JCaesar
Smash Hero
That's already done.
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I actually think DDD has a lot more advantages than he needs. I say that because he has amazing attack + grab range, a lot of power, and if he remains a fastfaller and a super heavyweight... he will probably take C. Falcon's spot as the most difficult character to vertical KO.I actually wanted to chime in an idea for King Dedede. One problem I noticed with him is that he's too slow to compete, at least from the streams. Characters have no problems approaching his space. One idea I had was to use the idea they used for Brawl Minus, and give the Waddle Dee & Doos their own hit boxes. This would help prevent characters from basically entering in and out of his range at free will, and would force them to navigate around the Waddle's, setting up for other options.
I'm just throwing out random ideas here. Dedede seems like he needs work, but I could be mistaken here.
Eh, a bit too late now but that would have been sick since the hype would gradually rise as people would want to see what lower tiers would get for changes.BTW, I think you guys should like start at the top tier characters, and then work your way down.
Nice, my friend who is a link main will love to hear this.Link is totally legit. Trust me.
I could see some of DDD's attacks being sped up like Ike's... but aside from tha there isn't too much to fix; most of his attacks have great reach.then it rests on them. i thought that too, but hopefully it's not one of those O'Henry types of ordeals...
DDD is so immobile it freaks me out a bit as to how he could possibly fight a spacie. think of ganon vs. fox, yeah? lazer camping > run away > read approach > kill/gimp/DA+usmash. not quite this simple, but DDD will deal with this many a time, and what's he got to compensate with?
Lol. What the ****? Is that legit?I actually have a question also about DDD I know in B+5.0 RC1 he could randomly pull out a capsule what came out of it was a surprise but just wondering if hes gonna have that in this version or not. Figured i'd ask.
thats in brawl too, its like peach's chance to pull a beam sword when pulling a turnipLol. What the ****? Is that legit?
That makes no sense to his relation in the Kirby games unless I'm missing something.
I hope not - I'm pretty opposed to any implementation of chance in a competitive fighting game. See: http://www.youtube.com/watch?v=JRHtVzhVme8#t=1m8sI actually have a question also about DDD I know in B+5.0 RC1 he could randomly pull out a capsule what came out of it was a surprise but just wondering if hes gonna have that in P:M.
...except for DDD's you need to have items on, so make sure when you're playing Brawl in general to have that switch set to "All off" (which would make it say "All on"), just have all the items off and you're good to go.thats in brawl too, its like peach's chance to pull a beam sword when pulling a turnip
Peach's stitchface still didn't alter the set as much as resting did.... Without a Chance to pull out a Stitchface, That other semi powerful turnip, bombs, or beamswords. Is probably enough to knock her down a place or two. It's not THAT big a help because there is a small chance to get it anyway. Besides if you take out chances you also have to change some other things. Like Luigi's chance to misfire or make Olimar pull out the same pikman all the timeI hope not - I'm pretty opposed to any implementation of chance in a competitive fighting game. See: http://www.youtube.com/watch?v=JRHtVzhVme8#t=1m8s
Random stitchface pull drastically alters the game. Pretty whack.
DDD should have a better range (And maybe speed) than Marth.Is Dedede still tied for the best grab range in the game? Or has Marth reclaimed that particular title?
It's identical to Melee.This might just be me too but the timing for swd seems a bit off as well.
Marth is below DDD and Charizard.Is Dedede still tied for the best grab range in the game? Or has Marth reclaimed that particular title?
This aint brawl minus...just saying.DDD should be the ultimate Grab Character.
Dthrow - 10% - Set Knockback (Free Tech Chase)
Upthrow - 15% - Kills about 150%
Fthrow - 20% - Kills about 120%
Bthrow - 20% - Kills about 120%
DDD should have a better range (And maybe speed)
Edit: Oh Idea: Make the Lag of his Up-B L-cancelable ^^
I agree with you that DDD should be the ultimate grab character... but those percentages are a bit too high.DDD should be the ultimate Grab Character.
Dthrow - 10% - Set Knockback (Free Tech Chase)
Upthrow - 15% - Kills about 150%
Fthrow - 20% - Kills about 120%
Bthrow - 20% - Kills about 120%
DDD should have a better range (And maybe speed)
Edit: Oh Idea: Make the Lag of his Up-B L-cancelable ^^
Sounds good to me as well ^^Dthrow-8% (maybe set knockback like you said, idk though)
Uthrow-10% kills as 160%
Fthrow- 12% kills at 150%
bthrow-14% kills at 140%
How do you know for sure? Is it just because that's what the stats say? If that's the case, the stats also say fox's jump comes out as soon as it did in melee, but when u wavedash in melee with fox you can air dodge instantly after you jump. that's not the case for p:m. This might be due to something else like landing detection or whatever, but i think it's something that should be looked at.It's identical to Melee.
There is a definite difference. Your skepticism here is completely irrational due to the fact that:How do you know for sure? Is it just because that's what the stats say? If that's the case, the stats also say fox's jump comes out as soon as it did in melee, but when u wavedash in melee with fox you can air dodge instantly after you jump. that's not the case for p:m. This might be due to something else like landing detection or whatever, but i think it's something that should be looked at.
Alright that makes sense for the swd. once you hit the ground, the timing is the same. but u hit the ground at a different time than melee, right?There is a definite difference. Your skepticism here is completely irrational due to the fact that:
Wavedashing with fox in PM can land on the exact same frame as melee but feels *easier* as imperfect wavedashing lands earlier due to easier landing detection.
This does not apply to SWD.
As samus, use frame advance, start down B. Hit left at frame 41 (you are on ground) and hit right at frame 42. Bam, SWD. The main difference here is that your animation might not have that little bounce to her downB so that your queue as to when to hit the joystick isn't identical to melee. However, the timing is identical.
No, the timing is exactly the same as Melee from the moment you press down-B.Alright that makes sense for the swd. once you hit the ground, the timing is the same. but u hit the ground at a different time than melee, right?
Oh... alright then the slower falling during down-b must mess me up then. That simple. XDNo, the timing is exactly the same as Melee from the moment you press down-B.
watch this: http://www.youtube.com/watch?v=j9uEVcJdeJ4&feature=relatedOh... alright then the slower falling during down-b must mess me up then. That simple. XD
1. please stop asking about BR builds and glitches on here because we know them all, snakes stuff is all WIP and not disclosed to the public yetWell i'm gonna ask all the questions and such that i have, based on when i played yesterday with Orca. Sorry for spamming. lol
1. Is snake keeping that up-tilt? it's insane. Also is his c4 SUPPOSED to not go off when u hold down? i'm guessing yes
2. Charizard has a flame cancel glitch where he slides backwards as he lands. However, i think this should stay, but give it to bowser too. Just have him not slide back as far. The reason i think it should stay is because flame cancelling isn't even that good in the first place so that would make it better.
3. What do u mean when u say u can interrupt sonic's homing attack with an aerial? i tried it and nothing happens.
Lastly are shinebairs still possible with fox? because i tried it a few times and couldn't do it.
Plus, if they kept the "jump after hit" in there, you'd be able to do a second homing attack if you're quick with your fingers. :33. on hit, you can IASA with specials aside from another HA
yes, forgot to highlight JC on hit as well. This is only on hit of a person, not on stagePlus, if they kept the "jump after hit" in there, you'd be able to do a second homing attack if you're quick with your fingers. :3
Im not anywhere near a tv, but l believe it lands on the same frame but i need to checkDo you touch the ground at the same time when bombing from the floor? SWDing when bombing from the air or with a metal box is a lot harder despite the timing being the same since normally it's basically right as you touch the ground which makes it a lot more doable.