bleyva
Smash Ace
- Joined
- Feb 17, 2009
- Messages
- 511
1000x thisRegardless of that I was personally just thinking of a whole retweak to his neutral B, side B, and up B so they fit a more Wario Land Wario
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1000x thisRegardless of that I was personally just thinking of a whole retweak to his neutral B, side B, and up B so they fit a more Wario Land Wario
Mr. Game & Wario?1000x this
we need the REAL one back, im tired of brawl's Mr. Game & Wario![]()
you didn't tell me sh*ti just ****ing told you.
you didn't tell me sh*t
While it wasnt directed at you per se, he did say it was Brinstar Depths.its brinstar depths.
You're so coollet's-a-goh
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Um, because Wario actually has the bike and it's important for his recovery, so taking it away wouldn't make sense?Melee Ganondorf has a victory animation with his sword even though he doesnt use it, so how would that be any different?
We are looking to change the tent cave into a platform. It can be a lot of fun as it is but it would probably never be tourney legal with the cave.you guys aren't gonna change hyrule 64 right? that stage is perfect
Do you want it to be tournament legal? Because it certainly isn't now.you guys aren't gonna change hyrule 64 right? that stage is perfect
"Wouldn't make sense" um, in a Melee environment, yes it would. Wario as it is has really high jumps and can live for quite some time. He doesn't "need" his bike.Um, because Wario actually has the bike and it's important for his recovery, so taking it away wouldn't make sense?
I think you may also have to do something with the walls.We are looking to change the tent cave into a platform. It can be a lot of fun as it is but it would probably never be tourney legal with the cave.
Infinite shining is no longer possible, so walls are okay for a CP, imo.I think you may also have to do something with the walls.
Mewtwo2000 has announced that he's going to be collaborating on a Fountain of Dreams hack with Akari_un (from Das Donkey Team), using a model imported from another game as a base. They haven't actually started it yet, but they're some of the best names in the business so you know it will be top quality when it comes out.Either FrozenHobo or GameWatching or someone else, whoever steps up to it. The rest of the stages are already made or being made.
Hyrule Castle 64 by Mewtwo2000
Metal Mario Stage by GameWatching/FrozenHobo Tag Team Duo of Magnificence
Dreamland 64 by FrozenHobo (Work in Progress)
Yoshi's Story by GameWatching (Work in Progress)
Kongo Jungle 64 by Whoever GameWatching Gave It To (Work in Progress)
Fountain of Dreams ??? (A Work To Be In Progress)
Tournament legal wall combos? Definitely interesting counterpick material. Or a game breaker. Time will tell, I suppose.Infinite shining is no longer possible, so walls are okay for a CP, imo.
There will most likely be video demonstrations of Project M advanced techniques, as well as a montage of the Melee AT's we've brought back.Can PM come with some sort of in game guide of the new and old ATs so that people could know them right from the start? I started learning about ATs years after becoming good without them. Personally I wouldn't use it but it would be nice to have; Brawl players getting the best out of it.
The L-canceling window is always 6 frames unless you aerial later than 6 frames before you land. It isn't difficult to learn, just takes practice.Also, since both arguments of the l-cancel debate are right, how about going with a happy medium? I've been playing melee since about two years after it was out, but started l-canceling really late and have trouble consistently doing it mainly because it's brief execution window. I want it to be in (that auto-l cancel in B+ doesn't cut it), but how about widening the window a bit? Because the thing that is truly arbitrary is that it has to be performed in a such a brief, variable moment. Those are my two cents.
However, in the case this won't be done (which I'm 99% sure it won't), I have absolutely no problem whatsoever with continuing practicing it until mastering it.
*presses r before hitting wall* *now has invincibility and is able to attack or jump*Tournament legal wall combos? Definitely interesting counterpick material. Or a game breaker. Time will tell, I suppose.
~11 neutrals, several Counterpicks. We can probably bring back more stages from Melee and balance them a bit to be Counterpick-worthy, or simply balance some barwl stages (such as making Castle Siege not change and fixing the ledge. it'd be CP legal that way).how many stages are we looking at here?
iirc they were all gonna be tournament legal right?
if so, it would be cool if you released release a stage pack or something, filled with some of the old stages that people enjoy like hyrule temple (in it's entirety), termina etc for friendlies and screw around matches
So has drill shining been taken out? I believe that was a legitimate wall infinite in Melee.Infinite shining is no longer possible, so walls are okay for a CP, imo.
Saffron City, please!how many stages are we looking at here?
iirc they were all gonna be tournament legal right?
if so, it would be cool if you released release a stage pack or something, filled with some of the old stages that people enjoy like hyrule temple (in it's entirety), termina etc for friendlies and screw around matches
Anyone have any idea how to sign up for an account with that chat thing?http://www.ustream.tv/channel/projectmsneak streaming from saffron
If I recall, they were using Brawl+ as the bases of the game so jab locks no longer work and every chaingrab, including D3's, sends into tumble. Also Snake and ganon can do dthrow/sideb on a small platform and get the same result as using a wall and no one thought that was a problem, it's just part of the stage*jab locks strong against the wall to death* *chaingrabs strong against the wall to death* Sorry, what? Jab locks you are on the ground, can't tech off the wall, but it keeps you in place for infinite jab lock. Chaingrabs that don't send into tumble animation (like D3's) can be done infinitely against a wall. Or if you are playing against Snake or Ganon, and they land Dthrow/Side-B, their tech chase game is exponentially easier for them.
Yes, you can't do silly things like wall bounce comboes, but the wall still affects the game majorly.
What if the bottom part was removed from Temple, leaving the left and right areas?
Jab locks are impossible.*jab locks strong against the wall to death* *chaingrabs strong against the wall to death* Sorry, what? Jab locks you are on the ground, can't tech off the wall, but it keeps you in place for infinite jab lock. Chaingrabs that don't send into tumble animation (like D3's) can be done infinitely against a wall. Or if you are playing against Snake or Ganon, and they land Dthrow/Side-B, their tech chase game is exponentially easier for them.
Yes, you can't do silly things like wall bounce comboes, but the wall still affects the game majorly.