Galt
Smash Journeyman
See, that makes no sense. Ganondorf wouldn't be any slower than he already is, by my argument. You just don't have to hit the button anymore. No L-cancel. Ganondorf is just fast. All the time. No more missing the L-cancel on the thunderdrop and screwing the one chance you had at a kill on that Falco player.L-Cancelling allows characters (particularly Ganondorf) who have higher aerial landing lag to stand a chance against otherwise much faster and, statistically speaking, superior characters. While it can be viewed as a "useless dexterity tax" it widens the skill gap between novice and professional players and obviously provides more competitive depth. Take marth for example; there is so many more advantages with Marth's Shffled fair (which has practically no lag) to Marth's Shffed fair (which has a delay before the next attack).
Also, Smash is unlike any fighting game, and that is a fact I truly admire the series for. So it should have its own unique ATs such as L-Cancelling, which (as stated prior) has many advantages.
It does widen the skill gap. Completely artificially. It's not actually adding any competitive depth; it's just making it harder to actually utilize that depth, because some people just won't be able to do it well. Because we decided they shouldn't be able to. For no good reason.
People have this idea that "advanced" techniques are good, which I think is because Melee is great and Brawl (which was super-simplified) is terrible. But I don't need those things. If I could wavedash with a single button-press instead of buying a new controller every time I ruin another R-trigger, I'd do it in a second, and it wouldn't actually remove anything from the game. You'd still have to be able to use it well, which is the whole point. I, like my compatriot who posted a few pages back, have shaky hands, especially in tournament settings. I'm tired of blowing important wavedashes. I live with Xelic (the Melee Peach master) and we fight most every day, but man, if I were to go to a tournament tomorrow, I guarantee I'd airdodge myself into a hole. Twice.
Edit: Masky, that would be a little understandable I guess (although it's still a rather small element) if we were talking about Melee. But this is a new game. There are other, much simpler solutions which can be coded into landing lag and such, which don't require me to wreck my controllers.