Warhawk
Smash Lord
Yea, I dunno what I was thinking its only a 3 hour difference
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to be honest, I don't understand the physics of everything well enough to continue this debate and not say something wrong. I'll leave it to people who know what they are talking about. I don't agree with that comparison, though.So then why did we bring back KB stacking? From what I could gather, the biggest reason it was brought back was the spacee 'mains' crying that they couldn't pull off their shine combos like they could in Melee when they could just perform new ones for P:M.
To be perfectly honest, I would have been completely fine if KB calculations were left the way they were in 2.1. We only brought back KB stacking "because Melee", so what's wrong with suggesting another change that would actually bring about some balance (something KB stacking didn't do) "because Melee". I always see people making 'exceptions for rules' when it comes to a mechanic or a char they like/dislike.
I'm not sure "most vocal" is a good way of determining things to make the best game possible.No one ever said it did (for either), but the ones who were most vocal about KB stacking after it was pointed out were the Falcos. So many people said, "So THIS is why Falco never felt like he was in Melee."
But then how would you undo stage strikes?In the next P:M release, can we have ZR & ZL work like R & L on the stage select screen? I just got a Classic Controller Pro and that would be nice.
>implying that'll save you from the spin of the gods.Holy ****, I hate Sonic.
Somebody release Miss Aran already so I can camp and CC for days.
Sonic is annoying and I'm glad more people do not play him.Long-lasting hitboxes and/or a projectile.
That's it, really. This character has some really strong options.
^^^Melee KB stacking doesn't only benefit Falco, and neither does not using Melee's hitbox damage based resets.
I've seen the video about it, I get the jist of what the concept is, but I have absolutely no clue how it affects me or any of the characters besides the specific situations shown to me in the video. Like what kind of "new" stuff was it able to let you do while it wasn't in that you can't do now that it is in?So then why did we bring back KB stacking? From what I could gather, the biggest reason it was brought back was the spacee 'mains' crying that they couldn't pull off their shine combos like they could in Melee when they could just perform new ones for P:M.
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Not really arguing about the validity of the Melee 13-frame mechanic anymore, but I find it hard to believe that the spacees can be punished for shining by a nair when the opponent is stuck in 13 frames of lag. Perhaps this could happen to Falcon, but even then I doubt it. Raptor Boost is pretty fast; it's almost safe even on shield, and I don't think anyone would be punishing Falcon out of it when stuck in 13 frames of lag.I also don't know why you'd want to give the person getting hit in a combo the advantage, which is what this mechanic does sometimes, Fox and Falco can nair Falco immediately out of his shine if this situation occurs, which is pretty weird.
And in this scenario it does not always still put the person hit at a disadvantage, you can sometimes nair Falcon immediately out of raptor boost with fast fallers at low percents I'm pretty sure and being at a disadvantage for successfully covering something just seems like a bad mechanic. At higher percents if Falcon tries to chase you up you can just jump since the game has some weird zero gravity effect with this mechanic and you will jump way out of reach.
I don't think anyone said it matters.....Also why does it matter that Falcon is a higher tier? As a character he still has some major flaws in melee.
It's funny because that video mostly showcased how KB stacking will help Falco. It's obvious that it applies to more characters, but its effects are most easily seen in (and beneficial for) Falco, it would seem. I believe KB stacking actually hurts Lucario's combos. KB stacking isn't a bad thing, but its inclusion really was just "because Melee". Its presence wasn't needed but I guess it's a refreshing change.I've seen the video about it, I get the jist of what the concept is, but I have absolutely no clue how it affects me or any of the characters besides the specific situations shown to me in the video. Like what kind of "new" stuff was it able to let you do while it wasn't in that you can't do now that it is in?
Just wondering: Can't Wario just sideB if he sees Sonic charging the spin? I don't play either of those chars, but I was thinking that the sideB charge would out-prioritize the spin and catch any rolls or jumps. Just speculating, y'know...I know you won vs Wizzrobe, but looking at some of the gameplay for Sonic it looks really unfun. Basically release your spin if they get close, roll away/move away if stuff doesn't work out? You punished his rolling habit when you were up close, but god that looks annoying and I can't imagine that being what you all imagined for Sonic to play like lol. I'm glad people aren't taking that to an extreme, picking a big stage and just going for the timeout with Sonic because it looks pretty viable. Being able to have a hitbox out can be hard with that much space/options to cover from Sonic: I noticed that earlier with his match vs Vanz. Peach being able to Nair or Dsmash and beat anything Sonic does (or Bair, hitbox all the time strat), means much less if he waits first or delays his movements.
Oh right, is there a certain topic in the snake sub forums?You might wanna post these on the Snake sub-forum for critique.
Just wondering: Can't Wario just sideB if he sees Sonic charging the spin? I don't play either of those chars, but I was thinking that the sideB charge would out-prioritize the spin and catch any rolls or jumps. Just speculating, y'know...