Well, idk what will and won't make it out to 2.5 since everything is subject to change, and as such would rather not go into details :x there aren't too many changes though, and most of them are pretty minor.Want to offer some tidbits on lucas changes perhaps, Ishieymoro?
Agreed. Unfortunately, his kill setups haven't changed afaict, but midair kills off the top feel a bit more viableIf he has more reliable kill setups (that aren't heavily % based and don't require a grab) that's already a great buff to one of the things in 2.1 that Lucas was lacking. Not that he's bad in 2.1 but it is frustrating to secure kills a lot of the time.
Lucas would be close to top-tier with enough metagame development, but why develop his metagame when you can play the best character in the game who already has 11 years of other people doing the work for you?The sad thing is Lucas needs nerfs. If people would play with him they'd realize how secret top-tier he is.
Seriously. Tone down those non OU smashes. As of now there is nearly no reason to OU, and that's really disappointing because I think it's a cool idea. Fair is super safe on shield, which is silly, and nair pretty much combos into itself until it's a kill move. Get rid of that landing hit, because that's nuts.
Unless we've decided we're balancing to Fox, in which case more buffs please. Make OU even better or something insane. Make upsmash 12 frames long.

Agreed that OU is pretty trashy, but toning down his regular smashes would nerf his current killing ability a bit too much imo :/ fair and nair, yeah, they're kinda stupid good, but once again even a small nerf there could drastically affect Lucas.
+1 for 12-frame usmash.