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You really thought that was bad?Ah stream monsters, they never fail to make my faith in humanity drop below zero.
If the person lands= QDGrab becomes an instant bummer unless they tech in place or roll (in which case you have to call the roll before deciding your distance before hand), but with QDattack (using A) it catches everything: still in air, landing unteched (and possibly teched), tech roll away. If you know the person tech rolled towards you, you can end it with B (or WD I guess) and then f-tilt/d-smash/jab. Going for a JC Grab I'm not usually able to convert it to something else in time, but with QD attack using A if you didn't hit something you get more frames to react.I originally tested it on Pit, it set up for stuff but didn't true combo into anything. I guess Pit was just too floaty to show the combo potential.
http://youtu.be/hMJL2bT-mlU Broken InhaleThat pic is a pretty accurate representation of how badly DDD beats Ike.
The stages seemed to have only vague similarities at best though. Pictochat is a random transforming stage with 20 ******** setups while SV is a flat trapezoid with a single moving platform.Yeah, instead of banning individual stages, you ban a group of similar stages. And the Starter list is a separate thing only for the first match.
do you know where the vids will be uploaded?So Sonic. If whoever recorded finals and grand finals at LIMBO uploads sometime tomorrow or so, we got some serious Sonic **** to show. He's a maniac.
Halberd is jank and Pictochat isn't? News to me.It was kind of a good idea, some of the stages didn't belong though, especially the last group, aka the "jank" stage group.
Interesting stuff, thanks for posting this.If the person lands= QDGrab becomes an instant bummer unless they tech in place or roll (in which case you have to call the roll before deciding your distance before hand), but with QDattack (using A) it catches everything: still in air, landing unteched (and possibly teched), tech roll away. If you know the person tech rolled towards you, you can end it with B (or WD I guess) and then f-tilt/d-smash/jab. Going for a JC Grab I'm not usually able to convert it to something else in time, but with QD attack using A if you didn't hit something you get more frames to react.
Also Jump off/QD to Dair for edge guarding: I always RAR mine to be backwards facing, You can then Bair after the weak hit (or miss) or if you miss you have the option of double jumping to the ledge. If it's not RARed, you might get a better option to fair? But if you miss then you lose the ability to grab the ledge with a DJ, so you're left with jumping on the actual stage(usually with a bair) /side-b/Up-b/AD, and I don't know if it adds any frames for reversing a side-b (like a 3 frame turn animation or something).
Also something I need to explore more: against someone with no projectiles (or slow to pick ones like peach), on a far stage (FD), When you have considerable distance just charging a QD... that's it. No WD/DDing around, just charging the QD. Eventually you'll reach the max speed/damage sound and past that you still got considerable time before it releases itself, and even if you get to the point where it releases yourself you're not in a bad position you got all your options and at extreme speed. If peach try's to pull a turnip you can immediately release the QD, if they jump/attack you can do anything you want because QD has all the options besides needing a WD first for most ground moves, but I think this can be a great mix up/thing to do. It might seem a little scrubby of a tactic, but I think it can put a lot of pressure on an opponent with all the options and speed than just a stupid guy charging QD because he doesn't know what to do/Can't DD good lol.
That reminds me, Eli uses a tactic S2J said is scrubby (because it uses your DJ and is easily read?), running off but coming back on with a DJ to bair. He's not Falcon though he's DK so the better range is there, but yeah you'll see him do this every so often. Just wanted to point out my daily Eli observations, whether it's bad or good I don't know, probably good until you're playing someone at S2J's level lol.
Ike vs Marth: Marth's weakness is him being in the air above you, and Ike can easily keep him up there with travelling Up airs and his wonderful Up-tilt. I think Eli is afraid to take his game to the air sometimes vs Marth because that's where Ike gets juggled as well, but you have to abuse the same weaknesses when you have him on the runs than fear to keep it grounded- and that might come from a lack of Up-air usage. If you're already in the air yourself you can Up-air to FFall which can auto cancel easily depending on your height, and it could hit the marth. There's also QD/QDAttack if you got ample time but far height in the air to come down from, charge it and release if he's coming in with something otherwise if he's not coming in (possibly from knowing you might QDAttack a straight approach) then you can just release it and if there's any ledges time the ledge cancel.
-DrPP Advises Up-throw in Marth dittos because of this, Ike might want to do the same. With that said though Ike still has a great ground game anyways vs Marth, with WD back F-tilt/ CC D-smash. Then it's pretty well known that Ike's d-tilt owns his un-sweetspotted recovery.
http://youtu.be/hMJL2bT-mlU Broken Inhale
The pic was of damage from Hurricane Ike if no one noticed.
Also: http://www.youtube.com/watch?v=_IVkEKxKwuc&feature=youtu.be
Rat's sonic too goodInteresting stuff, thanks for posting this.
Also, I have videos from a PM tournament we had in IL today. Out of 41, the top four were the following:
1. metroid :ikebrawl:
2. ORLY :bowserbrawl:
3. Kirk :ikebrawl:/:bowserbrawl:
4. Rat :sonicbrawl:
Good enough to take fourth under Ike and Bowser.Rat's sonic too good
I think either Hbox or Zoro is taking care of it, I don't remember whose comp it was. I just remember hbox mentioning something about not saving all the friendlies footage.do you know where the vids will be uploaded?
and lol at Ike trollig ppl still
So speaking of Rumble Falls and its curved platforms...I really wish there was a stage with the Rumble Falls platform layout, but not as big and without the slants on the base and platforms.
Should consider that for the norfair layout IMO.
When your hands glow, press B+A. For more information, you can check out the character page for Lucario or the Lucario Smashmod Forums.I've seen people throwing out these massive shadow balls as Lucario (I think they're called spirit bombs)
I was wonder, how do you do this?
Here's a video of the move
hMMmmm...I really wish there was a stage with the Rumble Falls platform layout, but not as big and without the slants on the base and platforms.
Should consider that for the norfair layout IMO.
LOL!?So speaking of Rumble Falls and its curved platforms...
I find it strange that the top-left platform is still straight, while the other two are curved. I was one of the people that was involved in the creation of the current Rumble Falls back when it was in development, and the only real reason that the top-left platform was a straight one was because no one involved knew how to duplicate objects, and only two curved platforms of the correct size/angle was originally on Rumble Falls, so a straight platform was used for the remaining one. That platform just throws the balance and symmetry of the stage off.
I think that it would be a better idea to make that one curved, too, to keep the unique trait of slightly curved surfaces of the stage consistent.
And I kind of like the idea of making Norfair into the straight-platform version of this platform layout.
Next you'll be telling me he'll need nerfs!so i just started using sonic seriously and now people are saying he's so good
it's like destiny or something
Nothing seems wrong here.
I'm confused.Nothing seems wrong here.
LOL That was an interesting response. I wasn't expecting such a big reaction.LOL!?
REALLY? Is that seriously the reason? I could do that in literally less than a minute.
Heck, I've been doing that for the last 24 hours, basically xD
edit: whaaat the fuuckkkkk......
I'm actually gobsmackked in awe, so i had to post again to really get the feeling across. like seriously holy crap LOL
edit2: Learn to 3ds max. If someone can import the stage for me, I can fix that RIGHT now. I'm working on something very similar, anyways.
41 Entrants -- $5 Entry Fee
:ikebrawl:
:bowserbrawl:
:ikebrawl: :bowserbrawl:
:sonicbrawl:
:ikebrawl:
:lucariobrawl:
:falcobrawl:
:ikebrawl:
:ikebrawl:
:sonicbrawl:
I see.. You aren't as good as Vro huh? Being humble like that can usually throw off some people. Well.. That will not work, now that I know you are probably very good, maybe even as good or better.. i don't know but I'm definitely going over 100% now, you should not have won if you wanted your tactic to work.1. Metroid :ikebrawl: