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Project M Social Thread

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Lolo_knight

Smash Apprentice
Joined
Feb 3, 2008
Messages
86
Location
Mexico
<3 Link can pull out 3 bombs now! it's AWESOME!, also thanks for getting the bomb jump back... somehow I allways ended up sending my bomb flying away in 2.1 now it's back!

The sweetspot for Ivi's Uair/Dair/Usmash to charge solar beam were intended that way? I think they are weird some times, Usmash is specially hard to land with the sweetspot...

Zard is awesome now... the Fair buff really makes a difference tho I feel that Forward B was nerfed... that's sad...

My fighting friend wants to say thanks to you again for your awesome job and requests...again... that PLEASE release yoshi so yeah... thanks again guys keep up the awesomeness!

Sorry 4 the bad grammar and happy sweat new year!
 

Lolo_knight

Smash Apprentice
Joined
Feb 3, 2008
Messages
86
Location
Mexico
Link's AGT bomb jump was never gone, you probably just had a staled up-B.
Nope I know it was there and sometimes I got it but most of the times the bomb hitboxes acted on me and they were sent flying away from me... and not exploding.... if that makes any sense... but now they do go BOOM! ^^
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
It is in the wifi build. I don't know if by how much it applied in wifi matches though to say how much was reduced.


It was beautiful online. Thank you magus! Now i can play the game with no button delay, just slowdowns from bad connections. When the momentum stuff is fixed this game will help me train more Bahamian players since these lazy *******s don't like to push for nothing other an parties and *insert female body part*
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
I ran into something weird while testing out the Stage Striking feature on the SSS:

First off, I turned every stage on 'Page 1' of the SSS on in the Random Stage selection. However, on the SSS, when I press Y, it strikes CS for some reason. When I turned off only BF, Y struck both CS and BF. I turned off CS (in addition to BF) and Y continued to strike both of them. I turned CS back on and it continued to strike both of them. Lastly, I turned BF on and Y struck only CS again.

....................what's going on? :confused:
 

Gimpel

Smash Cadet
Joined
May 23, 2012
Messages
57
Location
Germany
I'm impressed
kink link is pretty good at playing gay with zard :D

can you only get squirtle shades once per stock?
and ... wasn't it possible to use custom stage builder stages made with the ingame stage builder in 2.1? Was that removed again?
Does Mario's late hit fair now spike?
 

`dazrin

Smash Champion
Joined
Jan 11, 2012
Messages
2,213
Location
Vancouver, BC, Canada
I ran into something weird while testing out the Stage Striking feature on the SSS:

First off, I turned every stage on 'Page 1' of the SSS on in the Random Stage selection. However, on the SSS, when I press Y, it strikes CS for some reason. When I turned off only BF, Y struck both CS and BF. I turned off CS (in addition to BF) and Y continued to strike both of them. I turned CS back on and it continued to strike both of them. Lastly, I turned BF on and Y struck only CS again.

....................what's going on? :confused:
There is a bug with the stage mapping of CS in relation to how the stage strike code works. Turning off aero port town in random select auto strikes castle siege (press Y to see) and turning off castle siege in random select will do nothing to it when pressing Y.

This is known, and will be addressed.
 

leelue

Smash Lord
Joined
Aug 3, 2004
Messages
1,926
Location
All up in your personal space, NY
Bubbaking, you haven't noticed the times he was wrongly informing someone, but I have. The standardunit pair have incorrectly stated no less than 3 facts about the game in about two weeks, which is pretty steep for a developer. I think I'm more annoyed at the last one because it was stated as a fact, as opposed to an "i believe it is" kind of phrase.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Oh, I guess I didn't notice. :ohwell:

There is a bug with the stage mapping of CS in relation to how the stage strike code works. Turning off aero port town in random select auto strikes castle siege (press Y to see) and turning off castle siege in random select will do nothing to it when pressing Y.

This is known, and will be addressed.
Thanks for the update. I guess I will just strike CS manually from now on.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Finally found the issue for why 2.5 doesn't work on my main Wii.

My SD card slot on my wii is so broken it can no longer write to my SD card, only read.

2.1 works just fine still, btw.

2.5 doesn't

So my question is what is 2.5 struggling to do where it would need write access to my SD card in order to load things right.
Maybe it writes for one of the new things added: stage striking crew battle or whatever. That's all I can think of.

Standard toaster needs to start fact checking before he posts. Pmbr is going to be believed by a lot of people and misinformation is obviously bad.

Wario for leelue tier
You don't deserve Wario to be in your tier. He will be in Reflex tier.

Bubbaking, you haven't noticed the times he was wrongly informing someone, but I have. The standardunit pair have incorrectly stated no less than 3 facts about the game in about two weeks, which is pretty steep for a developer. I think I'm more annoyed at the last one because it was stated as a fact, as opposed to an "i believe it is" kind of phrase.
To be fair, the hitbox on synthesis isn't really noticeable. It's only at the very beginning when you start charging, hitbox size isn't big, barely does damage or knockback, etc. He didn't miss a major hitbox on a sword character or say Yeah we buffed Ike's close up by giving him a karate kick. It's the kind of move you shouldn't be trying to hit with and the effect it has on gameplay is incredibly minimal. Most games will probably function as if she never had one anyways.
 

NatP

Smash Ace
Joined
Mar 4, 2009
Messages
846
Location
Portugal
i love so much about 2.5, and so many things have been improved or given to wario. however...that run animation. why change it? the run had such character. i can understand the slow walk, and while i don't completely like it i do like the concept.

but, why change the run when it was so iconic, so quirky?
I agree, while Wario's new animations are amazingly well done, I do have to admit I really miss his old running animation. I thought it fit him so well... Oh well, it's a small blemish on a fantastic game. Great job, PMBR!
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
People loved his current running animation when it was revealed before release. Now that the game's released, people want it reverted. I know you're probably not one of those peeps who supported the initial change, but c'mon, we can't keep pushing the PMBR to go back and forth with their changes.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
All I'd want is his old walk back. Was almost like he was gliding over the ground, clacking his shoes together every step or two. But I love the new run so much, I don't care.
 

Virum

Smash Ace
Joined
Jun 1, 2010
Messages
682
Location
London, England
NNID
SiLeNtDo0m
3DS FC
3368-3441-2801
All I'd want is his old walk back. Was almost like he was gliding over the ground, clacking his shoes together every step or two. But I love the new run so much, I don't care.
Actually funnily enough I originally wasn't going to change the walks and just the run, but it looked odd having the two vastly contrast. So I just decided to change them all. Pretty much all of it is canon to something Wario Land related anyway, so it's more coherent with the rest of the moveset changes (except the slow tippy-toe walk, that was just for lulz).
 

Youngster Joey

Smash Journeyman
Joined
Jul 22, 2012
Messages
474
3DS FC
4871-5018-1679
im trying to download this. i have a mac so idk if the process is different. i got everything from this site http://projectm.dantarion.com/downloads/ and its not working. i moved everything from nohomebrew to my sd card. same with everything from homebrew and riivolution. what am i doing wrong? :( i also moved the hackmii installer. i erased all my custom stages too :'(
 

HanAmes

Smash Ace
Joined
Aug 4, 2006
Messages
615
Location
San Jose, CA
I always thought that Wario's Wario Land running animation was iconic in itself, but it really doesn't matter to me, though. Wario's a silly character to begin with, and I'm still getting used to his new grapples, too.

And last night, I was playing with a couple of my casual friends who were complaining about my skill level (although I'm probably not as good as many people here on the boards since hardly anyone plays in my area), but the new stock control helped solve their problems. We played the obligatory four stock matches, but I started out with two to help even the odds.

Edit: Stock control was genius!
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
im trying to download this. i have a mac so idk if the process is different. i got everything from this site http://projectm.dantarion.com/downloads/ and its not working. i moved everything from nohomebrew to my sd card. same with everything from homebrew and riivolution. what am i doing wrong? :( i also moved the hackmii installer. i erased all my custom stages too :'(
You have to unzip the nohomebrew.zip and open the folder itself and drag and drop everything to your SD Card. Then open Brawl up and go to your stage builder and it should load up.
 

NatP

Smash Ace
Joined
Mar 4, 2009
Messages
846
Location
Portugal
People loved his current running animation when it was revealed before release. Now that the game's released, people want it reverted. I know you're probably not one of those peeps who supported the initial change, but c'mon, we can't keep pushing the PMBR to go back and forth with their changes.
While I do prefer his old running animation, I'm not going to ask for it to be changed because I know I'm in the minority here.
Besides, it's really not that bad especially considering when this game is full of so much awesome stuff.
 

Youngster Joey

Smash Journeyman
Joined
Jul 22, 2012
Messages
474
3DS FC
4871-5018-1679
something is wrong i guess do i just click and drag? is that how i put it on my sd card? thats what im doing and its there. then when i go to the sd menu in the wii home screen it says theres nothing on it..
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
something is wrong i guess do i just click and drag? is that how i put it on my sd card? thats what im doing and its there. then when i go to the sd menu in the wii home screen it says theres nothing on it..
You're not supposed to go to the Wii's SD Card menu. Just get Brawl open and go to stage builder.
 

Youngster Joey

Smash Journeyman
Joined
Jul 22, 2012
Messages
474
3DS FC
4871-5018-1679
yeah i know but i checked to make sure things were there. i went to the stage builder a bunch of times. does the fact that im on a mac matter? also i only put the wifi version of everything in. i plan on wifi only for now just in case that matters too
 

Gadiel_VaStar

Smash Champion
Joined
Nov 12, 2009
Messages
2,066
Location
Atlanta, GA
NNID
GadielVaStar
My Project M won't work, please someone help...

Ok, I installed 2.1 last time in every way, but my gamecube controller will not read project M on my wii at all. Only wiimotes/classic controllers work. I tried it again in 2.5 hoping that it would fix itself, but it has not, and my Project M copy works perfect on my friend's wii, but not mine. Please don't tell me to install/re-install because I've done it 2x for every installation configure, and it doesn't work. And I've looked for this issue on google & I've found several other people have this issue, but no solution :/

Ideas anyone? How can I fix this?
 

Wobbly Headed Bob

Smash Journeyman
Joined
Sep 11, 2010
Messages
367
I was wondering if it's possible to include a DI CPU setting in training mode.

Perhaps additional or instead of "run", "walk", etc. You could have an option that says "DI" or "Smash DI" left. I think that would greatly help with combos.

So far it seems like Ike has a dthrow infinite on Ike without DI. It's hard to use two controllers at once.


Also "Smash/DI away", etc.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
How do you run P:M? Through Gecko, Riivolution, or Smash Stack?

Ike Dthrow on a lot of characters with bad DI is a free regrab. You almost always DI away from Ike, DI into Ike gets free hits and grabs.
 

Wobbly Headed Bob

Smash Journeyman
Joined
Sep 11, 2010
Messages
367
Ike has a dthrow infinite on Ike? Are you sure you don't mean a CG that will end at some point in time? :ohwell:
It probably will at such high damage, but by that time you can get the kill.

I'm sure it's easy as hell to DI away from it, but the CPU doesn't do it. lol


The lab would be a better place if you DI could be taken into account, hence my suggestion / request / plead / prayer.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
what point?

i can infinite the falco cpu with Pit's DThrow, doesn't make it an actual infinite
 
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