#HBC | Joker
Space Marine
- Joined
- Feb 2, 2012
- Messages
- 3,864
- Location
- St. Clair Shores, Michigan
- NNID
- HBCJoker
- 3DS FC
- 1864-9780-3232
you were ninja'd by posts made 10mins before yours?
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iLink has probably one of the most amazing mustaches in the worldI know a thing or two about growing ridiculous mustaches
I imagine there's a file there for the purposes of the custom SSS being able to access it?So, how about that question guys? Are there any changes to Mario Circuit in P:M 2.5b? I'd check myself but I can't play my Wii right now.
^^ that too, is a possibility. I imagine they tweaked all the cameras, so that would explain it.It's probably camera changes...
does that mean that Mario will stay like this?.. Is there any consideration that they will change it back?Both of those are Melee things. I agree that "because Melee" isn't exactly the best reasoning around, but at least these aren't gameplay design choices we're talking about. I also didn't mind Pika's and Mario's SFX as they were previously
Uh if you play PM aren't you technically a melee player, it is melee's engine after all... Also why would it matter, who cares? Its a game recreating melee's engine and improving its gameplay and characters because brawl didn't live up to expectations held by most of the smash community. I have no problem playing against Brawl players or really with Brawl, I personally just don't like the game, however I love PM and Melee. But honestly even just given the basic premise of PM how can people enjoying and choosing to play on a melee-based engine not be melee players?^^^^More proof that the P:M community is NOT made up mostly of Melee players, not even in the slightest.
I agree completely, however its hard to argue the game isn't more a sequel to melee and it definitely resembles melee FAR more than brawl. Melee AT's, concepts, metagame, and characters (design or otherwise) constitute the backbone of mid to high level play and it is melee's engine... With a few improvements <3 rar/wavebounce and momentum games/techs.Because there are a lot of things wrong with Melee, too. It's a combination of the best parts of both games; it just happens to have more competitively-geared Melee things than Brawl things.
I wouldn't consider myself a Melee player these days. PM is definitely a different game than Melee and Brawl, but it's definitely for the better in both cases.
Wall tethering as well?I just can't wait for the rest of the changes. Only thing left on my mind now is the techs, brawl shield being fixed...and well...I won't have a legit reason to turn my cube on soon enough.
I can't say I necessarily agree with that. Many of the bad Melee characters were given N64 or Brawl moves and traits which greatly supplement their overall strategy. Items have become more useful, which is definitely more Brawl-like than Melee-like. Pivot grab, DACUS, and the stuff you mentioned. It's an evolution of the Smash series as a whole using the best of what we've got and a little extra, too! Melee space is the place, but it would be disingenuous to suggest that it doesn't take from the other Smash games a fair amount, as well.I agree completely, however its hard to argue the game isn't more a sequel to melee and it definitely resembles melee FAR more than brawl. Melee AT's, concepts, metagame, and characters (design or otherwise) constitute the backbone of mid to high level play and it is melee's engine... With a few improvements <3 rar/wavebounce and momentum games/techs.
Arguable improvement, really. It's certainly different, and it's hard to say that it's a bad thing, but its being different is what is most striking, for sure. Only time will tell how it goes.Wall tethering as well?
Nice, I finally get to meet you and monkJcaesar, cmart, yeroc, strong bad, internet explorer, okamibw, monk, and me. I think there might be a few more but I'm not sure.