Divinokage
Smash Legend
Mmm.... I wonder..what are ike's weaknesses
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Mmm.... I wonder..what are ike's weaknesses
The QD recovery is tricky to edgeguard if you can't go out and hit him before he uses it. The annoying part about it is that Ike has the option of using the QD attack, which lets him fend off his opponents while allowing him to shorten the distance he travels. Furthermore, if he hits something while QD attacking in the air, he does not go into freefall and can up+B to get back to the stage.His recovery is pretty good too, I found it difficult to edgeguard him mainly because of the side-B again.. but I think I would need to play this more to really understand the limitations if he really has one.. I mean for his recovery. I thought maybe you can simply intercept the side-B with your body but that seems incredibly risky. And for Ike to be able to recover upwards from being at the bottom of a stage seems a little broken, I don't think that should be available for any character to do.
I honestly think Ike's recovery is pretty good and reliable, even without walls I'd definitely say it's much better than average.Reliability on stages for his recovery...
In the air, Ike isn't exactly free combo food if he still has his jump; double-jump -> fastfall retreating NAir is an option that I've found to be extremely helpful for breaking out of combos. However, he does not have any fast, reliable options to fend off opponents like other characters do.Basically his weaknesses are that he can be hit again after he's been hit already... On a stage with no walls you have to pay attention to how you DI because he has no side-b safety net but still has a very good, very difficult to edgeguard up-B but overall his recovery is less silly on walled stages....
oh no not at all...it's exclusive to Ike and it completely prevents him from being S-tier. Game and watch has a 9 hammer and he can UpB OoS so he's clearly better."Basically his weaknesses are that he can be hit again after he's been hit already. He can only roll left, right, or spot-dodge, or shield-grab if he's being pressured"
oh.
and here i was thinking a lot of chars had that weakness
I play with Legan actually and my link is much better, he just plays a melee link lol. I have played both melee and brawl on a high tournament level and know how to use the mechanics they added better. I also have played a lot more P:M than he has lol. I really want to find a tournament to attend, my roommate and I both think we are really good and would do well in tournaments.Link's menagerie of techniques and combos presents a lot of potential. He has access to a decent amount of Brawl ATs coupled with the ability to combo like he did in Melee, and even more so thanks to buffed Usmash and Dsmash. He is definitely tournament viable and I know JCz picks him as a CP to Ike, despite his performance at FC against Vro (he definitely choked, I know JCz is pretty good with Link).
Hylian is definitely correct about nair and jab. These are quick attacks that can help Link out of some unsavory situations and it is indeed what helps him out against quicker characters. Combine that with a very solid projectile game and Zair, which is quicker than ever might I add, and Link is looking great. It's a shame no one is representing him in tournaments however. I'd like to see someone like Lord HDL play with him or maybe Legan. Or even better, GERM, who still plays apparently.
DK is not top 10.
Rofl, according to Yakal, DK is free. xDI'm picking up Ike btw.
for Falco
Yeah I'd say this pretty much covers it.@Strong Bad: I personally don't like fighting Falco as Ike, but I'm probably playing the match-up wrong.
The QD recovery is tricky to edgeguard if you can't go out and hit him before he uses it. The annoying part about it is that Ike has the option of using the QD attack, which lets him fend off his opponents while allowing him to shorten the distance he travels. Furthermore, if he hits something while QD attacking in the air, he does not go into freefall and can up+B to get back to the stage.
I honestly think Ike's recovery is pretty good and reliable, even without walls I'd definitely say it's much better than average.
In the air, Ike isn't exactly free combo food if he still has his jump; double-jump -> fastfall retreating NAir is an option that I've found to be extremely helpful for breaking out of combos. However, he does not have any fast, reliable options to fend off opponents like other characters do.
His up+B is annoying to edgeguard, but the most reliable way to deal with it is to grab the edge as his sword flies upward so you can drop down and hit him as he comes up for his sword. The alternative is to edgehog him if he tries to sweetspot (grab the edge as his sword comes up and wait a bit before rolling, otherwise he can grab the edge) or use an attack with high priority to hit him out of Aether as he's spinning in the air.
EDIT: -----------------------------------------------------------------------------------------------------------------------------------------------
In all seriousness, Ike struggles against characters with strong projectiles or any character that can effectively shut down ground approaches - this prevents him from controlling space with QD. He also struggles against characters that can weave in-and-out of his zone of attack when he comes from the air onto the ground; while his aerial speed is better-than-average and FAir/NAir have long range and decent cool-down time, it's possible to grab him much like it's possible to grab Marth as he lands during FAirs. He lacks quick and reliable combo-breakers and is heavy, so he gets combo'd easily. Furthermore, he has a slow jump, so wavedash OOS is not as good of an option for him to deal with shield pressure. BAir OOS is a good option to cover people who cross-up your shield, but he has relatively few options to cover his front.
Most notably, his recovery is fairly linear in terms of possible angles he could go when stages don't have walls; QD goes straight and Aether goes upward. However, his recovery is not completely bad because he can mix up the distance of QD by throwing out QD attack and he has a lot of control over when he up+Bs, allowing him to throw off anyone trying to edgehog him while he still has options. The best thing to do is to hit Ike before he has the chance to use a recovery move or to force him into using up+B and then edgehogging him accordingly.
However, those weaknesses are purely defensive weaknesses; Ike's offensive capabilities are enough to cover those weaknesses, so they aren't exploited quite as easily unless you have a strong projectile that can help you influence the pace of the match (Falco, Pit, etc.)
The "Wifi-Safe" version would be what you're looking for. It doesn't have the code for light shoulder button presses to trigger shield, though, as that's what makes Wi-Fi and replays desync. HERE is the link to that version.Is their a hackless version of this I can download to save replays without them bugging out? I could upload some matches if so.
dedede .what are ike's weaknesses
I told you how to save replays yesterday...lolI play with Legan actually and my link is much better, he just plays a melee link lol. I have played both melee and brawl on a high tournament level and know how to use the mechanics they added better. I also have played a lot more P:M than he has lol. I really want to find a tournament to attend, my roommate and I both think we are really good and would do well in tournaments.
Is their a hackless version of this I can download to save replays without them bugging out? I could upload some matches if so.
His B charged Smashes kill as fast as Fox or Pika UpSmash, all Lucas has to do is set them up and BAM opponent has one stock less. In my opinion Lucas doesn't need to force approaches, as he is a rushdown character and he has Falco's Lasers in the shape of PK Freeze..
9. Lucas - I could probably have put Lucas even higher, here, but I'm not really sure where he stands. Suffice to say, demo 2.1 Lucas is crazy good. PK Freeze locks opponents down in relative safety almost as well as Falco's lasers. Then, Lucas's nair, combined with PK Shine shenanigans, keeps his opponent in either a state of blocking or getting hit. He has really good carry combos, and all sorts of ways to control his opponent once he's gotten the hit off. He suffers from the fact that he can't force his opponent's approach at all, but he also has to outplay his opponent to get easy KOs (otherwise he doesn't kill till 150%). Lucas has potential. I think most players overlook him.
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LOLOLOL
rofl, dtilt to fsmash shouldnt be a legit ike combo
No I know about that, what I mean is that you can eat through them with attacks. His lasers have bad priority: being able to set up a "Guile" wall is fine but you can just aerial through them. I don't find his lasers being very forceful or limiting compared to Falco or Fox eventually chipping at you. Then again, I play characters that don't have much trouble closing the gap vs Wolf to begin with so maybe I'm biased against them lol.And to whoever said that Wolf has the WORST laser out of the 3 spacies, he hasn't discovered how to use them properly and is trying to use them like Falco lasers. Try wavedashing the Lasers, you'll see how good they are. The worst laser out of the 3 spacies goes to Fox as it only does 2-3% no hitstun or knockback but it's rapid fire makes up for that, so in comparison it sucks to the other two (but it definitely doesn't suck)
Peach is technically buffed it's just shield pressure as a whole is currently nerfed. do to Brawl shieldsI dont think peach is as good as she use to be. I have only used her a couple of times but to me it feels like her shield pressure is not as good as it was in melee. My friend was able to jump away after a fc fair on shield without me being able to hit him with anything (not even jab). B/c her shield pressure seems to be less i wouldn't put her in the top 10 of pm.
Also fun fact she could glide toss in melee it just barely moved her.
you just need to watch a good wolf play. Then you realize wolf is a spacie that main time join Fox/Falco near the top of the game...who knows.No I know about that, what I mean is that you can eat through them with attacks. His lasers have bad priority: being able to set up a "Guile" wall is fine but you can just aerial through them. I don't find his lasers being very forceful or limiting compared to Falco or Fox eventually chipping at you. Then again, I play characters that don't have much trouble closing the gap vs Wolf to begin with so maybe I'm biased against them lol.
Thats what i thought, but b/c of the shields shes not as good and until it is fixed i would be surprised if she was really top 10. Also of course all of the buffed and new characters also move her down the tier list imoPeach is technically buffed it's just shield pressure as a whole is currently nerfed. do to Brawl shields
I don't disagree. But that's why I said easy KOs. His KO moves that are easy to set up are much more rare than the ones that require good reads. Fair -> Fsmash and simple launchers into usmash are the only ones I've seen work consistently, and at the percents where the combos actually link, uncharged smashes don't reliably KO. It's a bit of a Marth syndrome, where if he can get his ducks in a row, he can KO very early, but if he can't get it done by the time his opponent has hit around 80%, he has to run around fishing for KO moves or wait until his fair will kill. This is something he's capable of, because of his mobility options, but it means he has to make fewer mistakes while doing so.His B charged Smashes kill as fast as Fox or Pika UpSmash, all Lucas has to do is set them up and BAM opponent has one stock less. In my opinion Lucas doesn't need to force approaches, as he is a rushdown character and he has Falco's Lasers in the shape of PK Freeze.
He also has the sick mewtwo uthrow, if you can bait a nice pivot grab that is.I don't disagree. But that's why I said easy KOs. His KO moves that are easy to set up are much more rare than the ones that require good reads. Fair -> Fsmash and simple launchers into usmash are the only ones I've seen work consistently, and at the percents where the combos actually link, uncharged smashes don't reliably KO. It's a bit of a Marth syndrome, where if he can get his ducks in a row, he can KO very early, but if he can't get it done by the time his opponent has hit around 80%, he has to run around fishing for KO moves or wait until his fair will kill. This is something he's capable of, because of his mobility options, but it means he has to make fewer mistakes while doing so.
You read my post completely wrong. But I'm not going to bother to elaborate. Mostly because this tablet has a ****ty keyboard.I'm sorry for saying this, but I thought the above post, especially the top portion, was borderline-offensive towards Kage and didn't show him the respect he deserves. Kage is a national-caliber player that has competed against and beat many players who are highly regarded in both the Melee and Project M community. In my opinion, putting what has been known since Demo 2.0 came out "in less stupid terms" is almost insulting, especially when coming from someone who has no tournament results to back his or her theory crafting. Props to Kage for responding to your post without any trace of hostility towards what I perceive as a lack of respect.
(Yes, it is sort of elitist to have that mentality but, quite frankly, I'm getting tired of hearing all the claims that go "just do X, Y, and Z to beat Ike" when people as respected as Kage have trouble against him. It's really not that simple. There are some bad Ike players but there are some really good ones like Vro and Eli, I wish people would form opinions after playing a good Ike instead of just sitting back and theory-crafting.)
By the way, Kage is not kidding when he says Ike can combo you across a huge stage.
Only if I use... IKEI have to say this DrinkingFoods guy is quite a character.....I think I'd like to play a 1,000 MM against him some day. I could use the money.
Good playerswhat are ike's weaknesses
As well as aerial glide toss, an improved utilt, and a more usable fsmash.To people talking about Peach earlier:
Peach did get one notable buff: glide toss out of shield. It gives her another counterattack option that isn't Nair or wavedash oos.
Peach wrecks Lucario. If she floats then Lucario can't do anything since her aerials plow through him, and she won't get dash attacked while in the air.