BadGuy
Smash Journeyman
- Joined
- Feb 24, 2008
- Messages
- 284
We actually nerfed his up b drastically. Melee bowser had very few options to work with other then edgeguarding, and up b was his ace defense attack/finisher, koing at around 90-120 depending on the weight of the character. It was nerfed because bowser doesnt need to rely on this single move anymore. It only does 11 damage and cannot ko til 140-150.I just kinda wish you guys didn't take the light/heavy armor route for bowser instead of improving some of his established characteristics. His upb was already a great tool in melee in terms of an offensive defense.
I think my biggest concern is the crouch armor, I can just think of a million ways to abuse this. I don't really mind it as much on his nair and bair, I'm kind of iffy on dsmash. Not sure what other attacks have armor.
Tank crawl was created in brawl+ and merely carried over, nobody even gave it a second thought until i decided to start showing how to use it properly. Funny how that works.
Tank crawl can only tank 7 damage at max, making it ideal for multi hit attacks and get up attack. Bowser now has an immediate punishment for players who cant tech consistently. The player doesnt always have to use the attack, roll to the side, or tech in another direction. This is a great buff for bowser's pressure game. The tank crawl's armor is only in effect while he's crouching, attacking deactivates it. Lure bowser to attack, make him miss, and you'll have your opening. Or grab.
To answer your question about bowser's current armor. Bowser has armor on the following attacks:
first 3 frames of the down smash(planning to change the timing at the beginning to avoid standing armor frame)
Dash attack has light armor, grounded koopa claw has heavy armor at the beginning of the attack to compensate for it short reach and slow swing, whirling fortress has light armor, nair has heavy armor at the first 2 frames of the attack, back air has one frame of heavy armor, down air has heavy armor while in mid air, and ends when bowser hits the ground.