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Smash Hero
Replace spacies shines with rest
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This is one of those applications of a wavedash that makes it superior in this case to rolling. Try spot dodging under more typical poking pressure, and only roll as a last resort, when everything else seems like it would be a poor choice.Hey I got a question, so I ended up playing more Project M with my friend yesterday and I seem to have a constant problem with rolling when I shouldn't be. Like for some reason it feels like a bad habit to try and roll from an attack, only to get punished.
It seems like though whenever I don't roll and try blocking to maybe attempt a short hop punish, but I can't seem to stop getting hit.
Can anyone give me some defensive tips? How can I stop the habit or rolling and what can I do to not get hit so much?
Yeah, as everyone else pretty much said, don't worry about it too much. Snake has a decent enough roll and so does ZSS. If you want to avoid being put in shield, try to work on your mobility so that you can space yourself just outside of your opponent's danger range (not just his immediate attack range but also the range in which he can quickly move and attack you before you can react while closing the distance). Especially in the case of ZSS, work on your dashdance (DD). Wavedashes (WD) help with this too, especially since they let you space backwards while continuing to face the opponent (and they let you pick up 'nades with Snake).Can anyone give me some defensive tips? How can I stop the habit or rolling and what can I do to not get hit so much?
^^^THIS, lolz! I can't tell you how much better my Out of Shield (OoS) actions became as a result of maining Samus. Maining a character who doesn't have a choice but to not roll pretty much forces you to get good at WDs, aerials, and specials OoS. Conversely, you could always main someone like Sheik who has a really good roll, so you don't have to worry about it too much (I think ZSS fits into this category as well). On the subject of doing other things OoS, don't forget that Snake has an excellent upB OoS that can lead into combos and kills. Don't forget about it!Main somebody with a terrible roll.
Wouldn't be for no reason, it could show their designs in a new light. Also, I'd prob define the moves as ones they need to use like 35% of the time or more (out of all moves used) per stock to be used competitively..................................I mean, that's a hard question because every char uses loads of moves and stuff. No one is completely "made up" of one move, but......I guess shine and lasers for Falco? Side aerials for Puff? Spindash for Sonic? I guess bair and grab for DK. Lolz, let's make a list! Sounds fun. ^_^
For argument's sake, I'm ignoring recovery moves because EVERY character needs those as much as their other moves.Bubba, what moves would you say fall into the "this alone makes the character" category?
Maybe? I thought they were never going to nerf spacies because they said the characters would be too different from their melee version.Not entirely, but maybe
Non-PMBR members talking about potential changes to space animals don't really give an accurate depiction of what is (or isn't) to come.Maybe? I thought they were never going to nerf spacies because they said the characters would be too different from their melee version.
Or you could set R to jump to do OOS stuff because **** tap jumpBrandX, you don't play with tap jump off, do you? If not, that's great! It means you can perform upB OoS (Out of Shield) using the easiest method.
Lol Reflex with that top tier postNon-PMBR members talking about potential changes to space animals don't really give an accurate depiction of what is (or isn't) to come.