Purpletuce
Smash Lord
I said it is overrated, not unnecessary. As in people make a bigger deal of it than they need to. Sorry Rocketpowerchill, but that is wayyy to true. I laughed too much.
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Double stick DI isn't a huge deal, Dthrow sucks because everyone can react and tech it, and it has enough lag that you can't do much with it after they tech.
Tech skill is overrated.
Ironic that ElloEddy is talking about pivot ledgegrab while we're talking about how sometimes technical options aren't always the best option. Also, I think 'I can do it all' is a little cocky.
practice.....i can do it as well am a good amount of others , i literally practice some of those things for 2+ hours every day and still think i mess up to much to try it alot ... just practice lol these things didnt happen overnight for wes he put that work in thats why he's the most technical falcoyea thats why i just stick to standard dair shines but i will throw in a slow double shine or waveshine behind them as a good options too
just wondering how westballz is able to get a double shine then waveland down so quickly without getting stuck
aww smucker your far to kind....i choke alot of Shield drops though like when it counts ...ill be able to shield drop all amazing for like 30 mins then just mess them up in tourneyActually, from my experience he's probably like the 2nd best shield dropper in NYC. He's not perfect at it, but compared to most people that play the game, he's good at it
Edit: ninja edit lol, yeah it probably was cocky
You don't have to incorporate all this **** at once (in fact that's probably not a good idea lol), but keep it in mind and try to work on it one at a time. Big overall problems I'd identify that probably carry over to other matchups would be your combo game needs work, your approach not so good and your shield pressure suffers because of it since you can't initiate in a safe way
Lol no well don't exactly go in I think that's an equally bad mindset. When I first started I had an issue with giving my opponent too much respect. Now I don't respect any opponent until they display the ability to deal with certain things. (just for an example, don't think anything like "oh this guy is really good so I won't pressure his shield" whether he's good or not we are all playing with the same frames in the same game)thanks for the advice , ...imma get to working on thing .....i get told i play to scared , and should just go in ....i need to get over my fear of getting grabbed
Friend of mine recently advanced frames in the emulator to test a few things; this was among them. Shine turnaround takes 3 frames. So if you try to jump within three frames of shieldlag (i always confuse that terminology... I mean the time you and your opponent can't do anything after your move hits his shield) being over, but accidentally input a turnaround, that'll eat up the jump.Not sure. I could be confusing cause and effect now that you made me think about it, but people who get stuck in shine definitely tend to just shine turn around (like Mango did a while back when his controller was messing up). That might just be a result of them trying to jump back or bair or something though. Someone should test (I'm too lazy atm).
Can you clarify? Does it actually take 3 frames for Falco to turn around in shine? Because immediately after that you begin talking about hitlag (when you and your opponent are frozen in place). You can't JC ANY shine until frame 4, so if turning around simply ran through those first 3 frame animations again, that would make sense.Friend of mine recently advanced frames in the emulator to test a few things; this was among them. Shine turnaround takes 3 frames. So if you try to jump within three frames of shieldlag (i always confuse that terminology... I mean the time you and your opponent can't do anything after your move hits his shield) being over, but accidentally input a turnaround, that'll eat up the jump.
I think the most common cause is trying to jump back and moving the stick earlier than entering jump squat and the best practicing thing imho is to just do that lvl1 handicap9 50% damage bowser shield pressure training a bit.
That's not correct because shine is out for 2 frames after hitlag.Gah, let's have a sample breakdown:
What you want to do:
0 stuff (like dair l cancel lag ends)
1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5 Hitlag
6 jumpsquat
7 ...
What can happen is:
0 stuff
1 shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5 Hitlag
6 turnaround
7 turnaround
8 turnaround
9 you could jump here
If you happen to input your jump during the turnaround lag, because you don't expect it to happen, the input will get lost, and you'll sit in your shine looking pretty.
(Don't quote me on the number of hitlag frames. That shine is stale, mkay? :D)
You should have went to Sypher's on Saturday... Idk when I can play because I'm finishing up school, but join the FB group and I'm sure you can find people to play with (ones who will be closer than me anyway).this frame data and stuff is good but i wanna play melee so badd, so i guess where do you go from now, i guess pm me md smash or something?
whats it called? md/va smash?You should have went to Sypher's on Saturday... Idk when I can play because I'm finishing up school, but join the FB group and I'm sure you can find people to play with (ones who will be closer than me anyway).
https://www.facebook.com/groups/158212200945875/whats it called? md/va smash?
It tends to work pretty well in "option select" type defensive situations like Fox hitting you with Dair or hitting your shield with an aerial and is close to you.what are yall's opinion on teching fox's shine? in which specific situations is it useful?
I did some stale and just continued lowering/raising the percent because I figure if it combos stale then it will combo fresh, but I always made sure to attempt a fresh throw before confirming I had the smallest or largest percentage that comboed. I will go back and double check real quick.Were the throws all fresh?