GP&B
Ike 'n' Ike
This, but I'll second kaizo.>He has a version of P:M that we don't have
>He's bragged about said leak
>He tried to troll the PMBR by applying for the position of a playtester
>He must suffer our internet hate
legit.
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This, but I'll second kaizo.>He has a version of P:M that we don't have
>He's bragged about said leak
>He tried to troll the PMBR by applying for the position of a playtester
>He must suffer our internet hate
legit.
You know that happened in december 2010 dont you??? Over a year have passed, get over it.>He has a version of P:M that we don't have
>He's bragged about said leak
>He tried to troll the PMBR by applying for the position of a playtester
>He must suffer our internet hate
legit. Who cares if he's an *******? Welcome to the internet. Sometimes, we're going to encounter people who we don't like at all. It's not like said person has a time machine and is conceiving us as we sit here, defenseless. Add him to your ignore list lol
please enlighten meif you wanted to know why onett was banned, why didn't you just ask the people that banned it? why would you just assume it was banned for reasons XYZ when you were never a part of that argument?
Lylat is CP/Banned. It's only banned in SoVa beacuse no one likes the stage LOL.stage system will probably work well with groups, but the grouping and number of could use a lot of experimentation before anyone tries to project any finalities.
I like FD as a neutral in melee, but it may work better as a CP in PM seeing as there are other, more neutral minded stages available (not that I can tell very well without even demo 2 to experiment with *coughcough*)
Lyat is a great CP. Not too much of a reason to ban it, at least not yet.
Keeping Onett as a CP seems a little bit like keeping a worse/weird Peach's castle legal, only with faster bullet bills and 2 stupid humps. Talk about encouraging camping...
Group 1 = startersI was going to write up my own version of neko's grouping list, but I wanted to know what his reasoning was for the grouping before I go and suggest any changes.
I knew this was the plan from the beginning. Good **** PMBR.
yeahhh
Ironic that you're being condescending at me while using a juvenile tactic of blowing something out of proportion.Don't push brawl ideologies, tactics, abilities or anything into this Brawl Hack that is meant mostly to combine the things that were useful from every smash game including Brawl into a Melee-esque environment. Everything even remotely alluding to Brawl is absolutely unacceptable because Brawl sucks and is completely irredeemably awful.
If lylat didnt sway then i feel it would be a decent stage to counterpick against spacies because of the small edges(since melee BF will not be returning)Ironic that you're being condescending at me while using a juvenile tactic of blowing something out of proportion.
Whatever. Back to the relevant portion of the topic. You can tell people "the stage is going to behave this way!" but it's more or less a standard of the community that the stage should only have some minimal interaction with the players. The vast majority of players that I've met and talked to in my modest 9 years of playing smash competitively share my view that the player should focus only on fighting the opponent and not the stage as well. If you're making a hacked game, you are basically saying by default, "we are making this change because we want to cater to our player base" but then we have 6-8 hour legion streams where we'll play lylat....once? maybe twice? and then we turn it off of random because it's a stupid stage. We do not want to play it.
Why would you shoot yourself in the foot on that front? Again, you are basically making this game. It's not 100% original, but it looks sounds and plays the way you want it to. Putting in work and effort to oppose the audience you're specifically catering to is a waste of your time and makes you look quite foolish defending it.
If you wanted to use your time better, make more stages like the new Hyrule. New and interesting stages with new positional dynamics is much more interesting than old stages with hazards that both players must negotiate.
if lylat didn't sway it would still be a very strong counterpick against characters that can't apply downward angled attacks for ledge pressure and a very strong CP option for the opposite. for example, sheik/mario/etc downsmash would be substantially better towards the edges than would say marth's sword (most attacks start high and end low) or luigi's dsmash (doesn't set up positional advantage even if it hits) or falco (mostly aerial approaches forces a high hit on opponnts shield), etc.If lylat didnt sway then i feel it would be a decent stage to counterpick against spacies because of the small edges(since melee BF will not be returning)
woah... that thing is awezome... i want one... i could have it in a cage and feed it ducks...
yeahhh
Fox personally loves small edges since it means he can recover backwards and still downward sweetspot while his opponents can no longer wall hug. Don't know about Falco though.If lylat didnt sway then i feel it would be a decent stage to counterpick against spacies because of the small edges(since melee BF will not be returning)
Indeed it's ironic for me to point out something I saw as juvenile in a way that also is the same. Since you've gone out of the "this sucks", "brawl sucks", "the BBR is a joke, hah!" sharp and short post style, it's a lot easier for me to respond to you at the same level you're now on. What I did with my last post was successful. Go figure. But that's water under the bridge now.Ironic that you're being condescending at me while using a juvenile tactic of blowing something out of proportion.
Whatever. Back to the relevant portion of the topic. You can tell people "the stage is going to behave this way!" but it's more or less a standard of the community that the stage should only have some minimal interaction with the players. The vast majority of players that I've met and talked to in my modest 9 years of playing smash competitively share my view that the player should focus only on fighting the opponent and not the stage as well. If you're making a hacked game, you are basically saying by default, "we are making this change because we want to cater to our player base" but then we have 6-8 hour legion streams where we'll play lylat....once? maybe twice? and then we turn it off of random because it's a stupid stage. We do not want to play it.
Why would you shoot yourself in the foot on that front? Again, you are basically making this game. It's not 100% original, but it looks sounds and plays the way you want it to. Putting in work and effort to oppose the audience you're specifically catering to is a waste of your time and makes you look quite foolish defending it.
If you wanted to use your time better, make more stages like the new Hyrule. New and interesting stages with new positional dynamics is much more interesting than old stages with hazards that both players must negotiate.
Done.Heeey guys, just reminding yall to send this survey out to your friends so we can get everyone's name on record that wants to try the game out.
take the survey plz