bubbaking
Smash Hero
Kink trying to be kinky-linky with his emoticons...
Some people are just jealous...
Some people are just jealous...
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Needs more and at least a mention ofI agree. Falco is a really dumb character and should be nerfed in future installments. Even if it was just his shine starting on frame 2, after the invincibility, it would be a fine start .
Armada and Leffen are practically BFFs when it comes to smash, and Armada agreed to what Leffen was saying about most of the characters in PM having auto combos/insane recovery. And I don't think he's bored with the "melee" per se, he just feels he's lost his motivation as a competitor because he's been winning every tournament since 2011.Yeah, but P:M is a better game, so why not? If Armada quit Melee because it was boring or imbalanced or whatever (I don't know his reasoning so I'm just speculating), then it would make sense for him to continue playing P:M. Besides, in Melee, he played Peach, but in P:M, he played Pit, so even if they were the same game (which they aren't), it wouldn't be so for him because he mains different chars.
I'm late to the party but thissssssssswhy would you want that **** in this game...
Pretty sure it affects Falcon's raptor boost too, which really sucks because that move is generally high risk high reward with how punishable it is and if it gets used in that situation is high risk no reward since the opponent gets a free escape. It also affects Pikachu's downsmash as well and causes some weird zero gravity effects with that move sometimes. I'm sure if I went and tested it I could find a whole bunch of moves this affects.It only really affects the spacees who are already broken as heck. I know what Abcool is talking about now and I've never seen it happen to other chars. If people get 'extra' rewards against the spacees, then it might be a nice balancing aspect, courtesy of Melee.
You shouldn't be getting hit by that many shines if you are DI'ng... 1 out of a million was an exaggeration, but it doesn't happen on a regular basis.Uh, that happens to me all the time man. It lets me DJ out of Falco's jank when he isn't paying attention.
Instead of speculating, you could just check Armada's retirement thread.If Armada quit Melee because it was boring or imbalanced or whatever (I don't know his reasoning so I'm just speculating)
That's why Falco uses certain moves to keep the opponent from hitting the ground. As for Falcon, start learning to stomp or jab > follow-up missed techs. The attacker should learn how to deal with ALL tech situations, including non-techs, as much as the defender. Like I said, sometimes the defender will aim to miss the tech to give himself the grounded invincibility, get-up attack, and/or escape from lazy shine combos. I don't know what you mean by "if you keep missing that tech" because this is something that could very well apply to the very first chance one is ever given to tech. I'm not even saying this should be brought back. I'm simply giving merit to abcool's observation because it is indeed an important one.Pretty sure it affects Falcon's raptor boost too, which really sucks because that move is generally high risk high reward with how punishable it is and if it gets used in that situation is high risk no reward since the opponent gets a free escape. It also affects Pikachu's downsmash as well and causes some weird zero gravity effects with that move sometimes. I'm sure if I went and tested it I could find a whole bunch of moves this affects.
It also just generally seems like poor design with the characters being able to double jump like 50 feet in the air after being put in this state sometimes (and the pmbr is very keen on making sure things are well designed). The mechanic in itself doesn't really affect Falco either, he just has to uptilt instead and honestly if you keep missing that tech you deserve to get shine->daired 3 extra times or whatever because it is within your control, especially after you miss the tech the first time. Whatever nerf you want on Falco with this just isn't worth it seeing as it barely affects him with the large number of other moves he can use instead of shine and the mechanic is overall just not a great one. Why should you get out of a combo because you missed a tech and the opponent happened to use a certain move and in some cases a move that has to be staled a certain amount? Its just disruptive to game flow and poor design if you ask me.
Read Magus' post. It's completely expected because of the amount of damage Falco's shine does. I remember reading a post by KirbyKaze where he talks about why certain attacks in Melee are great for resets and others aren't based on how much damage they do and how some attacks, like Sheik's ftilt, I believe, go from one side of this spectrum to the other because of staling.however, you can't say it's not a glitch because "it's just an effect of the mechanics in this game" because pretty much every glitch is. when you glitch through a wall in a random video game it's just an effect of the wall mechanics in this game, but it's still a glitch. Not saying wavedashing is a glitch, because that's completely normal and expected behaviour but going upwards with your falling animation and only 13 frames of lag, when you should normally be in your animation for being hit and much much more hitstun, it totally isn't the expected behavior of the game and thus, in my opinion, a glitch
Checked out the OP and the first four pages. Looks like I was right. Armada really is bored. No competition for three years straight = no motivation. However, my question was never answered. Will he continue to play P:M competitively?Instead of speculating, you could just check Armada's retirement thread.
What if Falcon wants to raptor boost to cover tech in place and tech away and give him a certain set of followups based on stage positioning and percentage but now can't do that because raptor boost was staled once or whatever the necessary staling is? To me that just seems dumb. I understand non techs are a legitimate option but this situation means the opponent covered the missed tech but because of what they covered with and/or how much that move was staled the opponent gets away free. Anyways none of this covers how ridiculous the situation looks in terms of design and how getting much larger double jumps is probably something that shouldn't happen design-wise.That's why Falco uses certain moves to keep the opponent from hitting the ground. As for Falcon, start learning to stomp or jab > follow-up missed techs. The attacker should learn how to deal with ALL tech situations, including non-techs, as much as the defender. Like I said, sometimes the defender will aim to miss the tech to give himself the grounded invincibility, get-up attack, and/or escape from lazy shine combos. I don't know what you mean by "if you keep missing that tech" because this is something that could very well apply to the very first chance one is ever given to tech. I'm not even saying this should be brought back. I'm simply giving merit to abcool's observation because it is indeed an important one.
Long-lasting hitboxes and/or a projectile.Gah. It's been so long since I posted in the Project M thread. Sonic looks like such an annoying character, even potentially overpowered, to play against. What do you recommend as a counter to him?
I main Samus, he is top tier to me lol. High/Top is what i said btw, which means better than half the cast.Falcon is a top tier?
Holy ****.
I'll agree with you there, especially on the shield mechanics, but that is on the to-do list. Are we really gonna start implementing things to balance falco and fox BEFORE the game is done?@Stevo, Melee has every option in the world to deal with Falco's jank. Lightshield, hitstun cancel on missed techs, better shield mechanics in general etc.
Yo, we Sami hang tight!Bubba understands what i am trying to get across. Idk, if it's because we are Samus bros :D, but hey lol.
Pick up Snake. Sonic just loses to upB + 'nades. I'm not even kidding.Gah. It's been so long since I posted in the Project M thread. Sonic looks like such an annoying character, even potentially overpowered, to play against. What do you recommend as a counter to him?
So then why did we bring back KB stacking? From what I could gather, the biggest reason it was brought back was the spacee 'mains' crying that they couldn't pull off their shine combos like they could in Melee when they could just perform new ones for P:M.I'll agree with you there, especially on the shield mechanics, but that is on the to-do list. Are we really gonna start implementing things to balance falco and fox BEFORE the game is done?
I mean, the only argument I see for adding that "thing" in the game is for balancing Falco.... hardly seems like a valid reason, plus aren't there better ways of doing that?
Falco is less better than the rest of the cast in Project M is what I was getting at.
Most characters can cover options on platforms, platform use is an integral part of every character's combo game. Additionally you can DI to hit the platform edge and fall of to escape the combo, it is just more difficult than depending on your opponent to use a certain move to put you in a zero hitstun state. To escape you can also tech away and force them to use a move that's more DIable that can lead to an escape sooner. I don't know why you're considering it a buff for Falco, it affects more than just him and he can just uptilt instead of shine and he still gets to keep his combo going. I also don't know why you'd want to give the person getting hit in a combo the advantage, which is what this mechanic does sometimes, Fox and Falco can nair Falco immediately out of his shine if this situation occurs, which is pretty weird. It just in general seems like a poorly designed mechanic with all its general oddities, which is more of a problem than anything else. Of all of the things you can think of to implement to bring the spacies back to the cast why such an odd mechanic that really hardly affects them?Alright, i see i have started a big debate in here. I was just talking about some of the foolishness Falco can do to some characters if he popped them up on a platform. Why should his character be given this buff. Ex. I am Falco on Yoshi/Battlefield. I shine a FFer; they pop up on a platform; they tech in place; i get a guaranteed shine/waveland grab/uair etc. They miss the tech; i get another shine, you have no escape option when the initial hit was a shine from under the platform. Yeah, you can use DI and escpae, but look at your percents after that you are ready for blastzones. Falco is fast enough to cover platform options. What the "hitstun reset" does is take away his shine followup on missed tech once you hit the next platform, causing him to either force you to tech and shine or use something else.
Ok my example with Falcon was more intended to be used to show how janky and backwards of a scenario this mechanic can create (not even sure how true it is since I haven't seen it happen in a long time), I know there are better things on missed techs with him but even still it limits his option coverage with certain choices in odd situations(raptor boost covering missed tech, tech in place, and one of the tech away options now misses missed tech in weird scenarios). And in this scenario it does not always still put the person hit at a disadvantage, you can sometimes nair Falcon immediately out of raptor boost with fast fallers at low percents I'm pretty sure and being at a disadvantage for successfully covering something just seems like a bad mechanic. At higher percents if Falcon tries to chase you up you can just jump since the game has some weird zero gravity effect with this mechanic and you will jump way out of reach.The case that was made with Falcon is kinda incorrect. Falcon can still RB on techs, he just can't use it on missed techs after the 13ish frame, PLUS even if he puts you in that state you are still above falcon which a terrible place to be. Or he can opt for a knee which is a better option on missed techs or stomp. Also, remember falcon is high/top tier.
I was shamelessly exaggerating.Sonic doesnt lose to Snake Up B + Nades. His normals easily get around all that lol.
No one ever said it did (for either), but the ones who were most vocal about KB stacking after it was pointed out were the Falcos. So many people said, "So THIS is why Falco never felt like he was in Melee."Melee KB stacking doesn't only benefit Falco, and neither does not using Melee's hitbox damage based resets.