Only to be subsequently replaced with Project: Hentai. Because of my superb taste in hentai and passable writing skills, I'm one of the more significant PHBR members, btw
I'm just gonna scuff a low "Hmph" at Lucas not having Zap Jump in the more recent builds. That's unfortunate to hear, but I'm glad that people are in favor in having it back, if it's possible of course. Honestly, I mostly adore the distance that Lucas can travel vertically, in such a short amount of time. It makes DBZ-esque aerial chasing viable as mix-ups (e.g chasing a Falco that got Usmashed out of Nair), at the expense of Lucas's second jump. Yes, in general Uair, PKT1, and even remaining grounded are much better options, but Zap Jumping being as an aerial tech chase of sorts could catch an unaware opponent off guard with "The Heel". (Heh, listen to me, rambling on about extremely situational applications of an AT that possibly won't ever be included in the next release... onto the next topic, I guess).
Anyway, what about Diddy? I'd read some time ago about a suggestion of being able to cancel and keep the charge -- was that ever used? Though, that and anything related it seems like something likely to be kept on the DL, so I'm not really concerned about getting an answer. What I would like to know is how much love is Diddy getting in the BR, and in this thread for that matter, right now. Yes, I'm implying that it would be spectacular if we managed to start some Diddy conversation in this thread.
Diddy, to me at least, is a character that's not only fun to pick up, but also experiment with. With grape stage (platform) control with nanners, very good combo potential, and fairly quick speed, I for one am excited to play and watch Diddy in the P:M environment. He, along with Lucario, Homolimar, Wolf, and Ike, is definitely a character that I plan on taking long periods of time to experiment with and, eventually, figure out.