humble
Smash Ace
I looked it up, byad isn't a word. The only reference I could find was the acronym B.Y.A.D ("Buy you a drink"). So...spellcheck next time?This is RockCrock on Masky's account... and all I gotta say is... ya'll byad
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I looked it up, byad isn't a word. The only reference I could find was the acronym B.Y.A.D ("Buy you a drink"). So...spellcheck next time?This is RockCrock on Masky's account... and all I gotta say is... ya'll byad
Naaah.We need a good Mario tornado in this game. I'd say Brawl-'s dair is good.
1) The skill is arbitrary. Why be so proud of it?1) And part of the reason they are the best players is because they can, so their mastering of a skill improves their play- why make it arbritrary?
2) The game is undergoing radical changes daily, it's far too premature to discuss balancing already.
About your idea, I respectfully oppose it. I have no problem with giving characters tools to become better, however your idea is heavily flawed. Everyone would always use it because it's a free movement tool in the air that you can just jump out of. And think of Metaknight or Jigglypuff, and how they could abuse this.
... Brawl- doesn't even have reduced landlag. Anywhere.In theory that sounds good but the last thing anyone wants if for this project to end up in the same place as BBrawl, Brawl-, or worse...Vbrawl....*pukes*
If you hold A in minus you go the maximum height.We need a good Mario tornado in this game. I'd say Brawl-'s dair is good.
If you want to call PAL Balanced go ahead. However it does nothing for the game except make Ganon suck more and moves peach into top tier....1) The skill is arbitrary. Why be so proud of it?
2) Those are balance changes which were already made to Melee by Sakurai. That's why they're in the PAL version.
Also, the idea behind the airdash was to replace your second jump. You have an airdash instead.
No he isn't. PM me a link and we will see what we can do about that, I haven't seen a link on Youtube, but I've seen it on gamefaqs and IRC (which wasnt even a download link) so yeah. As long as it's not this, PM me lollol One of your testers left a download link of the beta on youtube. was he allowed to do that?
Lol that guy made me lol.No he isn't. PM me a link and we will see what we can do about that, I haven't seen a link on Youtube, but I've seen it on gamefaqs and IRC (which wasnt even a download link) so yeah. As long as it's not this, PM me lol
I thought you said fox.![]()
*fixing*
I really wish they would to replace Lucario with him. =(and a mewtwo !
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Okay, I am done with the L-cancelling argument out of respect for the dev team but I have to ask: how did you break your R-button and why do I feel like one of the few people who still uses the same controller they used 9 years ago? Granted, the rubber on the control stick is starting to fall off due to incorrect thumb placement but breaking a button? Either you have the most poweful hands in the world, you practice L-cancelling in your sleep, or you use your whole weight into pressing each button (all impressive feats).See, that makes no sense. Ganondorf wouldn't be any slower than he already is, by my argument. You just don't have to hit the button anymore. No L-cancel. Ganondorf is just fast. All the time. No more missing the L-cancel on the thunderdrop and screwing the one chance you had at a kill on that Falco player.
It does widen the skill gap. Completely artificially. It's not actually adding any competitive depth; it's just making it harder to actually utilize that depth, because some people just won't be able to do it well. Because we decided they shouldn't be able to. For no good reason.
People have this idea that "advanced" techniques are good, which I think is because Melee is great and Brawl (which was super-simplified) is terrible. But I don't need those things. If I could wavedash with a single button-press instead of buying a new controller every time I ruin another R-trigger, I'd do it in a second, and it wouldn't actually remove anything from the game. You'd still have to be able to use it well, which is the whole point. I, like my compatriot who posted a few pages back, have shaky hands, especially in tournament settings. I'm tired of blowing important wavedashes. I live with Xelic (the Melee Peach master) and we fight most every day, but man, if I were to go to a tournament tomorrow, I guarantee I'd airdodge myself into a hole. Twice.
Edit: Masky, that would be a little understandable I guess (although it's still a rather small element) if we were talking about Melee. But this is a new game. There are other, much simpler solutions which can be coded into landing lag and such, which don't require me to wreck my controllers.
I was about to say, "There's no real objective argument you could make defending L-canceling, but it's important to the Melee feel so get used to it," but I stand corrected.There are rare situational benefits to not L-canceling if your character winds up very low to the ground during aerial land lag, which will cause shield grabs to miss if they don't connect just as low. Similar to anti-spacing moves, most people aren't going to suddenly stop shield grabbing when they "see the opportunity."
Also, L-cancel timing is highly dependent on predicting your hitlag. The difference between a successful L-cancel and a missed one can be as simple as whether or not an attack made contact, blocked or not, or whether it missed by a few pixels or was dodged. You can't possibly react to every alternative instance of contact to compensate your L-cancel timing. The only reason it doesn't seem like this in Melee is because all the top tier have common trend of being SHFFL spammers with little landlag to begin with. Against characters with laggier aerials, punishing L-cancels that miss due to unforeseen hitlag variances becomes very significant.
I see... I know about Mewtwo, I'm actually working on Project Mewtwo, along with DD, DS22, AGFP, and TSON, so five awesome hackers making an awesome project :D .i mean REAL ones with the original model conformed !
btw,
someone also made a melee ganondorf !
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and a mewtwo !
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i will make melee fox just after this falco and yoshi story !
if you someone could find for me a ripped melee fox model that will help so much !
Yeah I said we're working on thatI really wish they would to replace Lucario with him. =(
Don't need to say it again xDit replace lucario !
it's a full vertex !
also a PSA is available !
I NEED A MELEE FOX RIPPED MODEL !!!!
Awesome, give it to him! Maybe he can make a melee fox!like this?
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PM me this please !!!like this?
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I REALLY hope you turned that kid normal again....I personally am looking forward to a Melee style Toon Link.
Why not try to port Young Link hack to Toon link? Might try that..I REALLY hope you turned that kid normal again....
****ing cartoon....
I'm just going to say you're not the first person to think that L-canceling is arbitrary tech skill. The argument all started back in late 2008-early 2009 for Brawl+ about L-canceling whether it should be auto or not. Guess what happened? It remained auto. Wanna know wha happened? It was still brought up as a problem to this day and I believe is one of the reasons why it didn't appeal to a very large group of the community. People just don't like things dumbed down for them just to appeal to the audience who likes that stuff. It's not Melee if it has "auto" anything and yes, that's a petty argument but if you want a better one look at Frag's post.1) The skill is arbitrary. Why be so proud of it?
Lucas is a beast right now (his Nair actually needs to be nerfed, cough), and we have a few ideas for Ness. Don't worry, we know he sucked in Melee and we're trying to improve him without changing his fundamental gameplay too much.I know the already have double jump cancels, I just want to be able to play them somewhat competitively without getting my *** kicked.