Dark Hart
Rejected by Azua
All I'm gonna say is, tell me when it's done, and I'll see what I think from there.
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He's gonna be good I think but legit good not auto-****. He's gonna be heavy so off stage gimps will only be within reason. Since he won't snap to the edge automatically you'll actually need to be perfect or you might kill yourselfYou should make every single on of MKs move send him directly to 999%
OK, so, for anyone jumping out of their skin to help with this but don't have any PSA knowledge, I have something you can do.
I'm collecting what frame what sound plays on for every character in Melee, so that I can create a sound replacement pack. This is tedious as all ****, and although I'm willing to do it, I could certainly use some help.
Instructions
a fastfalling MK? sounds broke as ****.
not at all. It makes it harder for him to uses his combo's considering he knocks people back to far for him to catch them and hit them again. So he won't combo you to death. His edge guards are off the scale because he doesn't auto snap to the edge so going way off for gimps can lead to his own demise.a fastfalling MK? sounds broke as ****.
doesn't he dash pretty fast, though? I would think he'd be able to combo just by using SHFFL aerials across the stage. Fastfalling makes SHFFLs faster and makes it easier to punish from the air. It just seems to make a character faster in general.not at all. It makes it harder for him to uses his combo's considering he knocks people back to far for him to catch them and hit them again. So he won't combo you to death. His edge guards are off the scale because he doesn't auto snap to the edge so going way off for gimps can lead to his own demise.
Meta's combo game will be turned into something like Roy's from what I see.doesn't he dash pretty fast, though? I would think he'd be able to combo just by using SHFFL aerials across the stage. Fastfalling makes SHFFLs faster and makes it easier to punish from the air. It just seems to make a character faster in general.
The code for eliminating dead frames is already in place.they need to make all the characters leave the ground faster when jumping, everyones like melee bowser
i thought it was sort of the other way around. in brawl you kinda just "appear" in the air a distance above the ground while in melee you slowly raise from the ground.SHeLL already did that too ♡
And people warp from jumpstart to jump like in Melee, rather than a smooth transition like in Brawl.
I actually don't know if we're still recruiting, but it's worth a shot to PM shanus if you're interested.So how do we join this project?
is there a list that i can sign up for?
i want to help make the best ICs ever![]()
Not exactly. In Brawl there are transition frames where you look like you're in the air but you're actually still on the ground, and in Melee you do a slow grounded jumpstart but then shift position drastically when you start your jump. SHeLL knows more about this than I do.i thought it was sort of the other way around. in brawl you kinda just "appear" in the air a distance above the ground while in melee you slowly raise from the ground.
Actually average players would turn off the game if they had to. Today I played a casual melee player for the first time in about 5 years. He was so amazed simply at my movement speed and I'm by no means the fastest player. I tried to show him how I was doing what I was doing but it was too much so he was like...nah screw that man. Basically I agree your idea is good though but to add to it they could always have 2 options or more maybe. Kinda like Mario kart when you choose auto or manual. It would simply have easy(Brawl) Intermediate(brawl+ish) and Advance(meleeish)who are the beasts hacking this game?
this seems like a very ambitious project. I hope that you guys can pull it off, it sounds really awesome!
I swear hardcore gamers should be designing games more. If pros like m2k, azen, and so on were the ones being paid to help design brawl, it would have been the most intense and UNBELIEVABLE fighting game ever! Though I don't think brawl is horrible i think that their philosophy into making the game was a bit off. I think that if they made a game with lots of depth such as in melee and explained the advanced techniques in a manual or in game-video, more people would actually be interested in brawl.
Then there's Advanced Option 2 (64 ish). You can barely DI but your moves have so much more hitstun.It would simply have easy(Brawl) Intermediate(brawl+ish) and Advance(meleeish)
No that option is called nostalgia and you only unlock it after beating the game on all other modes.Then there's Advanced Option 2 (64 ish). You can barely DI but your moves have so much more hitstun.