Nintendude
Smash Hero
Falco has the strangest combos on Puff LOL
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couple di questions
for smash di, is advanced sdi hard to learn or is simply inputing one direction with the cstick and one with the control stick viable
also if your not using that quarter circle stuff can you just mash towards stage while returning the cstick to neutral each time
or can you not input the same direction twice
and if you di in advanced how long will your asdi last?
plus, i see people beating the **** out of their controllers
1 are they doing quarter? half ?
2 how can you mash so much without ever doing an arial once the hit stun ends?
really, don't worry about SDI at all. You can get by just DI'ing things properly and worry about that on the case by case once you become comfortableokay, i will try harder to hold the right angles before i get hit.
but forexample, i know im about to get fsmashed, do i hold both sticks at the same time ?
mind my constant di bs tahci, sry man
i just wanna learn it and stick to it
i know what angles for survival and stuff, its a matter of not getting caught not di'ing
which i get caught up in a combo and eventually a tipper that i didnt di = dead
Don't use the C-stick for DIing. It has very niche uses, and you're only going to make your DI awful trying to incorporate it.couple di questions
for smash di, is advanced sdi hard to learn or is simply inputing one direction with the cstick and one with the control stick viable
also if your not using that quarter circle stuff can you just mash towards stage while returning the cstick to neutral each time
or can you not input the same direction twice
and if you di in advanced how long will your asdi last?
plus, i see people beating the **** out of their controllers
1 are they doing quarter? half ?
2 how can you mash so much without ever doing an arial once the hit stun ends?
I disagree, SDI is absolutely necessary, it enables you to avoid standard combos. When you master SDI even if you are Ganon, all characters wont be able to combo you that well.. they'll do max 2 link combo and then theyll be forced to play the neutral game. I learned to do that against Falco especially where as soon as shine hits there's no way in hell he'll be able to aerial combo.Don't use the C-stick for DIing. It has very niche uses, and you're only going to make your DI awful trying to incorporate it.
You can input multiple SDIs by rolling the stick. For instance, if you want to SDI Fox's drill, you can smash left, roll the stick up to the top-left, roll it back down through left to the bottom-left. Each direction you cross counts as an additional SDI input. This is rarely necessary and really difficult even when it is, so I'd highly recommend just focusing on trajectory DI and simple, single-input SDI.
I said multiple SDI inputs on the same move is rarely necessary, which it is. It's especially unnecessary and bad advice to tell a new player who can barely DI at all to try to incorporate multiple SDI inputs.I disagree, SDI is absolutely necessary, it enables you to avoid standard combos. When you master SDI even if you are Ganon, all characters wont be able to combo you that well.. they'll do max 2 link combo and then theyll be forced to play the neutral game. I learned to do that against Falco especially where as soon as shine hits there's no way in hell he'll be able to aerial combo.
But first things first of course, Id master regular DI so at least when you do you'll be able to see when exactly should you DI inside or towards the edge. It's like Falco going for a dair crossup.. on hit youll DI diagonally inwards so that shine wont connect but if he hits in front of you, you DI diagonally outwards so again a shine will whiff.
In some cases ive even managed to do crazy TAS DI where even after a falcon dair, he wasnt even able to connect a uair. lol.
Yeah, if you can't DI well at all you shouldn't focus on SDI.I said multiple SDI inputs on the same move is rarely necessary, which it is. It's especially unnecessary and bad advice to tell a new player who can barely DI at all to try to incorporate multiple SDI inputs.
Its only good vs moves with multiple hits because then it gives you a DI input for every hit.I said multiple SDI inputs on the same move is rarely necessary, which it is. It's especially unnecessary and bad advice to tell a new player who can barely DI at all to try to incorporate multiple SDI inputs.
You're pressing b too slow.
It's definitely possible to do a grounded doubleshine (it's not even that hard).
If I'm not warmed up I can't do it at all. But once I've been playing it easy. Just remember it's only a 1 frame window so it isn't the easiest thing in the world, although it's not that hard.Whelp... At least I know it's just me being bad. Thanks anyhow.
Who's CG? The specifics make a difference lol. Marth regrabs by not moving or he can turn around until about 16% (For Fox, add a lil for Falco). Past that he has to pivot or dash grab. If he doesn't you can shine him.as im only doing single input di and still learning the basic angles and knowing when to hold what
i got question about cgs
at 0% is it possible for anyone to di out of range of stading grab?
just wondering what you do to make your opponent have to dash grab to get the cg off?
yea against marth i find myself still getting tossed around in early %20 and i dont know what to do and i start freaking out like "why am i getting chain grabbed? lolIf I'm not warmed up I can't do it at all. But once I've been playing it easy. Just remember it's only a 1 frame window so it isn't the easiest thing in the world, although it's not that hard.
Who's CG? The specifics make a difference lol. Marth regrabs by not moving or he can turn around until about 16% (For Fox, add a lil for Falco). Past that he has to pivot or dash grab. If he doesn't you can shine him.
Eh not sure, I try to DI slightly behind because it can be awkward to judge, if that's not working then I just mix up hard away/in. Probably not the best answer lol. Don't forget if you're not going to DI the throw, or you DI slightly behind to mash shine. This forces the Marth to do it correctly.yea against marth i find myself still getting tossed around in early %20 and i dont know what to do and i start freaking out like "why am i getting chain grabbed? lol
and as a space animal caught up in some chain throws with no platforms around, which ways do you mix up your di?
MM? ($1-5)Anyone want to falco ditto at zeneth?
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Don't mash, just time it.Eh not sure, I try to DI slightly behind because it can be awkward to judge, if that's not working then I just mix up hard away/in. Probably not the best answer lol. Don't forget if you're not going to DI the throw, or you DI slightly behind to mash shine. This forces the Marth to do it correctly.
This is good, but you can actually DI on top of them a little without going past them. It's a very small detail, but it makes it a million times harder for Marth to judge if you are behind him or not (which is compounded by the fact that they can tell you DIed differently than no-DI, so they usually assume you DIed slightly behind).The way I was told to DI marth's Uthrow a long time ago and what I pretty much still do when getting chain thrown is mix up slight behind and no DI.
DIing for what? Marth can't hit you with any threatening moves until ~30%, and even then, DIing down on most of Marth's utilts out of a no/slight-DI uthrow isn't devastating (though certainly not recommended).^Seems legit(sarcastic). Although in all seriousness, I think if you're mashing for a shine out, you won't be DIing as well, and are probably worse off.
When you can start shining is dependent on how early they grab. I don't know if it's even possible to shine out sub-30% if they grab as early as possible.at what percent can you start shining
when does the shine come out?
call it pride Falco dittos then or something... Geez, way too much fuzz about something so irrelevantIdk, I mostly just want to practice falco dittos. it's my worst match up. If I pride/money matched you, I'd just go Fox or Falcon.
To escape the fthrow you need to DI down and away get away from him as far as possible (if you're interested in the exact angle you know what to do... Pick marth in training mode and throw a high percent player and then start DI'ing perpendicular to that), and afterwards you have to buffer a spotdodge or roll indeed. Just standing there and being "theoretically safe from grabs" isn't good to do you a whole good, if you don't do something to escape.with spacies how do you avoid fthrow chain grabs, do you have to buffer a roll or spot dodge
also i dont understand buffering so could you talk about the basics if buffered jumps, rolls etc.