Definitely glad to hear that P:M was well recieved at APEX. Can't wait to see some of the matches that were recorded; it'll be interesting to see how well players were able to adapt, and just how similar the play is. I know a lot of people who are a lot more excited about the project after hearing how much Shiz, Amsah, et all liked it.
In the meantime, since there's been a lot of interesting talk about Link, Pikachu, and Yoshi, I'm curious to hear what's been done/what people think could be done with Zelda. I've been playing a lot of her recently, and it seems like there's a couple of problems, but I could just be terrible with her. Here are the things that I've been having trouble with that might be areas for improvement:
1. Her motion is pretty limited. Slow dash and a short wavedash make it pretty hard to space on the ground.
2. There aren't very many opportunities to follow up. Really, your plan is to rack up damage with weaker moves and mindgame people into a Fair/Bair. There aren't very many set ups or combos that I've been able to find.
3. Grab game is the worst? Her grab is so slow, and it's range is awful. The only reasonable combos i could find with Zelda start with grabs. Uthrow can chain fastfallers, can lead to Dash attack or Fair/Bair, and is really the best set up I've been able to find, but it's really hard to get grabs through any kind of pressure, especially on faster characters, or characters who can space better.
4. Recovery is lame. Now, I'm pretty bad at recovering in general, and it could just be that I need to practice more, but Zelda's recovery doesn't give you a whole lot of options. For high recoveries, it's fine, since you can either sweetspot or go almost anywhere on stage. But if you could control the length of ^B, or could get some momentum afterwards, I think it'd give you a lot more options, especially coming from the below the ledge.
Just some thoughts. I'm sure the backroom already has some plans/has already changed Zelda up, but I'm curious to hear what other people think of her.