Wind Owl
Smash Lord
Was it actually infinite? I thought he just had a million options.
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this so muchlucario should have infinite aura though...remove the ceiling, lets see how good this character can really be
Will there be an open beta testing or is it only open once it's complete?I R MarF: It's impossible to code that in the way you're describing, though it's possible to code it by other means. Whether or not we will is another subject entirely.
Stev: Second post of the thread. Still closed alpha testing.
ughguhguhguhhhhhhhhhhhughhhhhhhhhhhhhhThere will likely be open beta testing at some point in time.
Either 9/31/10 or 2/29/11, right?There will likely be open beta testing at some point in time.
i think you're in the minority hereAbout the Fox Vertex Hack. That doesn't matter, it's just a vertex hack. You can put whenever you want, download and put on your sd lol. It won't take up all of your Fox slots and won't even affect gameplay.
well, since hit boxes can't be added to stages i'm going to say "no".Just a question about the 64 stages that have been put in. Will they have the hazards (pokemon/tornado) or will they just be the stage?
i'm sure this has been discussed before, but could you please explain or link me to an explanation of why you're needlessly increasing the learning curve for a new game that you hope gains a large audience? a simple "no" to aerial lag reduction just doesn't cut it for me, sorry.Manual L-Canceling - Identical to Super Smash Bros. Melee, L-Canceling is now manual. A shield button press is required within a 6-frame window before landing during an aerial to cancel half of an aerial's landing lag. Manual L-Canceling increases the learning curve and adds technical demand to the game, and L-Canceling itself adds many options for characters who previously had too much landing lag on moves to be useful.
But only manual L- cancelling is the tournament legal version, right?No. No one wants to talk about L-canceling anymore.
However, you're free to use an ALR code that we'll provide optionally upon release.
Well, Brawl+ wasn't made to be technical and stuff, just brawl with added competitive depth. So manual L-cancel would be really out of place there. Anyway, I also think that's a good thing, but I enjoyed Brawl+ nonetheless.L cancel adds depth to the game, cause you have room for error, therefore you have to be good to land most of your L-cancels. I realy think this is a good thing, it's one of the things that piss me off the most about Brawl+, noobs could combo like pros