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What, really?Someone can correct me on this - but i believe we added the ability to mash to break out of dizzy faster
Yes, yes they can. And we can agree to disagree and everyone can get along with each other just fine. c: Isn't it nice how that works?And people can still disagree with you, too.
*pats leaf on the head.*
Smooth Criminal
It is, except when certain people are so sensitive and/or defensive about putting forth their input that they're patronizing about it.Yes, yes they can. And we can agree to disagree and everyone can get along with each other just fine. c: Isn't it nice how that works?
Ice is a bad mechanic more because of how the engine treats a frozen character. It does more to interrupt the flow of the offensive game than it does to enhance gameplay.2) I remember someone saying that ice was a bad mechanic. Well, I don't find dizzy to be much better. It's kinda frustrating to be rendered completely helpless for such a large timespan (this is coming from the person who plays Ivy, aka me, not the ones fighting her). I tried a tweak: I upped the damage on the ground explosion to 16% and gave it a flower effect.
Yuki NagatoShanus is correct. We added the ability to mash out of the paralyze stun (used on seed bomb).
You could subscribe to threads on Smods as well.....wtf? You can subscribe to threads here? I love this forum.
No, if I play P:M, I am a P:M player. There are way too many Brawl-specific things for one to say that enjoying P:M makes him a Melee enthusiast. I think Reflex summed my thoughts perfectly with his post:Uh if you play PM aren't you technically a melee player, it is melee's engine after all... Also why would it matter, who cares? Its a game recreating melee's engine and improving its gameplay and characters because brawl didn't live up to expectations held by most of the smash community. I have no problem playing against Brawl players or really with Brawl, I personally just don't like the game, however I love PM and Melee. But honestly even just given the basic premise of PM how can people enjoying and choosing to play on a melee-based engine not be melee players?
P:M took mostly Melee aspects, but it has a good deal of significant Brawl traits and even a few 64 ones. As such, I think it is inaccurate to label the P:M community as former and/or current Melee players. We're a diverse pool from a good range of backgrounds.It's a combination of the best parts of both games; it just happens to have more competitively-geared Melee things than Brawl things.
I wouldn't consider myself a Melee player these days. PM is definitely a different game than Melee and Brawl, but it's definitely for the better in both cases.
BrawlBox refers to the flag as "Stun", but I'm guessing that's what you mean.my mistake, we used dizzy on the seed bomb, not paralyze. you can still mash out of the dizzy though.
No, no it does not. The flags, best as I can tell, are mostly cosmetic, aside from sticker effects.Seed Bomb causing flower sounds fun...
Does the explosive flag cause it to detonate when hit?
Ooooh. I may add it back, then (though I was enjoying the kill potential of the explosion).Shanus is correct. We added the ability to mash out of the paralyze stun (used on seed bomb).
Last time I lurked, they said it was intentional.I do have one question, though: Why is the timing for Smash Razor Leaf so stringent? I can never seem to pull it off. Wouldn't it make more sense to give it the same timing as Samus's Super Missile?
My question stands. Intentional or not, it still doesn't make sense to me. There must be a logical reason for it that isn't "making it harder increases the technical skill of the game", right? ...Right?Last time I lurked, they said it was intentional.
Yeah its pretty weird, and you can act out of it, you just continue to wobble for a bit.What's up with the weird thing that happens sometimes if you punish a missed tech with ZSS dsmash? They just kinda wobble in the air or on the ground for a while and I'm not entirely sure if they can move or anything.
Is it because they're getting paralyzed while in hitstun?
It could just be that you aren't quite used to the timing yet... Its only been a few weeks... I mean numbers and frame data are cool and all, but it doesn't necessarily make things alot harder.My question stands. Intentional or not, it still doesn't make sense to me. There must be a logical reason for it that isn't "making it harder increases the technical skill of the game", right? ...Right?
Quite frankly ssbm dominated their public poll/vote and I would really like to see it there/would try really hard to go. I think melee is far more likely to be there than pm and honestly I would rather see melee there than brawl.http://shoryuken.com/2013/01/08/evo...-get-your-game-to-evo-and-road-to-evo-events/
So Fighting is Magic is apparently a nomination for a side tournament at EVO but not P:M....why?
Because it didn't get enough votes on the EVO poll on FB?http://shoryuken.com/2013/01/08/evo...-get-your-game-to-evo-and-road-to-evo-events/
So Fighting is Magic is apparently a nomination for a side tournament at EVO but not P:M....why?
evo is WAY more than 4 nerds.evo is 4 nerds
evo is 4 nerds
lawlevo is WAY more than 4 nerds.
[COLLAPSE="i see what you did there"]evo is WAY more than 4 nerds.
What's a bubbaking?
The answer to this question is actually on stream. There are officially three answers.It's like a fish. A very cool fish that makes this noise:
bubba bubba bubba
It wears a little crown and robe too.
Ahhh, so it's not just me then. I was starting to wonder why I had some semblance of difficulty executing one kind of Razor Leaf over the other, even though I do them all the time with Samus. Yeah, I have the same question too then...I do have one question, though: Why is the timing for Smash Razor Leaf so stringent? I can never seem to pull it off. Wouldn't it make more sense to give it the same timing as Samus's Super Missile?
But as Leaf said, what is the purpose of this? Making things harder just to make them harder isn't exactly good design, if you ask me.Last time I lurked, they said it was intentional.
Luis since when are you going saw you post weeks ago saying you weren't. * I think*I'm sure I'll stick to a setup for a while if I can manage to win a decent amount.
You're right. I had no intention of going until yesterday, but, I'm going as of yesterday.Luis since when are you going saw you post weeks ago saying you weren't. * I think*
I'm pretty sure most people won't get thisSBO is where it's a---asldkf;salgkjsd;lafksdfasj;ks
i can't even say that with a straight face hahahaha.
what a ****ing JOKE.
G&W can do well if your facing ppl who don't know his assets, but honesatly Try Project M G&W I'm in love with it... *LOOKS AT QERB INTENSELY
I don't like him too much. That change to his dthrow is really annoying...
1000000000000000000 times this.
You should go up to the PMBR and tell them this. As one of the best G&W players around, I'm sure they'd at least consider your request.
Honestly I don't care enough about P:M to ask such a thing. :x
Sad days.
I think uthrow is more like Dthrow now.
Which means he can't CG/combo spacees as well as he used to anymore? I'm sorry but no matter which way you cut it, there's always going to be something majorly wrong with that vBrawl dthrow. Certain PMBR members have told me that it's meant to be able to lead into DACUS TC's for early kills, but that's kinda limiting, not to mention that the TC is mostly guesswork and G&W's DACUS in particular is extremely difficult to pull off consistently.
I'm not a fan...
In high level play "predictions" are more often than not actually reactions. It is -really- hard to react G&W's dthrow into any move in P:M.
Give me Melee d-throw or give me death
[/collapse]I've been complaining to PMBR about G&W dthrow since demo 1.0, they have brawl G&W players who want dthrow so they aren't going to change it =/