Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You definitely can if you aim it right. If spacies can master Kage special then omg... lol.was talking bout ppl in general thinking fox / falco can shield break with shine lol.
Well I don't limit that technique to only the dair, I try to use it with every move.. There's way to aim certain moves to go through full shields completely. Some moves are obviously better at doing that. I've gotten through Marth's full shield with Bair when I aimed it at his head as an another example. It's part of my own metagame.He's referring to delaying Ganon's Dair so you shield stab and getting it mixed up with shield breaking
Oh wow, never noticed how disjointed it was on the back. It was too hard to tell from the gif so I just used a well-timed Alt+PrintScreen. :DIdk, to me the hitbox of hitting someone backwards seems slightly different.
No, you are absolutely wrong. That is not how hitlag works. Hitlag takes places within shieldstun. It does not "add" to sheild stun and give 15 frames before the person can act out of shield.No. L2framedata :>
so yeah, get frame data'd
@mers: I completely understand what you're getting it. Recently, a friend of a friend started playing this game. My friend basically said "as long as you always do this and then this, you'll be good."was talking bout ppl in general thinking fox / falco can shield break with shine lol.
you're clearly missing my point. all I'm trying to say is that knowing that you have a frame advantage/disadvantage when doing something is valuable information and just because it's just a piece of a larger puzzle doesn't mean that there isn't worth in discussing how frame perfect actions match up.wait, who is shield grabbing again?
See, I remember, back in like 05, how easy fox players had it cause people still tried to shield grab the nair. Now people just sit in shield and do **** after the shine comes out.
Similarly, Have you ever tried that sheik/marth trick where you hit peoples shield and side step the shield grab? If you have, you probably noticed something: IT DOESN'T WORK AS FOX/FALCO. Why? People are expecting you to SHINE when you aerial their shield. I mean, this is conditioning on a community-wide scale.
$0.02
The reward is probably not as high with falco as it would be with fox. Similarly, the risk vs some characters may outweigh the reward. However, strictly ignoring the potential to abuse a blocking opponent on the basis that it "isn't safe" is laughable. (lol)
you can just jump out, or buffer roll if you can't time the jump =)with what / by who/ videos?
i never see it get punished. Logic tells me it should be pretty punishable but I never experience getting punished for it or see it in videos so im like....wtf
I don't mean to claim that the discussion has no value at all. I get that exploration of the game mechanics is really important, and to some extent you have to analyze any kind of new trick to see if it is worthwhile to implement. I just hate when the discussion turns into "super frame perfect bros."you're clearly missing my point. all I'm trying to say is that knowing that you have a frame advantage/disadvantage when doing something is valuable information and just because it's just a piece of a larger puzzle doesn't mean that there isn't worth in discussing how frame perfect actions match up.
like, I'm happy that people are broadening their horizons of thinking about the game because DrPP told them to, but that doesn't suddenly make knowing fundamentals and frame data worthless. I dunno, maybe I'm reading too deeply into this, but I just sense that the mers response is showing that he thinks the discussion has no value and is forcing people to think about the game in a very linear way and that's just not the case. Do what you wanna with the information, but there is intrinsic value in knowing that the fastest possible shine -> waveland -> shine leaves a large enough frame window for most characters to shield grab.