a high endland from it unless L canceled doesn't seem like too much of a problem. I also know that uair and nair have different uses but in PM they essentially seem like the same thing... maybe if the knockback sent at a different angle on the last hit it would feel betterokay so you're negatively affecting an aerial moves usage in the air >.> it's primary use is an aerial juggler and setup move even in brawl...why change it into something its not for no reason @.@ thats what I have to say about it.
and uair and nair have totally different uses lol...they're only alike in animation. do you even play pit? just curious
His Aerials worked the same in brawl but that was BRAWL! nobody was suppose to combo into ****. I would just run away and shoot arrows and hit people away and repeat. That's the gayness that is brawl but this is NOT brawl. Things have to be different otherwise Pit will be an odd man out. I know not everyone in melee is made to combo but those characters like Ganon for example have devastating power and do massive DOOMAGE per hit. You can't compare that to a move like Pit's nair. -_-lol wow @ pits nair and uair not being useful...you might have played pit for a long time but be honest, were you ever good with him? things like that make me have to doubt your credibility, I'm sorry.
pit isn't really supposed to be a combo character...his moveset isn't built for it. a few utilts into an aerial here, a few dairs into an aerial there, but that's about it. theres no reason to try and change him into marth lite here.
i really like these. i especially like 2/3, 2 because his uair reminds me of peach's dsmash. making it basically an upside down peach dsmash, minus the ridiculous damage, might turn into something like what DS said. 3 because more vertical distance on a character like pit would give better synergy to his moveset overall. really interesting stuff.1. Lower aerial lag on dair and slightly lower growth. The move already pops people up decently, but it's usefulness severely diminishes at anything above like 50%
2. Lower growth and lower angle on uair. At lower percents you can get some nice strings off uair, but once again it just stops working really early, and afterward you really can only get an arrow on them (you can't even chase them to get into a better position)
3. Higher double jumps. Pit just can't really get to places all that well. If you need precision, just fast fall <_<. Higher double jumps would give him easier access to the top platforms on stages and allow him to do more off stage fighting (the fixed up B helped with that a bit too)
4. Lower angle on f-tilt and slightly less endlag? I put a question mark because I can't really figure out what to do with this move. It's got decent range, but it just doesn't pose that much of a threat. You could either make it less risky by lowering the endlag (this will also allow him to position himself afterwards more easily), or you can give it higher reward by making it actually have good gimp or kill potential.
I like your ideas. I could see Pit's Dair working something like Sheiks did in melee. using a Dair 3 or 4 times to a Fair was better then sex in melee. I never said change his Nair but I making it easier for follow ups past 10% would be niceIdeas
HAHAHAHAHAHAHAHAHAlisten to gimpy...you know how he said bowser isnt a combo character? pit isnt either..just because he's fast doesnt mean you should change his...modus operandi.
Why is this so obvious...it's a great GTFO move as it stands right now...he doesnt really need this...but I guess y'all like your crazy combosUair final hit angle obviously should set up juggles if it doesn't already.
lol oh gosh.also, I agree with the ftilt idea