Ursula
The villain of The Little Mermaid, Ursula is much more battle-ready than the hero of her tale with her many tentacles and disturbing crawling ability. She's a heavyweight fighter who relies on brute strength; one manipulative gimmick that keeps far-ranged and spammy fighters at bay; and a risky yet devistating gimmick that takes the "unga bunga" right out of her gameplan
Forward Special:
Stolen Trident
Ursula takes out Triton's trident and lunges forwards - this goes extremely fast like Shredder's neutral special in NASB (about half the length of an average stage in one lunge). If the button is pressed during the lunge, she will stab upwards for a slower but more powerfull followup, stopping in her tracks
Neutral Special:
Colossal Con
This is a chargable move, as you charge Ursula will slowly become bigger - making her gradually more powerful and heavy. She doesn't become slower, nor does she jump lower. However, the longer you charge for in one button press, the quicker you will shrink - and of course, you must consider your bigger hitbox too.
Down Special:
Kelp Garden
The poor unfortunate souls from Ursula's kelp garden appear below her tentacles as she looks on with smug glee, once the charging button is released he erradicates them from left to right with a lightning beam. Deals 30% damage uncharged, but doesn't increase damage with charge, only range, very much like a certain infant-friendly kaiju from a certain other game
Back Special:
Voice Theft
Ursula releases a hand beam forwards with extremely short range - this will steal a foe's voice, which disables them from using special moves for 5 seconds (and stops their voice lines from playing)
Up special:
Dark Burst
Ursula swims up with her octopus tentacles, which creates a large smoke blast beneath them. A perfect if laggy move to spike with and a great way to win off-stage battles.