metroid1117
Smash Master
Regarding the Lylat discussion, I think people need to keep in mind that sweetspotting as not an issue in Brawl because of autosweetspotting (except for Wario, Kirby, Ike, Jiggs, Snake, and maybe some other characters I'm blanking out on). Lylat's tilting did make recovering difficult, but it was a minor nuisance that makes it still acceptable as a neutral. However, in P:M, where an imprecise recovery can cost your stock, I don't believe Lylat should be legal. All other counterpicks that used to be legal in Melee Singles (Pokefloats, Rainbow Cruise, Kongo Jungle 64, Mute City, Brinstar, Jungle Japes, etc.) had some sort of gimmick but the actual surface on which fighting took place was, for the most part, stationary. (The Pokemon on Pokefloats moved, but it's not as though they would actively move their body parts while you were fighting on them, with the exception of Slowpoke.) An entire stage that tilts is a completely different dynamic that, I feel, would be too chaotic for competitive play, where absolute precision is required to be successful.There are a couple ways that I look at the body of the above and it's admittedly kind of hard to figure out where I should start. I don't expressly disagree with how you feel as even in my meager three years of competitive smash (though, the feeling of PvP > PvPvS extends even down to semi-competitive and casual play) has had me meet plenty of people who feel the same way. On one hand I see smash as a medium who has players that can still adapt to things as comparatively (to other things we've had to deal with in the past, mind you) minor to something like stage tilting screwing up or helping a recovery and have been for as long as the series has been around and ideally I believe that keeping those elements is something that we as players should do. My experience as a Brawl player from the Midwest has shown me that our players can still be successful in doing so (via Shu.go, K-ain, L@in and other great players).
But on the other hand, we have this body of players that the team is trying to snag which will likely consist of mid-to-low-high levels of Melee players and the people who have fallen through the cracks of every game that I feel still carries the view that the Legion scene has. And the spirit of competitive Smash which has seen it's stage lists shrink down toward the TFG-esque avenue of "pure PvP" as a means to show who is the best.
Ideally for me, I think you have to have all of those types of stages in ,regardless of preference in order to cater to everyone who is going to play your game. There are people who are going to play this game for fun and casually who may play with the proposed competitive stage list and vice-versa. Either way it's a powerful tool (I mean, I think having a recommended list from the people who made and tested the game would be) that will dictate a lot of the early metagame. At least give the opportunity.
While the recommended rule set is definitely a strong tool in influencing what stages are legal, it is still only recommended. TOs are free to put whatever stages (and rules, for that matter) they want in their ruleset; if the players don't like it, they don't have to go to the tournament. Regardless, TOs and the recommended rule set both cater to their audiences, and as a community, the Melee scene has drifted away from "janky" stages in singles; in fact, the current Singles ruleset only has one counterpick stage, and that's Stadium. You're absolutely right, the Melee scene has taken a more "PvP" outlook to the stagelist much like the TFC, but people who play this game casually have a choice as to what stages they play on; if they want to play on Lylat, no one is stopping them from doing so.