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None of the physics will be imperfect.Difference for difference's sake seems a little stupid to me. PM should improve anything and everything it can, but leaving the physics and stuff imperfect for no reason other than to differ from melee is just a bad idea. Especially since it's called what? Oh yeah, project melee.
That probably has something to do with it, but I felt like the general movement was a little different. More... Brawlish. Like there was still some kind of buffer or lag to it. It could just be the slightly different models/animations throwing me off, but it certainly felt a little different.Probably landing detection is what you're feeling is off, remember, Falco and co. in Melee land on their knees and in Brawl they land on their feet. So, the timing for some things are either easier or they are harder (such as double laser off of a ledge hop or laser platform drops are tighter).
PM me the DJC glitch... IDK what you're talking about.also can you fix that yoshi djc glitch? every time i play p:m i check to see if it's been fixed and it never is. it really messes me up and because of it i never want to play as yoshi. i know it's back room but still it's pretty annoying...
The only differences as far as feel goes should be landing detection and momentum transferred into jumps. The latter is the only physics-based thing we couldn't transfer over from Melee (since the physics engine itself handled that; it's not a character based thing) and landing detection is just really annoying and we haven't been able to fix it yet.That probably has something to do with it, but I felt like the general movement was a little different. More... Brawlish. Like there was still some kind of buffer or lag to it. It could just be the slightly different models/animations throwing me off, but it certainly felt a little different.
... Aren't you in the backroom?soooo... how's the landing detection going?
Buffer has recently been voted down. It will be included as an option for wifi and friendlies, but by default the "handicap" (buffer) option will be disabled and it will not be allowed in tournaments.I thought there was going to be a buffer... lower than Brawl's but still 2-3 frames or so right?
Well... We hope so.So, landing detection is surely fixable? Thank god, I hate it when we hit a brick wall.
It has.As far as the ledge goes, does it still allow characters to sweetspot it from over 9000 ft away? I think this has been fixed already, just checking ^^
Already done.Also, as far as balancing goes I know you guys are still working on meleefying it but could you please please nerf sheiks dthrow a bit? At least make it escapeable with good DI and a well placed tech.
As a falcon main this has been my #1 annoyance.
And we love Amsah.Also Amsah loves P:M!
It's this old "float" glitch that existed in B+ too where if Yoshi is holding an item (makes it easier) and DJCs he will be floating around and stuff... it doesn't really do anything and shanus hasn't gotten around to fixing it yet because the method TO fix it messes up the timing of the DJC and he doesn't want to do it that way.PM me the DJC glitch... IDK what you're talking about.
theoretically yes.. but that would be the highest of smash blasphemy <_<You can take the following post seriously of as a complete joke, as long as my question is answered regardless weather you take it as a joke or not.
Can you program melee to have brawl physics which is the complete reverse of this projects goal?
grab super armor existed in melee except you didn't take damage. so.. it's not really super armor.. grabs just take priority over attacks but still allow the grabber to take damage. in melee grabs simply had absolute priority. or something like that..BTW how's the Melee soundpack coming
EDIT: Watched SS vs people in P:M
Grab super armor? Falcon Forward-B edge grabbable? Falcon Up-B edge grabbable from so low?
Inb4Stong_BadRageSo, Buffer has been completely taken out of the tournament rule set?
Wouldn't allowing 0-2 frame buffer be better than no buffer at all on anything?
Hi Guys Its me Again AGFanProduction
Guys we (a lot of People/Teams) have an Idea
----------------------------------------------------------------
Please!
We want to Make the Project M bonus Pack (Which Includes the Removed Characters from Melee)
[Mewtwo, Roy, Pichu, Young Link and Dr.Mario]
(This will not be on the Official Release of PM, Its a Bonus)
Guys are you agree with that?
Please Project M Official Team: Give us permission to include the Melee Characters as a bonus for the Fans. (The People will love Project M!)
Give permission to us please......
WE would really appreciate It!
.....
-I am talking for all the Teams: Mewtwo, Roy, Pichu, Dr.Mario and Young Link-
http://www.smashboards.com/showthread.php?t=282581AGFanProduction
At this time, we do not have any intention of adding Dr. Mario or Young Link as separate characters, as they have been merged into Mario and Toon Link, respectively. An optional Doc and/or Y. Link costume may be included eventually for friendlies, but nothing has been set at all.
As for Pichu, Roy, and Mewtwo, we would definitely like to add them once we get a working clone engine. We have very high standards of quality for these characters, and would prefer to handle any 'official' bonus packs internally. We will contact the leaders of these projects if we are ready to help them polish up their projects for release.
By removing buffer, it means making it off on default, making it 0 frames of buffer for tournaments. You can choose your buffer normally if you turn it on in options for friendlies and what not but, tournaments are likely going to be 0 only due to some thing being (PROVEN by the way) easier to do on a higher buffer than a lower buffer.So, Buffer has been completely taken out of the tournament rule set?
Wouldn't allowing 0-2 frame buffer be better than no buffer at all on anything?
Only going to cover the last two:BTW how's the Melee soundpack coming
EDIT: Watched SS vs people in P:M
Grab super armor? Falcon Forward-B edge grabbable? Falcon Up-B edge grabbable from so low?
So is Falcon losing his ability to sweet spot the ledge?Falcon Up B - This has been said before, it's alpha, ledge snap distances for Up Bs (and in general) have not been changed yet. It is a priority though and I will tell you right now we are working on this pretty soon.
He already can't sweetspot the ledge, the problem is in Brawl his legs during his Up B grab the ledge. So, when he does the flip he doesn't go through the whole animation because the legs count as his ledge grab range for some dumb reason. Ganon is the same kind of thing, the uppercut part of his Up B grabs the ledge.So is Falcon losing his ability to sweet spot the ledge?
He can't sweet spot it in Melee along with Ganon, and it is a partial reason for the ease of edgeguarding them.