IYM!
Smash Lord
Thanks MonkProject M is going well.
The Demo is still the only public build available.
Melee tethers have not yet been created.
P:M looks very cool, i realy wish see the complete version
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Thanks MonkProject M is going well.
The Demo is still the only public build available.
Melee tethers have not yet been created.
Robo Copter. >_>Spinny Arm is indeed SideB on the ground. The UAir exists because the animation is far better than the old one and has better utility.
You have to keep in mind that this isn't Brawl. What would've worked there, more than likely won't have the same applications in PM.Robo Copter. >_>
And I'm not too sure about the new U-Air, considering it looks impossible to combo into from D-Throw. That's one of R.O.B.'s great combos in Brawl, since it does around 30% very reliably, and his U-Air eats through air-dodges.
I'm talking about noticeable difference. As noticeable as the time of Melee and brawl itself.Each character has a different amount of ledge occupancy frames in Melee and Brawl, IIRC.
It is noticeable.I'm talking about noticeable difference. As noticeable as the time of Melee and brawl itself.
+Oldschoolhypeso everyone likes progress, and so do we. Let's just say we got a few big things done recently, and are likely due up for some blogposts in the near future
Landing detection is perfect now?so everyone likes progress, and so do we. Let's just say we got a few big things done recently, and are likely due up for some blogposts in the near future
That would be news for the whole hacking community, not just P:M specificClone engine perfected?
How about we have a Wop off and whoever wins gets to push their ideas.It is noticeable.
My idea was the opposite. I would prefer a standardized ledge occupancy across all characters. All rolls have x occupancy, all ledge attacks have y occupancy, etc.
LOL I'm in PMBR so I already get to push my ideas. Don't think anyone really liked this one though. =/How about we have a Wop off and whoever wins gets to push their ideas.
There have been so many streams lately that if it was any of those, we would have noticed by now. Except for second demo obviously.Landing detection is perfect now?
Release of Demo 2?
Clone engine perfected?
Sticky techs removed?
Melee tethers?
Zelda/Sheik transform fix?
/guessing at random
Well, if it was a second demo you would have noticed landing detection finished... I doubt above all they would release the second demo without landing detection fixed.There have been so many streams lately that if it was any of those, we would have noticed by now. Except for second demo obviously.
BTW what's wrong with Zelda/Sheik transformation and landing detection? Last I heard transform relies in the wii's loading speed and the only problem with landing detection was that a lot of animations had to be fixed.
Wtf is that thing in your avatar.... I just realized its not an alakazam...Yeah, we decided to hack Melee to make it play more like Brawl instead.
It would still be hard to tell because we have no idea how all brawl animations are supposed to look with melee landing detection and because if the attack doesn't end in the air on purpose, there's a 99.9% chance that the player will fast fall and L cancel in the blink of an eye anyway. So there really is no way for us to tell if landing detection looks "perfect" or not. :/Well, if it was a second demo you would have noticed landing detection finished... I doubt above all they would release the second demo without landing detection fixed.
Why would they want to play a game made deliberately bad?^^haha...that would actually be a hilarious project... and i bet a lot of people would actually play it too...
... Guilty.Anyone else have wet dreams about Rihanna?
PossibleLanding detection is perfect now?
Release of Demo 2?
Clone engine perfected?
Sticky techs removed?
Melee tethers?
Zelda/Sheik transform fix?
/guessing at random
Or maybe it is just that xyz character's are now finalized. It doesn't seem that there have been any major mechanic breakthroughs for months.Landing detection is perfect now?
Release of Demo 2?
Clone engine perfected?
Sticky techs removed?
Melee tethers?
Zelda/Sheik transform fix?
/guessing at random
It is definately an interesting point.Has anyone here read Hax's thread talking about the approach flaws in Melee?
What's the PMBR's consensus on that? Do any of you find any truth in Hax's conclusions?
Could we alter some kind of universal mechanic in the game in order to make it easier to approach for all characters (such as increasing shield stun)?
Or is there no need?
Here's the thread for the people who haven't read it yet:
Don't Approach: Melee's Flaw Dissected
You have no idea how tempted I've been to try something like that, just to be a troll.Yeah, we decided to hack Melee to make it play more like Brawl instead.