Kink-Link5
Smash Hero
I was going to suggest making Wario's F-tilt his F-smash, making his F-Smash his Side-B, and giving him a new, better defensive F-tilt, but if you plan on keeping his Bike, I guess it's all moot 
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I agree 100%Fail window, doesn't start counting until after hitlag (if eventually possible), and some of the more laggy attack landing lag animations modified to have situational semi-dodge use as a mixup when not l-canceled would be nice imo.
If they have doubt they should give it a test run ;P.Just thought I'd let the dev's know. I've shown the physics matches en demonstration to some of the dutch pro's. Posted it on our forum etc.
I get very mixed results. Some find it very awesome. Some don't care. And some have very little faith in the project. Some are definetly willing to help in the beta test process and some even think this could be the most played game if it all plays well
.
The main criticism I hear was that the animations looks sluggish. They argue that if it looks sluggish that it will affect gameplay aswell. There is some minor criticism about moves too but I'm not gonna bother with that now till we get our hands on a testable version.
So to conclude. There is definetly interest but also a lot of doubt.
Just to let you guys know ^^
I don't know to what extent it needs to be adjusted, but the obstacle in the past, I believe, was getting a camera that zooms out without roflcopter noises, which Dantarion solved recently. We have the means to do whatever we want to it now.Quick (possibly stupid) question about melee cam. Has it been implemented yet? Because if so it doesn't look right to me for some strange reason (perhaps im not used to the brawl graphics). But some of the latest Sneak footage with cheapness and the melee physics demonstration is after the camera was fixed, right? Do these videos not have the melee cam? Am I imagining things? Or does it still need to be adjusted a bit?
From the videos I've seen, they're all just brawl FD with a Melee FD texture. I mean like...the actual stage....Have you not seen the videos of FD? LOL
Would Termina Bay be made a bit more reasonable as a counterpick? Or be the same?i can add melee FD to my list if you guys want... god, thats DL64, Metal Mario Stage, Melee FD, Big Blue+, YI:M+ 2.0, and a request for Termina bay... ****, so many projects...
yes. not sure where. its in gamewatching's uploads.Is YS 64 in the brawl vault on Kitty Corp: Meow Mix?
depends. i'd need a list of what made it banned in melee first.Would Termina Bay be made a bit more reasonable as a counterpick? Or be the same?
Very nice. I am looking forward to when it is fully meleefied.I don't know to what extent it needs to be adjusted, but the obstacle in the past, I believe, was getting a camera that zooms out without roflcopter noises, which Dantarion solved recently. We have the means to do whatever we want to it now.
Out of curiousity are you using SSE: midair stadium?doesn't happen.
Additionally. Y'all need to get hyped about stages for this. So far, neutrals are totaling up to 9, with Fountain of Dreams and Yoshi's Story on their way.
Get hyped.
omg where.lol one of your testers left a download link of the beta on youtube. Was he allowed to do that?
You MAY have to get rid of the rock or the lower right platform to break the circle.
Termina - Great Bay (banned ~ 2005)
Inherent Flaw(s): It’s “circle”.
Reason(s): Some faster characters may simply run when a lead is gained.
Broken Tactic(s): Fox or Falco may laser camp one side of the stage, than simply run safely to the other upon the offensive players approach.
http://fsmash.org/please answer my question "So when the project Melee is complete can you guys make a find brawlers thread intended for Project M?"
> Calls people pokenerds
> Knows what a pokeblock is
what?
Also... have you seen Mewtwo's thighs? They aren't any smaller the Lucario's >_>
I don't see why some people are so against the brawl characters, if you are THAT against brawl then why not go play melee where it's exactly what you want for this project?
Also, Yoshi's N64 fair would be so awesome. That and making his shield not suck.
The HUD ****ing up gameplay doesn't happen in PM.@ SB
To clarify, doesn't happen in PM?
And yeah, the work on stages is pretty darn sweet. Watching vids, I get as excited over the prospect of dreamland as I do whatever characters are being played. Yoshi's Story is anticipated. I own that stage, haha.
No.Out of curiousity are you using SSE: midair stadium?
To above: We might add a fast faller. Zero Suit Samus, Squirtle, Diddy, and Olimar are the ones who come to mind when I think about it. I didn't answer your other questions because they've been answered a million times.There were really only 3 fastfallers in Melee, are you going to change some of the new Brawl Characters from Brawls tendency for everyone to be floaty and make more fastfallers? I think that'd bring more variety, and really meleeify some characters.
REALLY looking forward to the final product-