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The reason is to give another degree of control to the player. Sakurai tried to eliminate that and give us auto-cancelling, and it was a very poor substitute.Wall Of Text
If someone had said this earlier, the total page count for this topic would be decreased by, like, 5 pages (at highest post count).In short:
No replacing characters.
No auto-canceling.
Fox only.
FINAL DESTINATION.
I'mma give this my best FroHo.I see that argument for unforeseen elements causing you to miss L-cancels, and it *almost* makes sense. It's close. But consider this: what you do after an L-cancel requires timing, too. So in the same way that I might miss an L-cancel because of a shield angle, I might also try to shine too early with Fox and miss that, even if the d-air auto-cancels. There are multiple timings involved. Removing L-canceling wouldn't remove the element of precise timing.
And that argument is still an attempt to make it sound like hitting every L-cancel is some impossible feat which gives you automatic follow-ups because you're just that technical. Most solid players hit nearly every L-cancel. I do. Lots of people do. It's not that difficult if you've been playing the game competitively for the last 5 years. But L-cancels alone don't make aggression/approaching safe. Fox has the fastest attack sequences in the game, next to Peach's float-cancels, and do you see Fox and Peach playing all-out aggro? No. They camp more than most any other character in the game, for other reasons as well. But even L-cancels don't guarantee a follow-up, and they don't make your approach safe--just as safe as it can be. You still have to space well/perfectly, or you'll get shield-grabbed.
L-canceling consistently doesn't make anyone a pro. It's not really even part of it. It's assumed. Pros are great because of their spacing abilities, far more than because of their technical proficiency. The best characters in the game are fast and can space better than the others. What happens when you have a character who can space but isn't fast? You get Ganondorf. What happens when you have a fast character who can't space? You get Pikachu (although he's tiny and has powerful attacks so he cheats a little).
Point is, it's a nice try. There's some merit to the argument. But it isn't enough.
I'd argue it somewhere else if there were a better place for it, and if I weren't getting bored because it doesn't really concern me because I'll never play Project M anyway because my Wii is broken and I'll never have any motivation to get it fixed. But people started to give credit to that argument, and therefore to think there was a real justification for L-canceling. But there isn't.
For the record, the only aerial that ganon can't auto cancel is fairThe reason is to give another degree of control to the player. Sakurai tried to eliminate that and give us auto-cancelling, and it was a very poor substitute.
For AC to work, it forced you to land at a certain place in the animation and might mean not fast falling and leaving yourself open.
Also, thanks to sketchy programming, not all aerials can be AC'd. Snake's Bair, Dair, and many of Ganon's aerials come to mind.
If I could use only my mind to move forward I wouldYou have to move your feet to walk. You can give a million reasons why this is pointless, you could be right, too. But you still need to move your feet to walk.
/alsotrolling
wow, no reponses? k, fine....![]()
give me time plz !
I don't remember anyone saying it was *the* element of timing of the game, just another one of them. It adds another layer of depth to the flow of the game.I see that argument for unforeseen elements causing you to miss L-cancels, and it *almost* makes sense. It's close. But consider this: what you do after an L-cancel requires timing, too. So in the same way that I might miss an L-cancel because of a shield angle, I might also try to shine too early with Fox and miss that, even if the d-air auto-cancels. There are multiple timings involved. Removing L-canceling wouldn't remove the element of precise timing.
You're probably one of those people who believes one can properly "react" to something that happens in 6 or fewer frames. It's not even humanly possible to L-cancel when using aerials with <8 frame hit confirmations before the L-cancel timing, which is every aerial you will be using right before landing on the ground unless you're Peach. The most obvious example I can give where this happens is Ganon's Dair if he decides to hit your lower body with it. If it hits, he can easily L-cancel from the large hitlag. If it doesn't hit, well the player can't react to that and he's wide open.And that argument is still an attempt to make it sound like hitting every L-cancel is some impossible feat which gives you automatic follow-ups because you're just that technical. Most solid players hit nearly every L-cancel. I do. Lots of people do. It's not that difficult if you've been playing the game competitively for the last 5 years.
Again, no one ever said L-cancels alone make the flow of battle. Although Fox and Peach can play aggro, the fact remains that they themselves control the flow of the match with their weaving abilities and projectiles which often force the opponent to chase them, putting them at an instant advantage. It's not because their aggro is ineffective, per say, it's because outcamping someone is a consistently winning strategy that has little direct correlation with L-canceling. I would sincerely disagree with L-canceled aerials not guaranteeing your safety in most cases. If they connect just a few frames before landing, a successfully L-canceled aerial will almost always give you frame advantage over a shield grab if it's not excessively laggy.But L-cancels alone don't make aggression/approaching safe. Fox has the fastest attack sequences in the game, next to Peach's float-cancels, and do you see Fox and Peach playing all-out aggro? No. They camp more than most any other character in the game, for other reasons as well. But even L-cancels don't guarantee a follow-up, and they don't make your approach safe--just as safe as it can be. You still have to space well/perfectly, or you'll get shield-grabbed.
It's the same exhausted point you are using over and over.L-canceling consistently doesn't make anyone a pro. It's not really even part of it. It's assumed. Pros are great because of their spacing abilities, far more than because of their technical proficiency. The best characters in the game are fast and can space better than the others. What happens when you have a character who can space but isn't fast? You get Ganondorf. What happens when you have a fast character who can't space? You get Pikachu (although he's tiny and has powerful attacks so he cheats a little).
We get it.I am/was a scrub in melee so I need all the help I can get
QFT LOLWe get it.![]()
D:I'm tired of watching people argue who aren't even involved in the project.
I'll go back to holding up all of the progress by having a life today.
*goes to the beach with family*
Shadic, are you back in Portland? If so, let's organize a smashfest sometime soon, or meetup at a tourney.Dant, if you weren't so fantastic, we'd all hate you.
But turns out you're fantastic, so go have fun in your Oil Ocean Zone.
*Shadic knows that the Gulf of Mexico and Pacific Ocean are two entirely different things.*
This again?
Look, however pointless L-Canceling may be, it's not going anywhere because the project is supposed to emulate melee, and it needs l-canceling in order to do that.
That doesn't sound very Melee-like. Also, last time I checked, aerial glide-tossing wasn't in Melee either.He's kind of a hybrid of Young Link and Toon Link at the moment. He's got the old Nair Sex Kick, but is keeping his Toon Link Bair. Dair doesn't "stall&fall" now, either, but has the Fire-Spike.
You don't need to react though. For the d-air example if you l-cancel when the hitbox first comes out that single input would work on hit or whiff since if you l-cancel during hitlag the timer doesn't start counting until after it ends. Also, l-cancels are spammable in Melee (64 too I think) so you could also press Z->R/L around 7 frames apart to work through pretty much any scenario with a near doubled l-cancel window.You're probably one of those people who believes one can properly "react" to something that happens in 6 or fewer frames. It's not even humanly possible to L-cancel when using aerials with <8 frame hit confirmations before the L-cancel timing, which is every aerial you will be using right before landing on the ground unless you're Peach. The most obvious example I can give where this happens is Ganon's Dair if he decides to hit your lower body with it. If it hits, he can easily L-cancel from the large hitlag. If it doesn't hit, well the player can't react to that and he's wide open.
tl;dr It's not humanly possible to land every L-cancel when you want unless the opponent is standing there gormless letting themselves get hit by every aerial. There are multiple timing variables which will in turn mess up your timing beyond what you can do to compensate.
They're being dismissed entirely because this conversation has come up several different times in several different projects. Nothing that has been brought up hasn't already been said before, and a lot of the developers for Project M (myself included) have been in the Brawl Hacking scene for over a year and a half now.I have the utmost respect for this project, and I think the developers are doing wonderful, amazing work. In the end, it's their project, so they can do whatever they want with it. However, I believe there are compelling arguments against l-canceling, and they're being dismissed out of hand. That's a real shame, and reflects some of the more negative dogmatic attitudes of the Melee community.
Unfortunately, nah. I'm in Portland come September, though.Shadic, are you back in Portland? If so, let's organize a smashfest sometime soon, or meetup at a tourney.
You have to realize that this will not be Melee. This will be Melee 2.0That doesn't sound very Melee-like. Also, last time I checked, aerial glide-tossing wasn't in Melee either.
Basically, it's a really poor argument to say that l-canceling is being included because it was in Melee, when alot of things that are being included weren't in Melee (and there are presumably things that were in Melee that will not be replicated in P:M).
I have the utmost respect for this project, and I think the developers are doing wonderful, amazing work. In the end, it's their project, so they can do whatever they want with it. However, I believe there are compelling arguments against l-canceling, and they're being dismissed out of hand. That's a real shame, and reflects some of the more negative dogmatic attitudes of the Melee community.
Take a look at the thread title. Thats pretty much the biggest thing.ive been on holiday for 2 weeks, so wondering if anyone could summerise what has happened since i left, and what the title is all about please
thanks
so what has it allowed the programmers to achieve?Take a look at the thread title. Thats pretty much the biggest thing.
It turned out that stuff from melee's code perfectly translated into Brawl.
so all the characters physics are perfect??They ripped the character's physics from melee and were able to apply them to brawl's.
wow i bet that has sped up the project alot. Landing detection any closer? sorry for all the questions, but i missed out on alotExcept traction, yes.
No. I joined Smashboards so I could learn how to hack my wii because a friend told me that he found a way to turn off trips, have hitstun, L-cancel, and wavedash...etc. That arguement was on the same page I made my first couple of posts. That was December of 08 which was over a year ago as Shadic said. The fact is most bralw players are satisfied with Brawl and most Melee players are satisfied with Melee. If you are going to grab ones attention you have to make something that is better then what they already have to the point where they can't be satisfied by not having it. Brawl+ was on the fence but ultimately decided to take the dumbed down route as a result the game got no where on a large scale. Its peak was probably pound 4 in which case most of the people who entered stopped playing to focus on Melee, Brawl, or they simply got bored of it.Well weren't they dismissed entirely in the beginning as well?
New Trailer, New physics because they cracked melee DAT files. 3 Matches uploaded showing the new physics, and 1 video showing a demo of most of the melee cast in the new(technically old) Physicsive been on holiday for 2 weeks, so wondering if anyone could summerise what has happened since i left, and what the title is all about please
thanks
Just about. If I understand correctly, knockback and friction both need to be tweaked, but other than that, the characters should play just like melee. Watching clips from before and after this data was available, it's shocking how noticeable the differences are.so all the characters physics are perfect??
Here jalued, see it in a demonstration.wow i bet that has sped up the project alot. Landing detection any closer? sorry for all the questions, but i missed out on alot
No. In fact, different decisions were made for different projects. Brawl+ lacks L Canceling, but had it at one point. Put together, I think the conversation about L Canceling has literally gone on for weeks.Well weren't they dismissed entirely in the beginning as well?
link to new vids?New Trailer, New physics because they cracked melee DAT files. 3 Matches uploaded showing the new physics, and 1 video showing a demo of most of the melee cast in the new(technically old) Physics