JOE!
Smash Hero
Welp, my Wii seems to not like the Brawl Disk anymore...
There any info floating around on how exactly to like, USB load or such?
There any info floating around on how exactly to like, USB load or such?
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If you want any advice:Oh right, is there a certain topic in the snake sub forums?
Cool, think you could PM me more info on how to exactly set that all up?Yeah. Friend of mine setup USB load for PM. Brawl ISO with Ocarina codes basically.
Configurable USB loader, Brawl ISO, and PM codes on SD card basically like Gecko. Turn on Ocarina codes in the settings, load it up, and run that bad boy.
I'm loving how that works, especially with ROB. Getting a grab under a platform with a gryo on it pretty much guarantees a link into almost anything if it's not super slow. But even slow things can work, depending on the situation. Hell, I've even gotten weird things like dropping a gyro from high up, landing a bair, having their knockback reset when bair knocks them into the gyro, then being able to follow up. ****'s so fun... new knockback stacking>>>old knockback stacking any dayWanna know why Lucario's u-smash links and combos so much better in 2.5? Why his up-b super cancels combo way better?
That melee KB stacking.
I can't think of any way it'd hurt his combos at all. The KB cancel/reset aspect within 10 frames helps stuff link much better.
You can go to the Project M IRC for help with that.Cool, think you could PM me more info on how to exactly set that all up?
Get Pimp my Wii to get all the missing IOS's, then follow this guideWelp, my Wii seems to not like the Brawl Disk anymore...
There any info floating around on how exactly to like, USB load or such?
Can't sonic shield out of spin charge?..You might wanna post these on the Snake sub-forum for critique.
Just wondering: Can't Wario just sideB if he sees Sonic charging the spin? I don't play either of those chars, but I was thinking that the sideB charge would out-prioritize the spin and catch any rolls or jumps. Just speculating, y'know...
Sonic can wavedash backward at any time during his Down-B, preventing "just throwing out a long-lasting hitbox" from being a solution. Also, Wario Forward-B doesn't even start to clank with Sonic Down-B until about halfway through the run (the hitbox starts small and gets bigger as more distance is covered), so Sonic has all the time in the world to...just move backward for a split-second, shield it, etc.Can't sonic shield out of spin charge?..
It should lose to a lot of options--Blast Attack (safe, non-homing Neutral-B), stopping and turning around with another Down-B, wavedash -> whatever...anyone tried using a good side-step against sonic's spin?
yeah I agree. Sonic's A moves seem pretty cool, but it seems like there is little reason to use them. Also, run away to side-b (edit: or is it down-b? lol) repeat should not be the optimal strategy lol.It should lose to a lot of options--Blast Attack (safe, non-homing Neutral-B), stopping and turning around with another Down-B, wavedash -> whatever...
Still, the potential issues are in Sonic's ability to run away and Down-B's polarization (why use anything else in neutral position?). The easy-mode combos are just icing on the cake and might not be of much concern.
It's funny. The PMBR completely changed his sideB because his specials were overcentralizing. Doesn't look like it changed much. Tbh, I don't mind overcentralizing specials, because every time I start to have a problem with it, I just look at the spacees.yeah I agree. Sonic's A moves seem pretty cool, but it seems like there is little reason to use them. Also, run away to side-b (edit: or is it down-b? lol) repeat should not be the optimal strategy lol.
It's a hard balance to strike, making his B moves useful, but not too polarizing as you said.
Almost all top tier characters utilize their grabs, tilts, smash attacks, specials, and aerials in combos, edgeguarding, tech-chases and mix-ups. I think that Sonic, and to a lesser extent the spacees, are really the only ones have one or two moves that would dramatically affect their metagame.A lot of the characters are overcentralized around something tho.
Imo, not that many characters are well rounded and use their whole moveset, but rather rely on a few moves more than anything else.
You forgot Squirtle and Shades.No one is arguing that characters are as overcentralized as Sonic.
I'm just saying that imo, a lot of the characters revolve heavily around a few moves. They can make extensive use of their movesets, but really, those few moves are their go to BnB moves.
Ike and QD.
Sonic and Spindash.
Spacies and Shine.
Jiggs and Bair.
Falcon and Knee.
Snake and C4.
D3 and Grab.
Bowser and Up B.
just to name a few. And I'm only using one move as an example. I could list another move for all those characters.
A lot of the characters are overcentralized around something tho.
Imo, not that many characters are well rounded and use their whole moveset, but rather rely on a few moves more than anything else.
Well it's not only "because Melee". If Sheik's chain could tether the ledge, her recovery would go from decent to too good compared to other P:M chars, especially when given her already 'good character' status.It's times like these where I wish Sheik's chain tethered like in Brawl. Yeah yeah, I know. Because Melee. But at least there was some use for the damn thing. I wanna know WTF Sakurai was smoking when he made that move originally.
Falcon and knee is not a good example.No one is arguing that characters are as overcentralized as Sonic.
I'm just saying that imo, a lot of the characters revolve heavily around a few moves. They can make extensive use of their movesets, but really, those few moves are their go to BnB moves.
Ike and QD.
Sonic and Spindash.
Spacies and Shine.
Jiggs and Bair.
Falcon and Knee.
Snake and C4.
D3 and Grab.
Bowser and Up B.
just to name a few. And I'm only using one move as an example. I could list another move for all those characters.
None of those characters are even close to overcentralized. Obviously some characters are going to have moves that are better than some of their other moves in some situations.
Sonic's other attacks and approaches lose pretty easily to most hitboxes. That's the issue with Sonic: you aren't given a sword or long legs or some cool approach. You're given "spin to win". Being in spin in neutral is your best option overall. If something doesn't work out, they shield it or don't get hit as you fly by, then roll or run or spin away and reset over and over until it works. On bigger stages, good luck! Pray your character can stop it lol. People in PM seem to love their big stages, and this is partly why I don't. I don't want Sonic Pit Fox or some blah blah blah running a marathon lol.Sonic is a pretty tough character for the pmbr to design because of his ridiculous speed. Its hard to make him balanced without giving him a bunch of terrible moves because his bait/punish game is going to already be ridiculous from his dashdance. I think other than the down B oversight sethlon and the pmbr did a really good job with the character, considering what he was given to work with, and I encourage the other sonic player to not just down B in place and to try his other attacks.
I guess it depends on what over-centralization is to you. The way I see it, a character can be overcentralized when a single move or two become so integral to their high level game that you wont win without heavy use of those moves. Their winning strategies revolve around those moves or use them as a platform.