DrinkingFood
Smash Hero
I was talking to reflex. I already know JCz music, that second statement should have made it clear that I currently use it lol.Here you go.
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I was talking to reflex. I already know JCz music, that second statement should have made it clear that I currently use it lol.Here you go.
I saw your stuff vs Falco on stream. That MU for DK sounds painful even if you could PS lasers consistently. As someone who likes to toy around with DK, I feel the pain of the Pew Pew brother. You and Ripple both had to deal with FalcoI'm picking up Ike btw.
for Falco
No not his range, I mean his Tipper size. The most prominent, possibly only example being Fsmash unless I'm just really bad at judging the relative size compared to Melee. It feels harder to tipper with that than Melee: granted the Melee tipper range was a bit silly but it feels a bit smaller. I know the tipper got harder to hit with during the transition to Brawl, idk if that was fully reverted or not. Either way, I don't think he can challenge top 3 for a spot, same with Shiek.I'm pretty sure marth's range is exactly the same... Ask a PMBR member in here or something. As for Pikachu, QAC was the tipping point. I was actually debating between him and Ganon. I just feel QAC has a huge amount of unexplored potential and, as I said, that is more of a prediction tier list than a current one.
^^^ The lasers were just everywhere. Ike for Falco sounds good I approve.i beat sfat 2-0 in PM, lol. but sfat rarely lasers, it wasn't that hard. it was like fighting fox basically. yakal lasers more than any falco i've ever played
That's also what I was thinking when you were talking about "down the road" with general changes like that. That's fair. I feel like Ganon with this current CG capability is def an edge over Pika, even with QAC accounted for, but down the road I can see that being different definitely.Which is also a reason I didn't take Ganon's improved CG into consideration- PMBR plans to fix gameplay issues that make it better than its melee counterpart.
GRAB HIM KAGEIke is freaking stupid good, holy ****... lol. I understand what he's capable of but it's so gay he can combo you across a HUGE stage even with good DI, the hell is that!?
Is his Fsmash tipper size the same/roughly? It feels off... The move itself general hitbox and lunge wise looks the same. OH WELLmarth is melee marth
I'd do that with Wario if he was capable of not being a fudge pop."just play homo"
1. Fox - For all the buffs other characters have gotten, nothing has been done to mitigate what makes Fox effective. He is the best character in the demo by an absurd margin. I'm kinda appalled by how little anyone is talking about it. After here, I'm not positive on order, but there are few characters I'd place in the top ten outside of these.What do people think the top 10 characters are in order, or even a whole tier list if you want. I'm curious to see peoples lists.
Red responses.1. Fox - Agree
2. Jigglypuff - Falco or Jiggs
3. Pit - There is no way Pit is top 3. Falco is strictly better as a character. Pit in general is fast and can move around, but I think he loses to big safe range and characters that can chase him. Falcon Ike for example probably win, spacies also doing good vs him. Where I see Pit doing good? Jiggs! Omg think about how annoying you could be to her loool.
4. Falco - Should be 2nd or 3rd, I forgive you for this minor transgression.
5. Peach - Peach is solid, but other characters around her also got better and with Ike/stuff around I think this is a tough sell.
6. Sheik - This is ok. Shiek is still top 10 obv, but with how "harder" she's going to be to play well I dunno how worth it is to pick Shiek instead of someone like Ike honestly.
7. Lucario - Lucario is silly LOL.
8. Marth - Ike Lucario, along with buffed Ganon give him a harder time.
9. Lucas - Lucas buffed from Brawl obviously, but I place him in the same realm as DK Sonic etc. They don't have enough solid across the board **** to justify top 10. They tend to have specific's that do ok, like DK Cargo Uthrow Sonic pressure vs shield, but not overall traits like Ike Fair Shines amazing CG on cast etc.
10. Falcon - Falcon feels good, but it would be more than an honest mistake to place him higher than Ike. Ike is a better character than Falcon hands down no contest. I also disagree with TL G&W Ness being close to top 10, Pika Mario etc more likely.
Since you are an expert in Ganon vs Ike I think you should explain to us how Ganon puts pressure on Ike who is generally a better version of ganon with safer moves and greater range. What are you going to do? Fair? against his fair? Go for a **** choke? Warlock kick? how does ganon get in safely? It's surely not the same way he gets in against marth simply because Ike closes distance faster that Marth and his sword is a much stronger and much more effective tool when it comes to creating a wall. So....you kinda have to wait on Ike which sort of ****s some characters in the end.@Divinokave
Have you considered actually attacking him
And not letting him attack you
In less stupid terms, just put pressure on Ike and he'll crack. Of course everything else about him except his recovery is good- that's what makes a good character. The spaces were comboed easily, and we're really light and susceptible to low angle knockbacks, but pretty much everything else about them was good (except for the distance on Falco's recovery).
Ike just happens to be easy to combo, easy to pressure, susceptible to projectile spam, and has a weak recovery when there aren't walls, while most everything else is good or easily covered by his strengths. The difference is that you're not used to Ike like you are Fox and Falco.
I'm not sure what to make of this honestly.1. Fox - For all the buffs other characters have gotten, nothing has been done to mitigate what makes Fox effective. He is the best character in the demo by an absurd margin. I'm kinda appalled by how little anyone is talking about it. After here, I'm not positive on order, but there are few characters I'd place in the top ten outside of these.
2. Jigglypuff - Similar to Fox. Nothing that made puff strong has been lost. There are no new options or characters that mitigate her strengths, so I can't really argue that she has in any way gotten worse.
3. Pit - Aside from low KO power, I struggle to think of an actual weakness this character has, and even his low KO power is balanced out by absurd gimping options, and the fact that he never has to engage on his opponent's terms, not even against Falco. His side B gives him crazy mobility from any where in the game, so you can't really zone him into a bad spot. The worst position he can be in is a 50/50.
4. Falco - Falco didn't get worse from the perspective of his own design, but the competition got a lot better. There are a lot of new options and characters that I can't help but feel were designed specifically to counter Falco's lasers at the precise distances where they control opponents most effectively.
5. Peach - Peach didn't really get better as far as her own design, but Sheik and Marth got worse, for sure.
6. Sheik - Losing NTSC dthrow hurts. Mow isn't wrong when he says this. Overall, I think the game is better for it, but Sheik suffers a lot from really not having a whole lot of superb options out of grab now. She's still a stellar character in the neutral game, but all of her grab set-ups just don't boot her anything anymore, and she's kind of stuck zoning with fair and needles.
7. Lucario - While Lucario suffers from mobility problems, once he's in, it's really kind of stupid how good he is. (Full disclosure, I think Lucario's design is bad, and ****s all over the "because Melee" design philosophy.) If you don't think Lucario has absurd, stupid options on hit, go watch Leffen play for five minutes, then come back once you're done vomiting.
8. Marth - Marth is the same, and many of his competitors are better at working around his strengths and abusing his weaknesses.
9. Lucas - I could probably have put Lucas even higher, here, but I'm not really sure where he stands. Suffice to say, demo 2.1 Lucas is crazy good. PK Freeze locks opponents down in relative safety almost as well as Falco's lasers. Then, Lucas's nair, combined with PSI Magnet shenanigans, keeps his opponent in either a state of blocking or getting hit. He has really good carry combos, and all sorts of ways to control his opponent once he's gotten the hit off. He suffers from the fact that he can't force his opponent's approach at all, but he also has to outplay his opponent to get easy KOs (otherwise he doesn't kill till 150%). Lucas has potential. I think most players overlook him.
10. Falcon - Falcon may also be higher. He's strictly speaking stronger than he was in Melee, and he was the best character that couldn't win in that game. There are a couple other characters that may fit in this spot, better, though. In particular: Ike, Toon Link, Game and Watch, Mario, Ness, Pikachu and Sonic. It starts to get hazier for me at this point.
oh I know all of this but that's not what I'm asking. I was asking how do you apply pressure with Ganon vs an Ike that is not a lvl 9 CPU and has Ganon experience enough to know what side-b can do? Or, are you saying side-B is the answer and you should spam it vs Ike?Ganon's side b also works as a dangerous to challenge recovery mix-up, a stock trader, a tech chase forcer when grounded and an auto-combo starter on non-FFers (forces techchase for them) when started in the air. It's definitely way better than his old one.
What would you say his shortcomings are? People say he suffers against faster characters, and I do find them harder but it seems like his jab and nair are both good enough to get him out of sticky situations.There's no strong case for Link being top 10 imo. That's the shorthand impression I've had of Link. He has potential with AGT, but vs the more dominant characters it won't salvage him from his other shortcomings.
CHAD MARIO FOR PREZ
I'm sorry for saying this, but I thought the above post, especially the top portion, was borderline-offensive towards Kage and didn't show him the respect he deserves. Kage is a national-caliber player that has competed against and beat many players who are highly regarded in both the Melee and Project M community. In my opinion, putting what has been known since Demo 2.0 came out "in less stupid terms" is almost insulting, especially when coming from someone who has no tournament results to back his or her theory crafting. Props to Kage for responding to your post without any trace of hostility towards what I perceive as a lack of respect.@Divinokave
Have you considered actually attacking him
And not letting him attack you
In less stupid terms, just put pressure on Ike and he'll crack. Of course everything else about him except his recovery is good- that's what makes a good character. The spaces were comboed easily, and we're really light and susceptible to low angle knockbacks, but pretty much everything else about them was good (except for the distance on Falco's recovery).
Ike just happens to be easy to combo, easy to pressure, susceptible to projectile spam, and has a weak recovery when there aren't walls, while most everything else is good or easily covered by his strengths. The difference is that you're not used to Ike like you are Fox and Falco.
Under the obvious top 6 or 7 characters I'd say Link has a pretty good argument for one of the remaining bottom 3 spots along side Tink and a few people actually.Link? He wouldn't have made the list anyways. Ganon over Lucas and that stuff yeah though.
Marth is NOT that bad dawg. Do you know who's around top 15? People like DK. Marth is not in that area lol. You could easily debate him having a low top 10 spot, but placing him outside of top 10 either means you're evaluating Mario Lucas Sonic etc higher than him, or you are way off.
Falcon is debatable too, for being over Marth. I think Marth does better vs just about every new character. He does better vs Sonic Lucario Lucas and Ike hands down. Pit is debatable, Wario too, but then you're moving into not very strong contenders anyways.
I have to say this DrinkingFoods guy is quite a character.....I think I'd like to play a 1,000 MM against him some day. I could use the money.I'm sorry for saying this, but I thought this post, especially the top portion, was borderline-offensive towards Kage and didn't show him the respect he deserves. Kage is a national-caliber player that has competed against and beat many players who are highly regarded in both the Melee and Project M community. In my opinion, putting what has been known since Demo 2.0 came out "in less stupid terms" is almost insulting, especially when coming from someone who has no tournament results to back his or her theory crafting. Props to Kage for responding to your post without any trace of hostility towards what I perceive as a lack of respect.
By the way, Kage is not kidding when he says Ike can combo you across a huge stage.
Reliability on stages for his recovery and can be shut down by characters with a strong enough projectile game. He's also very combo-able and is susceptible to Fox's shine comboswhat are ike's weaknesses
Basically his weaknesses are that he can be hit again after he's been hit already. He can only roll left, right, or spot-dodge, or shield-grab if he's being pressured, On a stage with no walls you have to pay attention to how you DI because he has no side-b safety net but still has a very good, very difficult to edgeguard up-B but overall his recovery is less silly on walled stages....what are ike's weaknesses